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-rw-r--r--gfx/2d/DrawTargetD2D1.cpp1931
1 files changed, 1931 insertions, 0 deletions
diff --git a/gfx/2d/DrawTargetD2D1.cpp b/gfx/2d/DrawTargetD2D1.cpp
new file mode 100644
index 000000000..d9deb4c10
--- /dev/null
+++ b/gfx/2d/DrawTargetD2D1.cpp
@@ -0,0 +1,1931 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <initguid.h>
+#include "DrawTargetD2D1.h"
+#include "FilterNodeSoftware.h"
+#include "GradientStopsD2D.h"
+#include "SourceSurfaceD2D1.h"
+#include "RadialGradientEffectD2D1.h"
+
+#include "HelpersD2D.h"
+#include "FilterNodeD2D1.h"
+#include "ExtendInputEffectD2D1.h"
+#include "Tools.h"
+
+using namespace std;
+
+// decltype is not usable for overloaded functions.
+typedef HRESULT (WINAPI*D2D1CreateFactoryFunc)(
+ D2D1_FACTORY_TYPE factoryType,
+ REFIID iid,
+ CONST D2D1_FACTORY_OPTIONS *pFactoryOptions,
+ void **factory
+);
+
+namespace mozilla {
+namespace gfx {
+
+uint64_t DrawTargetD2D1::mVRAMUsageDT;
+uint64_t DrawTargetD2D1::mVRAMUsageSS;
+IDWriteFactory *DrawTargetD2D1::mDWriteFactory;
+ID2D1Factory1* DrawTargetD2D1::mFactory = nullptr;
+
+ID2D1Factory1 *D2DFactory1()
+{
+ return DrawTargetD2D1::factory();
+}
+
+DrawTargetD2D1::DrawTargetD2D1()
+ : mPushedLayers(1)
+ , mUsedCommandListsSincePurge(0)
+ , mDidComplexBlendWithListInList(false)
+{
+}
+
+DrawTargetD2D1::~DrawTargetD2D1()
+{
+ PopAllClips();
+
+ if (mSnapshot) {
+ // We may hold the only reference. MarkIndependent will clear mSnapshot;
+ // keep the snapshot object alive so it doesn't get destroyed while
+ // MarkIndependent is running.
+ RefPtr<SourceSurfaceD2D1> deathGrip = mSnapshot;
+ // mSnapshot can be treated as independent of this DrawTarget since we know
+ // this DrawTarget won't change again.
+ deathGrip->MarkIndependent();
+ // mSnapshot will be cleared now.
+ }
+
+ if (mDC) {
+ // The only way mDC can be null is if Init failed, but it can happen and the
+ // destructor is the only place where we need to check for it since the
+ // DrawTarget will destroyed right after Init fails.
+ mDC->EndDraw();
+ }
+
+ // Targets depending on us can break that dependency, since we're obviously not going to
+ // be modified in the future.
+ for (auto iter = mDependentTargets.begin();
+ iter != mDependentTargets.end(); iter++) {
+ (*iter)->mDependingOnTargets.erase(this);
+ }
+ // Our dependencies on other targets no longer matter.
+ for (TargetSet::iterator iter = mDependingOnTargets.begin();
+ iter != mDependingOnTargets.end(); iter++) {
+ (*iter)->mDependentTargets.erase(this);
+ }
+}
+
+already_AddRefed<SourceSurface>
+DrawTargetD2D1::Snapshot()
+{
+ if (mSnapshot) {
+ RefPtr<SourceSurface> snapshot(mSnapshot);
+ return snapshot.forget();
+ }
+ PopAllClips();
+
+ Flush();
+
+ mSnapshot = new SourceSurfaceD2D1(mBitmap, mDC, mFormat, mSize, this);
+
+ RefPtr<SourceSurface> snapshot(mSnapshot);
+ return snapshot.forget();
+}
+
+// Command lists are kept around by device contexts until EndDraw is called,
+// this can cause issues with memory usage (see bug 1238328). EndDraw/BeginDraw
+// are expensive though, especially relatively when little work is done, so
+// we try to reduce the amount of times we execute these purges.
+static const uint32_t kPushedLayersBeforePurge = 25;
+
+void
+DrawTargetD2D1::Flush()
+{
+ if ((mUsedCommandListsSincePurge >= kPushedLayersBeforePurge) &&
+ mPushedLayers.size() == 1) {
+ // It's important to pop all clips as otherwise layers can forget about
+ // their clip when doing an EndDraw. When we have layers pushed we cannot
+ // easily pop all underlying clips to delay the purge until we have no
+ // layers pushed.
+ PopAllClips();
+ mUsedCommandListsSincePurge = 0;
+ mDC->EndDraw();
+ mDC->BeginDraw();
+ } else {
+ mDC->Flush();
+ }
+
+ // We no longer depend on any target.
+ for (TargetSet::iterator iter = mDependingOnTargets.begin();
+ iter != mDependingOnTargets.end(); iter++) {
+ (*iter)->mDependentTargets.erase(this);
+ }
+ mDependingOnTargets.clear();
+}
+
+void
+DrawTargetD2D1::DrawSurface(SourceSurface *aSurface,
+ const Rect &aDest,
+ const Rect &aSource,
+ const DrawSurfaceOptions &aSurfOptions,
+ const DrawOptions &aOptions)
+{
+ PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
+
+ D2D1_RECT_F samplingBounds;
+
+ if (aSurfOptions.mSamplingBounds == SamplingBounds::BOUNDED) {
+ samplingBounds = D2DRect(aSource);
+ } else {
+ samplingBounds = D2D1::RectF(0, 0, Float(aSurface->GetSize().width), Float(aSurface->GetSize().height));
+ }
+
+ Float xScale = aDest.width / aSource.width;
+ Float yScale = aDest.height / aSource.height;
+
+ RefPtr<ID2D1ImageBrush> brush;
+
+ // Here we scale the source pattern up to the size and position where we want
+ // it to be.
+ Matrix transform;
+ transform.PreTranslate(aDest.x - aSource.x * xScale, aDest.y - aSource.y * yScale);
+ transform.PreScale(xScale, yScale);
+
+ RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, transform, ExtendMode::CLAMP);
+
+ if (!image) {
+ gfxWarning() << *this << ": Unable to get D2D image for surface.";
+ return;
+ }
+
+ RefPtr<ID2D1Bitmap> bitmap;
+ if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
+ // If this is called with a DataSourceSurface it might do a partial upload
+ // that our DrawBitmap call doesn't support.
+ image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
+ }
+
+ if (bitmap && aSurfOptions.mSamplingBounds == SamplingBounds::UNBOUNDED) {
+ mDC->DrawBitmap(bitmap, D2DRect(aDest), aOptions.mAlpha,
+ D2DFilter(aSurfOptions.mSamplingFilter), D2DRect(aSource));
+ } else {
+ // This has issues ignoring the alpha channel on windows 7 with images marked opaque.
+ MOZ_ASSERT(aSurface->GetFormat() != SurfaceFormat::B8G8R8X8);
+
+ // Bug 1275478 - D2D1 cannot draw A8 surface correctly.
+ MOZ_ASSERT(aSurface->GetFormat() != SurfaceFormat::A8);
+
+ mDC->CreateImageBrush(image,
+ D2D1::ImageBrushProperties(samplingBounds,
+ D2D1_EXTEND_MODE_CLAMP,
+ D2D1_EXTEND_MODE_CLAMP,
+ D2DInterpolationMode(aSurfOptions.mSamplingFilter)),
+ D2D1::BrushProperties(aOptions.mAlpha, D2DMatrix(transform)),
+ getter_AddRefs(brush));
+ mDC->FillRectangle(D2DRect(aDest), brush);
+ }
+
+ FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
+}
+
+void
+DrawTargetD2D1::DrawFilter(FilterNode *aNode,
+ const Rect &aSourceRect,
+ const Point &aDestPoint,
+ const DrawOptions &aOptions)
+{
+ if (aNode->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
+ gfxWarning() << *this << ": Incompatible filter passed to DrawFilter.";
+ return;
+ }
+
+ PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
+
+ mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
+
+ FilterNodeD2D1* node = static_cast<FilterNodeD2D1*>(aNode);
+ node->WillDraw(this);
+
+ mDC->DrawImage(node->OutputEffect(), D2DPoint(aDestPoint), D2DRect(aSourceRect));
+
+ FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
+}
+
+void
+DrawTargetD2D1::DrawSurfaceWithShadow(SourceSurface *aSurface,
+ const Point &aDest,
+ const Color &aColor,
+ const Point &aOffset,
+ Float aSigma,
+ CompositionOp aOperator)
+{
+ MarkChanged();
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+
+ Matrix mat;
+ RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
+
+ if (!image) {
+ gfxWarning() << "Couldn't get image for surface.";
+ return;
+ }
+
+ if (!mat.IsIdentity()) {
+ gfxDebug() << *this << ": At this point complex partial uploads are not supported for Shadow surfaces.";
+ return;
+ }
+
+ // Step 1, create the shadow effect.
