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Diffstat (limited to 'gfx/