+ RefPtr<ID2D1Effect> shadowEffect;
+ HRESULT hr = mDC->CreateEffect(CLSID_D2D1Shadow, getter_AddRefs(shadowEffect));
+ if (FAILED(hr) || !shadowEffect) {
+ gfxWarning() << "Failed to create shadow effect. Code: " << hexa(hr);
+ return;
+ }
+ shadowEffect->SetInput(0, image);
+ shadowEffect->SetValue(D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION, aSigma);
+ D2D1_VECTOR_4F color = { aColor.r, aColor.g, aColor.b, aColor.a };
+ shadowEffect->SetValue(D2D1_SHADOW_PROP_COLOR, color);
+
+ D2D1_POINT_2F shadowPoint = D2DPoint(aDest + aOffset);
+ mDC->DrawImage(shadowEffect, &shadowPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
+
+ D2D1_POINT_2F imgPoint = D2DPoint(aDest);
+ mDC->DrawImage(image, &imgPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
+}
+
+void
+DrawTargetD2D1::ClearRect(const Rect &aRect)
+{
+ MarkChanged();
+
+ PopAllClips();
+
+ PushClipRect(aRect);
+
+ if (mTransformDirty ||
+ !mTransform.IsIdentity()) {
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+ }
+
+ D2D1_RECT_F clipRect;
+ bool isPixelAligned;
+ if (mTransform.IsRectilinear() &&
+ GetDeviceSpaceClipRect(clipRect, isPixelAligned)) {
+ mDC->PushAxisAlignedClip(clipRect, isPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
+ mDC->Clear();
+ mDC->PopAxisAlignedClip();
+
+ PopClip();
+ return;
+ }
+
+ RefPtr<ID2D1CommandList> list;
+ mUsedCommandListsSincePurge++;
+ mDC->CreateCommandList(getter_AddRefs(list));
+ mDC->SetTarget(list);
+
+ IntRect addClipRect;
+ RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&addClipRect);
+
+ RefPtr<ID2D1SolidColorBrush> brush;
+ mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), getter_AddRefs(brush));
+ mDC->PushAxisAlignedClip(D2D1::RectF(addClipRect.x, addClipRect.y, addClipRect.XMost(), addClipRect.YMost()), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
+ mDC->FillGeometry(geom, brush);
+ mDC->PopAxisAlignedClip();
+
+ mDC->SetTarget(CurrentTarget());
+ list->Close();
+
+ mDC->DrawImage(list, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_DESTINATION_OUT);
+
+ PopClip();
+
+ return;
+}
+
+void
+DrawTargetD2D1::MaskSurface(const Pattern &aSource,
+ SourceSurface *aMask,
+ Point aOffset,
+ const DrawOptions &aOptions)
+{
+ MarkChanged();
+
+ RefPtr<ID2D1Bitmap> bitmap;
+
+ Matrix mat = Matrix::Translation(aOffset);
+ RefPtr<ID2D1Image> image = GetImageForSurface(aMask, mat, ExtendMode::CLAMP, nullptr);
+
+ MOZ_ASSERT(!mat.HasNonTranslation());
+ aOffset.x = mat._31;
+ aOffset.y = mat._32;
+
+ if (!image) {
+ gfxWarning() << "Failed to get image for surface.";
+ return;
+ }
+
+ PrepareForDrawing(aOptions.mCompositionOp, aSource);
+
+ // FillOpacityMask only works if the antialias mode is MODE_ALIASED
+ mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
+
+ image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
+ if (!bitmap) {
+ gfxWarning() << "FillOpacityMask only works with Bitmap source surfaces.";
+ return;
+ }
+
+ IntSize size = IntSize::Truncate(bitmap->GetSize().width, bitmap->GetSize().height);
+
+ Rect maskRect = Rect(0.f, 0.f, Float(size.width), Float(size.height));
+
+ Rect dest = Rect(aOffset.x, aOffset.y, Float(size.width), Float(size.height));
+ RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha);
+ mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS, D2DRect(dest), D2DRect(maskRect));
+
+ mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
+
+ FinalizeDrawing(aOptions.mCompositionOp, aSource);
+}
+
+void
+DrawTargetD2D1::CopySurface(SourceSurface *aSurface,
+ const IntRect &aSourceRect,
+ const IntPoint &aDestination)
+{
+ MarkChanged();
+
+ PopAllClips();
+
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+
+ Matrix mat = Matrix::Translation(aDestination.x - aSourceRect.x, aDestination.y - aSourceRect.y);
+ RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
+
+ if (!image) {
+ gfxWarning() << "Couldn't get image for surface.";
+ return;
+ }
+
+ if (mat.HasNonIntegerTranslation()) {
+ gfxDebug() << *this << ": At this point scaled partial uploads are not supported for CopySurface.";
+ return;
+ }
+
+ IntRect sourceRect = aSourceRect;
+ sourceRect.x += (aDestination.x - aSourceRect.x) - mat._31;
+ sourceRect.width -= (aDestination.x - aSourceRect.x) - mat._31;
+ sourceRect.y += (aDestination.y - aSourceRect.y) - mat._32;
+ sourceRect.height -= (aDestination.y - aSourceRect.y) - mat._32;
+
+ RefPtr<ID2D1Bitmap> bitmap;
+ image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
+
+ if (bitmap && mFormat == SurfaceFormat::A8) {
+ RefPtr<ID2D1SolidColorBrush> brush;
+ mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White),
+ D2D1::BrushProperties(), getter_AddRefs(brush));
+ mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
+ mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
+ mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS);
+ mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
+ mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
+ return;
+ }
+
+ Rect srcRect(Float(sourceRect.x), Float(sourceRect.y),
+ Float(aSourceRect.width), Float(aSourceRect.height));
+
+ Rect dstRect(Float(aDestination.x), Float(aDestination.y),
+ Float(aSourceRect.width), Float(aSourceRect.height));
+
+ if (bitmap) {
+ mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
+ mDC->DrawBitmap(bitmap, D2DRect(dstRect), 1.0f,
+ D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
+ D2DRect(srcRect));
+ mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
+ return;
+ }
+
+ mDC->DrawImage(image, D2D1::Point2F(Float(aDestination.x), Float(aDestination.y)),
+ D2DRect(srcRect), D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
+ D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
+}
+
+void
+DrawTargetD2D1::FillRect(const Rect &aRect,
+ const Pattern &aPattern,
+ const DrawOptions &aOptions)
+{
+ PrepareForDrawing(aOptions.mCompositionOp, aPattern);
+
+ mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
+
+ RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
+ mDC->FillRectangle(D2DRect(aRect), brush);
+
+ FinalizeDrawing(aOptions.mCompositionOp, aPattern);
+}
+
+void
+DrawTargetD2D1::StrokeRect(const Rect &aRect,
+ const Pattern &aPattern,
+ const StrokeOptions &aStrokeOptions,
+ const DrawOptions &aOptions)
+{
+ PrepareForDrawing(aOptions.mCompositionOp, aPattern);
+
+ mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
+
+ RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
+ RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
+
+ mDC->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle);
+
+ FinalizeDrawing(aOptions.mCompositionOp, aPattern);
+}
+
+void
+DrawTargetD2D1::StrokeLine(const Point &aStart,
+ const Point &aEnd,
+ const Pattern &aPattern,
+ const StrokeOptions &aStrokeOptions,
+ const DrawOptions &aOptions)
+{
+ PrepareForDrawing(aOptions.mCompositionOp, aPattern);
+
+ mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
+
+ RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
+ RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
+
+ mDC->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle);
+
+ FinalizeDrawing(aOptions.mCompositionOp, aPattern);
+}
+
+void
+DrawTargetD2D1::Stroke(const Path *aPath,
+ const Pattern &aPattern,
+ const StrokeOptions &aStrokeOptions,
+ const DrawOptions &aOptions)
+{
+ if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
+ gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
+ return;
+ }
+ const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
+
+ PrepareForDrawing(aOptions.mCompositionOp, aPattern);
+
+ mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
+
+ RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
+ RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
+
+ mDC->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle);
+
+ FinalizeDrawing(aOptions.mCompositionOp, aPattern);
+}
+
+void
+DrawTargetD2D1::Fill(const Path *aPath,
+ const Pattern &aPattern,
+ const DrawOptions &aOptions)
+{
+ if (!aPath || aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
+ gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
+ return;
+ }
+ const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
+
+ PrepareForDrawing(aOptions.mCompositionOp, aPattern);
+
+ mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
+
+ RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
+
+ mDC->FillGeometry(d2dPath->mGeometry, brush);
+
+ FinalizeDrawing(aOptions.mCompositionOp, aPattern);
+}
+
+void
+DrawTargetD2D1::FillGlyphs(ScaledFont *aFont,
+ const GlyphBuffer &aBuffer,
+ const Pattern &aPattern,
+ const DrawOptions &aOptions,
+ const GlyphRenderingOptions *aRenderingOptions)
+{
+ if (aFont->GetType() != FontType::DWRITE) {
+ gfxDebug() << *this << ": Ignoring drawing call for incompatible font.";
+ return;
+ }
+
+ ScaledFontDWrite *font = static_cast<ScaledFontDWrite*>(aFont);
+
+ IDWriteRenderingParams *params = nullptr;
+ if (aRenderingOptions) {
+ if (aRenderingOptions->GetType() != FontType::DWRITE) {
+ gfxDebug() << *this << ": Ignoring incompatible GlyphRenderingOptions.";
+ // This should never happen.
+ MOZ_ASSERT(false);
+ } else {
+ params = static_cast<const GlyphRenderingOptionsDWrite*>(aRenderingOptions)->mParams;
+ }
+ }
+
+ AntialiasMode aaMode = font->GetDefaultAAMode();
+
+ if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) {
+ aaMode = aOptions.mAntialiasMode;
+ }
+
+ PrepareForDrawing(aOptions.mCompositionOp, aPattern);
+
+ bool forceClearType = false;
+ if (!CurrentLayer().mIsOpaque && mPermitSubpixelAA &&
+ aOptions.mCompositionOp == CompositionOp::OP_OVER && aaMode == AntialiasMode::SUBPIXEL) {
+ forceClearType = true;
+ }
+
+
+ D2D1_TEXT_ANTIALIAS_MODE d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
+
+ switch (aaMode) {
+ case AntialiasMode::NONE:
+ d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
+ break;
+ case AntialiasMode::GRAY:
+ d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
+ break;
+ case AntialiasMode::SUBPIXEL:
+ d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
+ break;
+ default:
+ d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
+ }
+
+ if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE &&
+ !CurrentLayer().mIsOpaque && !forceClearType) {
+ d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
+ }
+
+ mDC->SetTextAntialiasMode(d2dAAMode);
+
+ if (params != mTextRenderingParams) {
+ mDC->SetTextRenderingParams(params);
+ mTextRenderingParams = params;
+ }
+
+ RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
+
+ AutoDWriteGlyphRun autoRun;
+ DWriteGlyphRunFromGlyphs(aBuffer, font, &autoRun);
+
+ bool needsRepushedLayers = false;
+ if (forceClearType) {
+ D2D1_RECT_F rect;
+ bool isAligned;
+ needsRepushedLayers = CurrentLayer().mPushedClips.size() && !GetDeviceSpaceClipRect(rect, isAligned);
+
+ // If we have a complex clip in our stack and we have a transparent
+ // background, and subpixel AA is permitted, we need to repush our layer
+ // stack limited by the glyph run bounds initializing our layers for
+ // subpixel AA.
+ if (needsRepushedLayers) {
+ mDC->GetGlyphRunWorldBounds(D2D1::Point2F(), &autoRun,
+ DWRITE_MEASURING_MODE_NATURAL, &rect);
+ rect.left = std::floor(rect.left);
+ rect.right = std::ceil(rect.right);
+ rect.top = std::floor(rect.top);
+ rect.bottom = std::ceil(rect.bottom);
+
+ PopAllClips();
+
+ if (!mTransform.IsRectilinear()) {
+ // We must limit the pixels we touch to the -user space- bounds of
+ // the glyphs being drawn. In order not to get transparent pixels
+ // copied up in our pushed layer stack.
+ D2D1_RECT_F userRect;
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mDC->GetGlyphRunWorldBounds(D2D1::Point2F(), &autoRun,
+ DWRITE_MEASURING_MODE_NATURAL, &userRect);
+
+ RefPtr<ID2D1PathGeometry> path;
+ factory()->CreatePathGeometry(getter_AddRefs(path));
+ RefPtr<ID2D1GeometrySink> sink;
+ path->Open(getter_AddRefs(sink));
+ AddRectToSink(sink, userRect);
+ sink->Close();
+
+ mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), path, D2D1_ANTIALIAS_MODE_ALIASED,
+ D2DMatrix(mTransform), 1.0f, nullptr,
+ D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND |
+ D2D1_LAYER_OPTIONS1_IGNORE_ALPHA), nullptr);
+ }
+
+ PushClipsToDC(mDC, true, rect);
+ mDC->SetTransform(D2DMatrix(mTransform));
+ }
+ }
+
+ if (brush) {
+ mDC->DrawGlyphRun(D2D1::Point2F(), &autoRun, brush);
+ }
+
+ if (needsRepushedLayers) {
+ PopClipsFromDC(mDC);
+
+ if (!mTransform.IsRectilinear()) {
+ mDC->PopLayer();
+ }
+ }
+
+ FinalizeDrawing(aOptions.mCompositionOp, aPattern);
+}
+
+void
+DrawTargetD2D1::Mask(const Pattern &aSource,
+ const Pattern &aMask,
+ const DrawOptions &aOptions)
+{
+ PrepareForDrawing(aOptions.mCompositionOp, aSource);
+
+ RefPtr<ID2D1Brush> source = CreateBrushForPattern(aSource, aOptions.mAlpha);
+ RefPtr<ID2D1Brush> mask = CreateBrushForPattern(aMask, 1.0f);
+ mDC->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), nullptr,
+ D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
+ D2D1::IdentityMatrix(),
+ 1.0f, mask),
+ nullptr);
+
+ Rect rect(0, 0, (Float)mSize.width, (Float)mSize.height);
+ Matrix mat = mTransform;
+ mat.Invert();
+
+ mDC->FillRectangle(D2DRect(mat.TransformBounds(rect)), source);
+
+ mDC->PopLayer();
+
+ FinalizeDrawing(aOptions.mCompositionOp, aSource);
+}
+
+void
+DrawTargetD2D1::PushClipGeometry(ID2D1Geometry* aGeometry,
+ const D2D1_MATRIX_3X2_F& aTransform,
+ bool aPixelAligned)
+{
+ mCurrentClippedGeometry = nullptr;
+
+ PushedClip clip;
+ clip.mGeometry = aGeometry;
+ clip.mTransform = aTransform;
+ clip.mIsPixelAligned = aPixelAligned;
+
+ aGeometry->GetBounds(aTransform, &clip.mBounds);
+
+ CurrentLayer().mPushedClips.push_back(clip);
+
+ // The transform of clips is relative to the world matrix, since we use the total
+ // transform for the clips, make the world matrix identity.
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+
+ if (CurrentLayer().mClipsArePushed) {
+ PushD2DLayer(mDC, clip.mGeometry, clip.mTransform, clip.mIsPixelAligned);
+ }
+}
+
+void
+DrawTargetD2D1::PushClip(const Path *aPath)
+{
+ if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
+ gfxDebug() << *this << ": Ignoring clipping call for incompatible path.";
+ return;
+ }
+
+ RefPtr<PathD2D> pathD2D = static_cast<PathD2D*>(const_cast<Path*>(aPath));
+
+ PushClipGeometry(pathD2D->GetGeometry(), D2DMatrix(mTransform));
+}
+
+void
+DrawTargetD2D1::PushClipRect(const Rect &aRect)
+{
+ if (!mTransform.IsRectilinear()) {
+ // Whoops, this isn't a rectangle in device space, Direct2D will not deal
+ // with this transform the way we want it to.
+ // See remarks: http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx
+ RefPtr<ID2D1Geometry> geom = ConvertRectToGeometry(D2DRect(aRect));
+ return PushClipGeometry(geom, D2DMatrix(mTransform));
+ }
+
+ mCurrentClippedGeometry = nullptr;
+
+ PushedClip clip;
+ Rect rect = mTransform.TransformBounds(aRect);
+ IntRect intRect;
+ clip.mIsPixelAligned = rect.ToIntRect(&intRect);
+
+ // Do not store the transform, just store the device space rectangle directly.
+ clip.mBounds = D2DRect(rect);
+
+ CurrentLayer().mPushedClips.push_back(clip);
+
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+
+ if (CurrentLayer().mClipsArePushed) {
+ mDC->PushAxisAlignedClip(clip.mBounds, clip.mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
+ }
+}
+
+void
+DrawTargetD2D1::PushDeviceSpaceClipRects(const IntRect* aRects, uint32_t aCount)
+{
+ // Build a path for the union of the rects.
+ RefPtr<ID2D1PathGeometry> path;
+ factory()->CreatePathGeometry(getter_AddRefs(path));
+ RefPtr<ID2D1GeometrySink> sink;
+ path->Open(getter_AddRefs(sink));
+ sink->SetFillMode(D2D1_FILL_MODE_WINDING);
+ for (uint32_t i = 0; i < aCount; i++) {
+ const IntRect& rect = aRects[i];
+ sink->BeginFigure(D2DPoint(rect.TopLeft()), D2D1_FIGURE_BEGIN_FILLED);
+ D2D1_POINT_2F lines[3] = { D2DPoint(rect.TopRight()), D2DPoint(rect.BottomRight()), D2DPoint(rect.BottomLeft()) };
+ sink->AddLines(lines, 3);
+ sink->EndFigure(D2D1_FIGURE_END_CLOSED);
+ }
+ sink->Close();
+
+ // The path is in device-space, so there is no transform needed,
+ // and all rects are pixel aligned.
+ PushClipGeometry(path, D2D1::IdentityMatrix(), true);
+}
+
+void
+DrawTargetD2D1::PopClip()
+{
+ mCurrentClippedGeometry = nullptr;
+ if (CurrentLayer().mPushedClips.empty()) {
+ gfxDevCrash(LogReason::UnbalancedClipStack) << "DrawTargetD2D1::PopClip: No clip to pop.";
+ return;
+ }
+
+ if (CurrentLayer().mClipsArePushed) {
+ if (CurrentLayer().mPushedClips.back().mGeometry) {
+ mDC->PopLayer();
+ } else {
+ mDC->PopAxisAlignedClip();
+ }
+ }
+ CurrentLayer().mPushedClips.pop_back();
+}
+
+void
+DrawTargetD2D1::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
+ const Matrix& aMaskTransform, const IntRect& aBounds,
+ bool aCopyBackground)
+{
+ D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
+
+ if (aOpaque) {
+ options |= D2D1_LAYER_OPTIONS1_IGNORE_ALPHA;
+ }
+ if (aCopyBackground) {
+ options |= D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
+ }
+
+ RefPtr<ID2D1BitmapBrush> mask;
+
+ Matrix maskTransform = aMaskTransform;
+
+ RefPtr<ID2D1PathGeometry> clip;
+ if (aMask) {
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+
+ RefPtr<ID2D1Image> image = GetImageForSurface(aMask, maskTransform, ExtendMode::CLAMP);
+
+ // The mask is given in user space. Our layer will apply it in device space.
+ maskTransform = maskTransform * mTransform;
+
+ if (image) {
+ RefPtr<ID2D1Bitmap> bitmap;
+ image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
+
+ mDC->CreateBitmapBrush(bitmap, D2D1::BitmapBrushProperties(), D2D1::BrushProperties(1.0f, D2DMatrix(maskTransform)), getter_AddRefs(mask));
+ MOZ_ASSERT(bitmap); // This should always be true since it was created for a surface.
+
+ factory()->CreatePathGeometry(getter_AddRefs(clip));
+ RefPtr<ID2D1GeometrySink> sink;
+ clip->Open(getter_AddRefs(sink));
+ AddRectToSink(sink, D2D1::RectF(0, 0, aMask->GetSize().width, aMask->GetSize().height));
+ sink->Close();
+ } else {
+ gfxCriticalError() << "Failed to get image for mask surface!";
+ }
+ }
+
+ PushAllClips();
+
+ mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), clip, D2D1_ANTIALIAS_MODE_ALIASED, D2DMatrix(maskTransform), aOpacity, mask, options), nullptr);
+ PushedLayer pushedLayer;
+ pushedLayer.mClipsArePushed = false;
+ pushedLayer.mIsOpaque = aOpaque;
+ pushedLayer.mOldPermitSubpixelAA = mPermitSubpixelAA;
+ mPermitSubpixelAA = aOpaque;
+
+ mDC->CreateCommandList(getter_AddRefs(pushedLayer.mCurrentList));
+ mPushedLayers.push_back(pushedLayer);
+
+ mDC->SetTarget(CurrentTarget());
+
+ mUsedCommandListsSincePurge++;
+}
+
+void
+DrawTargetD2D1::PopLayer()
+{
+ MOZ_ASSERT(CurrentLayer().mPushedClips.size() == 0);
+
+ RefPtr<ID2D1CommandList> list = CurrentLayer().mCurrentList;
+ mPermitSubpixelAA = CurrentLayer().mOldPermitSubpixelAA;
+
+ mPushedLayers.pop_back();
+ mDC->SetTarget(CurrentTarget());
+
+ list->Close();
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+
+ DCCommandSink sink(mDC);
+ list->Stream(&sink);
+
+ mDC->PopLayer();
+}
+
+already_AddRefed<SourceSurface>
+DrawTargetD2D1::CreateSourceSurfaceFromData(unsigned char *aData,
+ const IntSize &aSize,
+ int32_t aStride,
+ SurfaceFormat aFormat) const
+{
+ RefPtr<ID2D1Bitmap1> bitmap;
+
+ HRESULT hr = mDC->CreateBitmap(D2DIntSize(aSize), aData, aStride,
+ D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(aFormat)),
+ getter_AddRefs(bitmap));
+
+ if (FAILED(hr) || !bitmap) {
+ gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize))) << "[D2D1.1] 1CreateBitmap failure " << aSize << " Code: " << hexa(hr) << " format " << (int)aFormat;
+ return nullptr;
+ }
+
+ return MakeAndAddRef<SourceSurfaceD2D1>(bitmap.get(), mDC, aFormat, aSize);
+}
+
+already_AddRefed<DrawTarget>
+DrawTargetD2D1::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
+{
+ RefPtr<DrawTargetD2D1> dt = new DrawTargetD2D1();
+
+ if (!dt->Init(aSize, aFormat)) {
+ return nullptr;
+ }
+
+ return dt.forget();
+}
+
+already_AddRefed<PathBuilder>
+DrawTargetD2D1::CreatePathBuilder(FillRule aFillRule) const
+{
+ RefPtr<ID2D1PathGeometry> path;
+ HRESULT hr = factory()->CreatePathGeometry(getter_AddRefs(path));
+
+ if (FAILED(hr)) {
+ gfxWarning() << *this << ": Failed to create Direct2D Path Geometry. Code: " << hexa(hr);
+ return nullptr;
+ }
+
+ RefPtr<ID2D1GeometrySink> sink;
+ hr = path->Open(getter_AddRefs(sink));
+ if (FAILED(hr)) {
+ gfxWarning() << *this << ": Failed to access Direct2D Path Geometry. Code: " << hexa(hr);
+ return nullptr;
+ }
+
+ if (aFillRule == FillRule::FILL_WINDING) {
+ sink->SetFillMode(D2D1_FILL_MODE_WINDING);
+ }
+
+ return MakeAndAddRef<PathBuilderD2D>(sink, path, aFillRule, BackendType::DIRECT2D1_1);
+}
+
+already_AddRefed<GradientStops>
+DrawTargetD2D1::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const
+{
+ if (aNumStops == 0) {
+ gfxWarning() << *this << ": Failed to create GradientStopCollection with no stops.";
+ return nullptr;
+ }
+
+ D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops];
+
+ for (uint32_t i = 0; i < aNumStops; i++) {
+ stops[i].position = rawStops[i].offset;
+ stops[i].color = D2DColor(rawStops[i].color);
+ }
+
+ RefPtr<ID2D1GradientStopCollection> stopCollection;
+
+ HRESULT hr =
+ mDC->CreateGradientStopCollection(stops, aNumStops,
+ D2D1_GAMMA_2_2, D2DExtend(aExtendMode, Axis::BOTH),
+ getter_AddRefs(stopCollection));
+ delete [] stops;
+
+ if (FAILED(hr)) {
+ gfxWarning() << *this << ": Failed to create GradientStopCollection. Code: " << hexa(hr);
+ return nullptr;
+ }
+
+ return MakeAndAddRef<GradientStopsD2D>(stopCollection, Factory::GetDirect3D11Device());
+}
+
+already_AddRefed<FilterNode>
+DrawTargetD2D1::CreateFilter(FilterType aType)
+{
+ return FilterNodeD2D1::Create(mDC, aType);
+}
+
+void
+DrawTargetD2D1::GetGlyphRasterizationMetrics(ScaledFont *aScaledFont, const uint16_t* aGlyphIndices,
+ uint32_t aNumGlyphs, GlyphMetrics* aGlyphMetrics)
+{
+ MOZ_ASSERT(aScaledFont->GetType() == FontType::DWRITE);
+
+ aScaledFont->GetGlyphDesignMetrics(aGlyphIndices, aNumGlyphs, aGlyphMetrics);
+
+ // GetDesignGlyphMetrics returns 'ideal' glyph metrics, we need to pad to
+ // account for antialiasing.
+ for (uint32_t i = 0; i < aNumGlyphs; i++) {
+ if (aGlyphMetrics[i].mWidth > 0 && aGlyphMetrics[i].mHeight > 0) {
+ aGlyphMetrics[i].mWidth += 2.0f;
+ aGlyphMetrics[i].mXBearing -= 1.0f;
+ }
+ }
+}
+
+bool
+DrawTargetD2D1::Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat)
+{
+ HRESULT hr;
+
+ ID2D1Device* device = Factory::GetD2D1Device();
+ if (!device) {
+ gfxCriticalNote << "[D2D1.1] Failed to obtain a device for DrawTargetD2D1::Init(ID3D11Texture2D*, SurfaceFormat).";
+ return false;
+ }
+
+ hr = device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, getter_AddRefs(mDC));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() <<"[D2D1.1] 1Failed to create a DeviceContext, code: " << hexa(hr) << " format " << (int)aFormat;
+ return false;
+ }
+
+ RefPtr<IDXGISurface> dxgiSurface;
+ aTexture->QueryInterface(__uuidof(IDXGISurface),
+ (void**)((IDXGISurface**)getter_AddRefs(dxgiSurface)));
+ if (!dxgiSurface) {
+ gfxCriticalError() <<"[D2D1.1] Failed to obtain a DXGI surface.";
+ return false;
+ }
+
+ D2D1_BITMAP_PROPERTIES1 props;
+ props.dpiX = 96;
+ props.dpiY = 96;
+ props.pixelFormat = D2DPixelFormat(aFormat);
+ props.colorContext = nullptr;
+ props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
+ hr = mDC->CreateBitmapFromDxgiSurface(dxgiSurface, props, (ID2D1Bitmap1**)getter_AddRefs(mBitmap));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << "[D2D1.1] CreateBitmapFromDxgiSurface failure Code: " << hexa(hr) << " format " << (int)aFormat;
+ return false;
+ }
+
+ mFormat = aFormat;
+ D3D11_TEXTURE2D_DESC desc;
+ aTexture->GetDesc(&desc);
+ mSize.width = desc.Width;
+ mSize.height = desc.Height;
+
+ // This single solid color brush system is not very 'threadsafe', however,
+ // issueing multiple drawing commands simultaneously to a single drawtarget
+ // from multiple threads is unexpected since there's no way to guarantee
+ // ordering in that situation anyway.
+ hr = mDC->CreateSolidColorBrush(D2D1::ColorF(0, 0), getter_AddRefs(mSolidColorBrush));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << "[D2D1.1] Failure creating solid color brush (I1).";
+ return false;
+ }
+
+ mDC->SetTarget(CurrentTarget());
+
+ mDC->BeginDraw();
+
+ CurrentLayer().mIsOpaque = aFormat == SurfaceFormat::B8G8R8X8;
+
+ return true;
+}
+
+bool
+DrawTargetD2D1::Init(const IntSize &aSize, SurfaceFormat aFormat)
+{
+ HRESULT hr;
+
+ ID2D1Device* device = Factory::GetD2D1Device();
+ if (!device) {
+ gfxCriticalNote << "[D2D1.1] Failed to obtain a device for DrawTargetD2D1::Init(IntSize, SurfaceFormat).";
+ return false;
+ }
+
+ hr = device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, getter_AddRefs(mDC));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() <<"[D2D1.1] 2Failed to create a DeviceContext, code: " << hexa(hr) << " format " << (int)aFormat;
+ return false;
+ }
+
+ if (mDC->GetMaximumBitmapSize() < UINT32(aSize.width) ||
+ mDC->GetMaximumBitmapSize() < UINT32(aSize.height)) {
+ // This is 'ok', so don't assert
+ gfxCriticalNote << "[D2D1.1] Attempt to use unsupported surface size " << aSize;
+ return false;
+ }
+
+ D2D1_BITMAP_PROPERTIES1 props;
+ props.dpiX = 96;
+ props.dpiY = 96;
+ props.pixelFormat = D2DPixelFormat(aFormat);
+ props.colorContext = nullptr;
+ props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
+ hr = mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(mBitmap));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << "[D2D1.1] 3CreateBitmap failure " << aSize << " Code: " << hexa(hr) << " format " << (int)aFormat;
+ return false;
+ }
+
+ mDC->SetTarget(CurrentTarget());
+
+ hr = mDC->CreateSolidColorBrush(D2D1::ColorF(0, 0), getter_AddRefs(mSolidColorBrush));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << "[D2D1.1] Failure creating solid color brush (I2).";
+ return false;
+ }
+
+ mDC->BeginDraw();
+
+ CurrentLayer().mIsOpaque = aFormat == SurfaceFormat::B8G8R8X8;
+
+ mDC->Clear();
+
+ mFormat = aFormat;
+ mSize = aSize;
+
+ return true;
+}
+
+/**
+ * Private helpers.
+ */
+uint32_t
+DrawTargetD2D1::GetByteSize() const
+{
+ return mSize.width * mSize.height * BytesPerPixel(mFormat);
+}
+
+ID2D1Factory1*
+DrawTargetD2D1::factory()
+{
+ if (mFactory) {
+ return mFactory;
+ }
+
+ RefPtr<ID2D1Factory> factory;
+ D2D1CreateFactoryFunc createD2DFactory;
+ HMODULE d2dModule = LoadLibraryW(L"d2d1.dll");
+ createD2DFactory = (D2D1CreateFactoryFunc)
+ GetProcAddress(d2dModule, "D2D1CreateFactory");
+
+ if (!createD2DFactory) {
+ gfxWarning() << "Failed to locate D2D1CreateFactory function.";
+ return nullptr;
+ }
+
+ D2D1_FACTORY_OPTIONS options;
+#ifdef _DEBUG
+ options.debugLevel = D2D1_DEBUG_LEVEL_WARNING;
+#else
+ options.debugLevel = D2D1_DEBUG_LEVEL_NONE;
+#endif
+ //options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
+
+ HRESULT hr = createD2DFactory(D2D1_FACTORY_TYPE_MULTI_THREADED,
+ __uuidof(ID2D1Factory),
+ &options,
+ getter_AddRefs(factory));
+
+ if (FAILED(hr) || !factory) {
+ gfxCriticalNote << "Failed to create a D2D1 content device: " << hexa(hr);
+ return nullptr;
+ }
+
+ hr = factory->QueryInterface((ID2D1Factory1**)&mFactory);
+ if (FAILED(hr) || !mFactory) {
+ return nullptr;
+ }
+
+ ExtendInputEffectD2D1::Register(mFactory);
+ RadialGradientEffectD2D1::Register(mFactory);
+
+ return mFactory;
+}
+
+IDWriteFactory*
+DrawTargetD2D1::GetDWriteFactory()
+{
+ if (mDWriteFactory) {
+ return mDWriteFactory;
+ }
+
+ decltype(DWriteCreateFactory)* createDWriteFactory;
+ HMODULE dwriteModule = LoadLibraryW(L"dwrite.dll");
+ createDWriteFactory = (decltype(DWriteCreateFactory)*)
+ GetProcAddress(dwriteModule, "DWriteCreateFactory");
+
+ if (!createDWriteFactory) {
+ gfxWarning() << "Failed to locate DWriteCreateFactory function.";
+ return nullptr;
+ }
+
+ HRESULT hr = createDWriteFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
+ reinterpret_cast<IUnknown**>(&mDWriteFactory));
+
+ if (FAILED(hr)) {
+ gfxWarning() << "Failed to create DWrite Factory.";
+ }
+
+ return mDWriteFactory;
+}
+
+void
+DrawTargetD2D1::CleanupD2D()
+{
+ if (mFactory) {
+ RadialGradientEffectD2D1::Unregister(mFactory);
+ ExtendInputEffectD2D1::Unregister(mFactory);
+ mFactory->Release();
+ mFactory = nullptr;
+ }
+}
+
+void
+DrawTargetD2D1::MarkChanged()
+{
+ if (mSnapshot) {
+ if (mSnapshot->hasOneRef()) {
+ // Just destroy it, since no-one else knows about it.
+ mSnapshot = nullptr;
+ } else {
+ mSnapshot->DrawTargetWillChange();
+ // The snapshot will no longer depend on this target.
+ MOZ_ASSERT(!mSnapshot);
+ }
+ }
+ if (mDependentTargets.size()) {
+ // Copy mDependentTargets since the Flush()es below will modify it.
+ TargetSet tmpTargets = mDependentTargets;
+ for (TargetSet::iterator iter = tmpTargets.begin();
+ iter != tmpTargets.end(); iter++) {
+ (*iter)->Flush();
+ }
+ // The Flush() should have broken all dependencies on this target.
+ MOZ_ASSERT(!mDependentTargets.size());
+ }
+}
+
+bool
+DrawTargetD2D1::ShouldClipTemporarySurfaceDrawing(CompositionOp aOp,
+ const Pattern& aPattern,
+ bool aClipIsComplex)
+{
+ bool patternSupported = IsPatternSupportedByD2D(aPattern);
+ return patternSupported && !CurrentLayer().mIsOpaque && D2DSupportsCompositeMode(aOp) &&
+ IsOperatorBoundByMask(aOp) && aClipIsComplex;
+}
+
+void
+DrawTargetD2D1::PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern)
+{
+ MarkChanged();
+
+ bool patternSupported = IsPatternSupportedByD2D(aPattern);
+
+ if (D2DSupportsPrimitiveBlendMode(aOp) && patternSupported) {
+ // It's important to do this before FlushTransformToDC! As this will cause
+ // the transform to become dirty.
+ PushAllClips();
+
+ FlushTransformToDC();
+
+ if (aOp != CompositionOp::OP_OVER)
+ mDC->SetPrimitiveBlend(D2DPrimitiveBlendMode(aOp));
+
+ return;
+ }
+
+ HRESULT result = mDC->CreateCommandList(getter_AddRefs(mCommandList));
+ mDC->SetTarget(mCommandList);
+ mUsedCommandListsSincePurge++;
+
+ // This is where we should have a valid command list. If we don't, something is
+ // wrong, and it's likely an OOM.
+ if (!mCommandList) {
+ gfxDevCrash(LogReason::InvalidCommandList) << "Invalid D2D1.1 command list on creation " << mUsedCommandListsSincePurge << ", " << gfx::hexa(result);
+ }
+
+ D2D1_RECT_F rect;
+ bool isAligned;
+ bool clipIsComplex = CurrentLayer().mPushedClips.size() && !GetDeviceSpaceClipRect(rect, isAligned);
+
+ if (ShouldClipTemporarySurfaceDrawing(aOp, aPattern, clipIsComplex)) {
+ PushClipsToDC(mDC);
+ }
+
+ FlushTransformToDC();
+}
+
+void
+DrawTargetD2D1::FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern)
+{
+ bool patternSupported = IsPatternSupportedByD2D(aPattern);
+
+ if (D2DSupportsPrimitiveBlendMode(aOp) && patternSupported) {
+ if (aOp != CompositionOp::OP_OVER)
+ mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
+ return;
+ }
+
+ D2D1_RECT_F rect;
+ bool isAligned;
+ bool clipIsComplex = CurrentLayer().mPushedClips.size() && !GetDeviceSpaceClipRect(rect, isAligned);
+
+ if (ShouldClipTemporarySurfaceDrawing(aOp, aPattern, clipIsComplex)) {
+ PopClipsFromDC(mDC);
+ }
+
+ mDC->SetTarget(CurrentTarget());
+ if (!mCommandList) {
+ gfxDevCrash(LogReason::InvalidCommandList) << "Invalid D21.1 command list on finalize";
+ return;
+ }
+ mCommandList->Close();
+
+ RefPtr<ID2D1CommandList> source = mCommandList;
+ mCommandList = nullptr;
+
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+
+ if (patternSupported) {
+ if (D2DSupportsCompositeMode(aOp)) {
+ RefPtr<ID2D1Image> tmpImage;
+ if (clipIsComplex) {
+ PopAllClips();
+ if (!IsOperatorBoundByMask(aOp)) {
+ tmpImage = GetImageForLayerContent();
+ }
+ }
+ mDC->DrawImage(source, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
+
+ if (tmpImage) {
+ RefPtr<ID2D1ImageBrush> brush;
+ RefPtr<ID2D1Geometry> inverseGeom = GetInverseClippedGeometry();
+ mDC->CreateImageBrush(tmpImage, D2D1::ImageBrushProperties(D2D1::RectF(0, 0, mSize.width, mSize.height)),
+ getter_AddRefs(brush));
+
+ mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
+ mDC->FillGeometry(inverseGeom, brush);
+ mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
+ }
+ return;
+ }
+
+ RefPtr<ID2D1Effect> blendEffect;
+ HRESULT hr = mDC->CreateEffect(CLSID_D2D1Blend, getter_AddRefs(blendEffect));
+
+ if (FAILED(hr) || !blendEffect) {
+ gfxWarning() << "Failed to create blend effect!";
+ return;
+ }
+
+ // We don't need to preserve the current content of this layer as the output
+ // of the blend effect should completely replace it.
+ RefPtr<ID2D1Image> tmpImage = GetImageForLayerContent(false);
+ if (!tmpImage) {
+ return;
+ }
+
+ blendEffect->SetInput(0, tmpImage);
+ blendEffect->SetInput(1, source);
+ blendEffect->SetValue(D2D1_BLEND_PROP_MODE, D2DBlendMode(aOp));
+
+ mDC->DrawImage(blendEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
+
+ // This may seem a little counter intuitive. If this is false, we go through the regular
+ // codepaths and set it to true. When this was true, GetImageForLayerContent will return
+ // a bitmap for the current command list and we will no longer have a complex blend
+ // with a list for tmpImage. Therefore we can set it to false again.
+ mDidComplexBlendWithListInList = !mDidComplexBlendWithListInList;
+
+ return;
+ }
+
+ const RadialGradientPattern *pat = static_cast<const RadialGradientPattern*>(&aPattern);
+ if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) {
+ // Draw nothing!
+ return;
+ }
+
+ if (!pat->mStops) {
+ // Draw nothing because of no color stops
+ return;
+ }
+
+ RefPtr<ID2D1Effect> radialGradientEffect;
+
+ HRESULT hr = mDC->CreateEffect(CLSID_RadialGradientEffect, getter_AddRefs(radialGradientEffect));
+ if (FAILED(hr) || !radialGradientEffect) {
+ gfxWarning() << "Failed to create radial gradient effect. Code: " << hexa(hr);
+ return;
+ }
+
+ radialGradientEffect->SetValue(RADIAL_PROP_STOP_COLLECTION,
+ static_cast<const GradientStopsD2D*>(pat->mStops.get())->mStopCollection);
+ radialGradientEffect->SetValue(RADIAL_PROP_CENTER_1, D2D1::Vector2F(pat->mCenter1.x, pat->mCenter1.y));
+ radialGradientEffect->SetValue(RADIAL_PROP_CENTER_2, D2D1::Vector2F(pat->mCenter2.x, pat->mCenter2.y));
+ radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_1, pat->mRadius1);
+ radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
+ radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
+ radialGradientEffect->SetValue(RADIAL_PROP_TRANSFORM, D2DMatrix(pat->mMatrix * mTransform));
+ radialGradientEffect->SetInput(0, source);
+
+ mDC->DrawImage(radialGradientEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
+}
+
+void
+DrawTargetD2D1::AddDependencyOnSource(SourceSurfaceD2D1* aSource)
+{
+ if (aSource->mDrawTarget && !mDependingOnTargets.count(aSource->mDrawTarget)) {
+ aSource->mDrawTarget->mDependentTargets.insert(this);
+ mDependingOnTargets.insert(aSource->mDrawTarget);
+ }
+}
+
+static D2D1_RECT_F
+IntersectRect(const D2D1_RECT_F& aRect1, const D2D1_RECT_F& aRect2)
+{
+ D2D1_RECT_F result;
+ result.left = max(aRect1.left, aRect2.left);
+ result.top = max(aRect1.top, aRect2.top);
+ result.right = min(aRect1.right, aRect2.right);
+ result.bottom = min(aRect1.bottom, aRect2.bottom);
+
+ result.right = max(result.right, result.left);
+ result.bottom = max(result.bottom, result.top);
+
+ return result;
+}
+
+bool
+DrawTargetD2D1::GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned)
+{
+ if (!CurrentLayer().mPushedClips.size()) {
+ return false;
+ }
+
+ aIsPixelAligned = true;
+ aClipRect = D2D1::RectF(0, 0, mSize.width, mSize.height);
+ for (auto iter = CurrentLayer().mPushedClips.begin();iter != CurrentLayer().mPushedClips.end(); iter++) {
+ if (iter->mGeometry) {
+ return false;
+ }
+ aClipRect = IntersectRect(aClipRect, iter->mBounds);
+ if (!iter->mIsPixelAligned) {
+ aIsPixelAligned = false;
+ }
+ }
+ return true;
+}
+
+already_AddRefed<ID2D1Image>
+DrawTargetD2D1::GetImageForLayerContent(bool aShouldPreserveContent)
+{
+ PopAllClips();
+
+ if (!CurrentLayer().mCurrentList) {
+ RefPtr<ID2D1Bitmap> tmpBitmap;
+ HRESULT hr = mDC->CreateBitmap(D2DIntSize(mSize), D2D1::BitmapProperties(D2DPixelFormat(mFormat)), getter_AddRefs(tmpBitmap));
+ if (FAILED(hr)) {
+ gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(mSize))) << "[D2D1.1] 6CreateBitmap failure " << mSize << " Code: " << hexa(hr) << " format " << (int)mFormat;
+ // If it's a recreate target error, return and handle it elsewhere.
+ if (hr == D2DERR_RECREATE_TARGET) {
+ mDC->Flush();
+ return nullptr;
+ }
+ // For now, crash in other scenarios; this should happen because tmpBitmap is
+ // null and CopyFromBitmap call below dereferences it.
+ }
+ mDC->Flush();
+
+ tmpBitmap->CopyFromBitmap(nullptr, mBitmap, nullptr);
+ return tmpBitmap.forget();
+ } else {
+ RefPtr<ID2D1CommandList> list = CurrentLayer().mCurrentList;
+ mDC->CreateCommandList(getter_AddRefs(CurrentLayer().mCurrentList));
+ mDC->SetTarget(CurrentTarget());
+ list->Close();
+
+ RefPtr<ID2D1Bitmap1> tmpBitmap;
+ if (mDidComplexBlendWithListInList) {
+ D2D1_BITMAP_PROPERTIES1 props =
+ D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET,
+ D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM,
+ D2D1_ALPHA_MODE_PREMULTIPLIED));
+ mDC->CreateBitmap(mBitmap->GetPixelSize(), nullptr, 0, &props, getter_AddRefs(tmpBitmap));
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mDC->SetTarget(tmpBitmap);
+ mDC->DrawImage(list, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
+ mDC->SetTarget(CurrentTarget());
+ }
+
+ DCCommandSink sink(mDC);
+
+ if (aShouldPreserveContent) {
+ list->Stream(&sink);
+ PushAllClips();
+ }
+
+ if (mDidComplexBlendWithListInList) {
+ return tmpBitmap.forget();
+ }
+
+ return list.forget();
+ }
+}
+
+already_AddRefed<ID2D1Geometry>
+DrawTargetD2D1::GetClippedGeometry(IntRect *aClipBounds)
+{
+ if (mCurrentClippedGeometry) {
+ *aClipBounds = mCurrentClipBounds;
+ RefPtr<ID2D1Geometry> clippedGeometry(mCurrentClippedGeometry);
+ return clippedGeometry.forget();
+ }
+
+ MOZ_ASSERT(CurrentLayer().mPushedClips.size());
+
+ mCurrentClipBounds = IntRect(IntPoint(0, 0), mSize);
+
+ // if pathGeom is null then pathRect represents the path.
+ RefPtr<ID2D1Geometry> pathGeom;
+ D2D1_RECT_F pathRect;
+ bool pathRectIsAxisAligned = false;
+ auto iter = CurrentLayer().mPushedClips.begin();
+
+ if (iter->mGeometry) {
+ pathGeom = GetTransformedGeometry(iter->mGeometry, iter->mTransform);
+ } else {
+ pathRect = iter->mBounds;
+ pathRectIsAxisAligned = iter->mIsPixelAligned;
+ }
+
+ iter++;
+ for (;iter != CurrentLayer().mPushedClips.end(); iter++) {
+ // Do nothing but add it to the current clip bounds.
+ if (!iter->mGeometry && iter->mIsPixelAligned) {
+ mCurrentClipBounds.IntersectRect(mCurrentClipBounds,
+ IntRect(int32_t(iter->mBounds.left), int32_t(iter->mBounds.top),
+ int32_t(iter->mBounds.right - iter->mBounds.left),
+ int32_t(iter->mBounds.bottom - iter->mBounds.top)));
+ continue;
+ }
+
+ if (!pathGeom) {
+ if (pathRectIsAxisAligned) {
+ mCurrentClipBounds.IntersectRect(mCurrentClipBounds,
+ IntRect(int32_t(pathRect.left), int32_t(pathRect.top),
+ int32_t(pathRect.right - pathRect.left),
+ int32_t(pathRect.bottom - pathRect.top)));
+ }
+ if (iter->mGeometry) {
+ // See if pathRect needs to go into the path geometry.
+ if (!pathRectIsAxisAligned) {
+ pathGeom = ConvertRectToGeometry(pathRect);
+ } else {
+ pathGeom = GetTransformedGeometry(iter->mGeometry, iter->mTransform);
+ }
+ } else {
+ pathRect = IntersectRect(pathRect, iter->mBounds);
+ pathRectIsAxisAligned = false;
+ continue;
+ }
+ }
+
+ RefPtr<ID2D1PathGeometry> newGeom;
+ factory()->CreatePathGeometry(getter_AddRefs(newGeom));
+
+ RefPtr<ID2D1GeometrySink> currentSink;
+ newGeom->Open(getter_AddRefs(currentSink));
+
+ if (iter->mGeometry) {
+ pathGeom->CombineWithGeometry(iter->mGeometry, D2D1_COMBINE_MODE_INTERSECT,
+ iter->mTransform, currentSink);
+ } else {
+ RefPtr<ID2D1Geometry> rectGeom = ConvertRectToGeometry(iter->mBounds);
+ pathGeom->CombineWithGeometry(rectGeom, D2D1_COMBINE_MODE_INTERSECT,
+ D2D1::IdentityMatrix(), currentSink);
+ }
+
+ currentSink->Close();
+
+ pathGeom = newGeom.forget();
+ }
+
+ // For now we need mCurrentClippedGeometry to always be non-nullptr. This
+ // method might seem a little strange but it is just fine, if pathGeom is
+ // nullptr pathRect will always still contain 1 clip unaccounted for
+ // regardless of mCurrentClipBounds.
+ if (!pathGeom) {
+ pathGeom = ConvertRectToGeometry(pathRect);
+ }
+ mCurrentClippedGeometry = pathGeom.forget();
+ *aClipBounds = mCurrentClipBounds;
+ RefPtr<ID2D1Geometry> clippedGeometry(mCurrentClippedGeometry);
+ return clippedGeometry.forget();
+}
+
+already_AddRefed<ID2D1Geometry>
+DrawTargetD2D1::GetInverseClippedGeometry()
+{
+ IntRect bounds;
+ RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&bounds);
+ RefPtr<ID2D1RectangleGeometry> rectGeom;
+ RefPtr<ID2D1PathGeometry> inverseGeom;
+
+ factory()->CreateRectangleGeometry(D2D1::RectF(0, 0, mSize.width, mSize.height), getter_AddRefs(rectGeom));
+ factory()->CreatePathGeometry(getter_AddRefs(inverseGeom));
+ RefPtr<ID2D1GeometrySink> sink;
+ inverseGeom->Open(getter_AddRefs(sink));
+ rectGeom->CombineWithGeometry(geom, D2D1_COMBINE_MODE_EXCLUDE, D2D1::IdentityMatrix(), sink);
+ sink->Close();
+
+ return inverseGeom.forget();
+}
+
+void
+DrawTargetD2D1::PopAllClips()
+{
+ if (CurrentLayer().mClipsArePushed) {
+ PopClipsFromDC(mDC);
+
+ CurrentLayer().mClipsArePushed = false;
+ }
+}
+
+void
+DrawTargetD2D1::PushAllClips()
+{
+ if (!CurrentLayer().mClipsArePushed) {
+ PushClipsToDC(mDC);
+
+ CurrentLayer().mClipsArePushed = true;
+ }
+}
+
+void
+DrawTargetD2D1::PushClipsToDC(ID2D1DeviceContext *aDC, bool aForceIgnoreAlpha, const D2D1_RECT_F& aMaxRect)
+{
+ mDC->SetTransform(D2D1::IdentityMatrix());
+ mTransformDirty = true;
+
+ for (auto iter = CurrentLayer().mPushedClips.begin(); iter != CurrentLayer().mPushedClips.end(); iter++) {
+ if (iter->mGeometry) {
+ PushD2DLayer(aDC, iter->mGeometry, iter->mTransform, iter->mIsPixelAligned, aForceIgnoreAlpha, aMaxRect);
+ } else {
+ mDC->PushAxisAlignedClip(iter->mBounds, iter->mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
+ }
+ }
+}
+
+void
+DrawTargetD2D1::PopClipsFromDC(ID2D1DeviceContext *aDC)
+{
+ for (int i = CurrentLayer().mPushedClips.size() - 1; i >= 0; i--) {
+ if (CurrentLayer().mPushedClips[i].mGeometry) {
+ aDC->PopLayer();
+ } else {
+ aDC->PopAxisAlignedClip();
+ }
+ }
+}
+
+already_AddRefed<ID2D1Brush>
+DrawTargetD2D1::CreateTransparentBlackBrush()
+{
+ return GetSolidColorBrush(D2D1::ColorF(0, 0));
+}
+
+already_AddRefed<ID2D1SolidColorBrush>
+DrawTargetD2D1::GetSolidColorBrush(const D2D_COLOR_F& aColor)
+{
+ RefPtr<ID2D1SolidColorBrush> brush = mSolidColorBrush;
+ brush->SetColor(aColor);
+ return brush.forget();
+}
+
+already_AddRefed<ID2D1Brush>
+DrawTargetD2D1::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
+{
+ if (!IsPatternSupportedByD2D(aPattern)) {
+ return GetSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f));
+ }
+
+ if (aPattern.GetType() == PatternType::COLOR) {
+ Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
+ return GetSolidColorBrush(D2D1::ColorF(color.r, color.g, color.b, color.a * aAlpha));
+ }
+ if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) {
+ RefPtr<ID2D1LinearGradientBrush> gradBrush;
+ const LinearGradientPattern *pat =
+ static_cast<const LinearGradientPattern*>(&aPattern);
+
+ GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
+
+ if (!stops) {
+ gfxDebug() << "No stops specified for gradient pattern.";
+ return CreateTransparentBlackBrush();
+ }
+
+ if (pat->mBegin == pat->mEnd) {
+ uint32_t stopCount = stops->mStopCollection->GetGradientStopCount();
+ vector<D2D1_GRADIENT_STOP> d2dStops(stopCount);
+ stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount);
+ d2dStops.back().color.a *= aAlpha;
+ return GetSolidColorBrush(d2dStops.back().color);
+ }
+
+ mDC->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin),
+ D2DPoint(pat->mEnd)),
+ D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
+ stops->mStopCollection,
+ getter_AddRefs(gradBrush));
+
+ if (!gradBrush) {
+ gfxWarning() << "Couldn't create gradient brush.";
+ return CreateTransparentBlackBrush();
+ }
+
+ return gradBrush.forget();
+ }
+ if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) {
+ RefPtr<ID2D1RadialGradientBrush> gradBrush;
+ const RadialGradientPattern *pat =
+ static_cast<const RadialGradientPattern*>(&aPattern);
+
+ GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
+
+ if (!stops) {
+ gfxDebug() << "No stops specified for gradient pattern.";
+ return CreateTransparentBlackBrush();
+ }
+
+ // This will not be a complex radial gradient brush.
+ mDC->CreateRadialGradientBrush(
+ D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter2),
+ D2DPoint(pat->mCenter1 - pat->mCenter2),
+ pat->mRadius2, pat->mRadius2),
+ D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
+ stops->mStopCollection,
+ getter_AddRefs(gradBrush));
+
+ if (!gradBrush) {
+ gfxWarning() << "Couldn't create gradient brush.";
+ return CreateTransparentBlackBrush();
+ }
+
+ return gradBrush.forget();
+ }
+ if (aPattern.GetType() == PatternType::SURFACE) {
+ const SurfacePattern *pat =
+ static_cast<const SurfacePattern*>(&aPattern);
+
+ if (!pat->mSurface) {
+ gfxDebug() << "No source surface specified for surface pattern";
+ return CreateTransparentBlackBrush();
+ }
+
+ D2D1_RECT_F samplingBounds;
+ Matrix mat = pat->mMatrix;
+
+ MOZ_ASSERT(pat->mSurface->IsValid());
+
+ RefPtr<ID2D1Image> image = GetImageForSurface(pat->mSurface, mat, pat->mExtendMode, !pat->mSamplingRect.IsEmpty() ? &pat->mSamplingRect : nullptr);
+
+ if (pat->mSurface->GetFormat() == SurfaceFormat::A8) {
+ // See bug 1251431, at least FillOpacityMask does not appear to allow a source bitmapbrush
+ // with source format A8. This creates a BGRA surface with the same alpha values that
+ // the A8 surface has.
+ RefPtr<ID2D1Bitmap> bitmap;
+ image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
+ if (bitmap) {
+ RefPtr<ID2D1Image> oldTarget;
+ RefPtr<ID2D1Bitmap1> tmpBitmap;
+ mDC->CreateBitmap(D2D1::SizeU(pat->mSurface->GetSize().width, pat->mSurface->GetSize().height), nullptr, 0,
+ D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET, D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED)),
+ getter_AddRefs(tmpBitmap));
+ mDC->GetTarget(getter_AddRefs(oldTarget));
+ mDC->SetTarget(tmpBitmap);
+
+ RefPtr<ID2D1SolidColorBrush> brush;
+ mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), getter_AddRefs(brush));
+ mDC->FillOpacityMask(bitmap, brush);
+ mDC->SetTarget(oldTarget);
+ image = tmpBitmap;
+ }
+ }
+
+ if (!image) {
+ return CreateTransparentBlackBrush();
+ }
+
+ if (pat->mSamplingRect.IsEmpty()) {
+ RefPtr<ID2D1Bitmap> bitmap;
+ image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
+ if (bitmap) {
+ /**
+ * Create the brush with the proper repeat modes.
+ */
+ RefPtr<ID2D1BitmapBrush> bitmapBrush;
+ D2D1_EXTEND_MODE xRepeat = D2DExtend(pat->mExtendMode, Axis::X_AXIS);
+ D2D1_EXTEND_MODE yRepeat = D2DExtend(pat->mExtendMode, Axis::Y_AXIS);
+
+ mDC->CreateBitmapBrush(bitmap,
+ D2D1::BitmapBrushProperties(xRepeat, yRepeat,
+ D2DFilter(pat->mSamplingFilter)),
+ D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
+ getter_AddRefs(bitmapBrush));
+ if (!bitmapBrush) {
+ gfxWarning() << "Couldn't create bitmap brush!";
+ return CreateTransparentBlackBrush();
+ }
+ return bitmapBrush.forget();
+ }
+ }
+
+ RefPtr<ID2D1ImageBrush> imageBrush;
+ if (pat->mSamplingRect.IsEmpty()) {
+ samplingBounds = D2D1::RectF(0, 0,
+ Float(pat->mSurface->GetSize().width),
+ Float(pat->mSurface->GetSize().height));
+ } else if (pat->mSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
+ samplingBounds = D2DRect(pat->mSamplingRect);
+ mat.PreTranslate(pat->mSamplingRect.x, pat->mSamplingRect.y);
+ } else {
+ // We will do a partial upload of the sampling restricted area from GetImageForSurface.
+ samplingBounds = D2D1::RectF(0, 0, pat->mSamplingRect.width, pat->mSamplingRect.height);
+ }
+
+ D2D1_EXTEND_MODE xRepeat = D2DExtend(pat->mExtendMode, Axis::X_AXIS);
+ D2D1_EXTEND_MODE yRepeat = D2DExtend(pat->mExtendMode, Axis::Y_AXIS);
+
+ mDC->CreateImageBrush(image,
+ D2D1::ImageBrushProperties(samplingBounds,
+ xRepeat,
+ yRepeat,
+ D2DInterpolationMode(pat->mSamplingFilter)),
+ D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
+ getter_AddRefs(imageBrush));
+
+ if (!imageBrush) {
+ gfxWarning() << "Couldn't create image brush!";
+ return CreateTransparentBlackBrush();
+ }
+
+ return imageBrush.forget();
+ }
+
+ gfxWarning() << "Invalid pattern type detected.";
+ return CreateTransparentBlackBrush();
+}
+
+already_AddRefed<ID2D1Image>
+DrawTargetD2D1::GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform,
+ ExtendMode aExtendMode, const IntRect* aSourceRect)
+{
+ RefPtr<ID2D1Image> image;
+
+ switch (aSurface->GetType()) {
+ case SurfaceType::D2D1_1_IMAGE:
+ {
+ SourceSurfaceD2D1 *surf = static_cast<SourceSurfaceD2D1*>(aSurface);
+ image = surf->GetImage();
+ AddDependencyOnSource(surf);
+ }
+ break;
+ default:
+ {
+ RefPtr<DataSourceSurface> dataSurf = aSurface->GetDataSurface();
+ if (!dataSurf) {
+ gfxWarning() << "Invalid surface type.";
+ return nullptr;
+ }
+ return CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, aExtendMode,
+ aSourceTransform, mDC, aSourceRect);
+ }
+ break;
+ }
+
+ return image.forget();
+}
+
+already_AddRefed<SourceSurface>
+DrawTargetD2D1::OptimizeSourceSurface(SourceSurface* aSurface) const
+{
+ if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
+ RefPtr<SourceSurface> surface(aSurface);
+ return surface.forget();
+ }
+
+ RefPtr<DataSourceSurface> data = aSurface->GetDataSurface();
+
+ RefPtr<ID2D1Bitmap1> bitmap;
+ {
+ DataSourceSurface::ScopedMap map(data, DataSourceSurface::READ);
+ if (MOZ2D_WARN_IF(!map.IsMapped())) {
+ return nullptr;
+ }
+
+ HRESULT hr = mDC->CreateBitmap(D2DIntSize(data->GetSize()), map.GetData(), map.GetStride(),
+ D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(data->GetFormat())),
+ getter_AddRefs(bitmap));
+
+ if (FAILED(hr)) {
+ gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(data->GetSize()))) << "[D2D1.1] 4CreateBitmap failure " << data->GetSize() << " Code: " << hexa(hr) << " format " << (int)data->GetFormat();
+ }
+ }
+
+ if (!bitmap) {
+ return data.forget();
+ }
+
+ return MakeAndAddRef<SourceSurfaceD2D1>(bitmap.get(), mDC, data->GetFormat(), data->GetSize());
+}
+
+void
+DrawTargetD2D1::PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform,
+ bool aPixelAligned, bool aForceIgnoreAlpha, const D2D1_RECT_F& aMaxRect)
+{
+ D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
+
+ if (CurrentLayer().mIsOpaque || aForceIgnoreAlpha) {
+ options = D2D1_LAYER_OPTIONS1_IGNORE_ALPHA | D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
+ }
+
+ D2D1_ANTIALIAS_MODE antialias =
+ aPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
+
+ mDC->PushLayer(D2D1::LayerParameters1(aMaxRect, aGeometry, antialias, aTransform,
+ 1.0, nullptr, options), nullptr);
+}
+
+}
+}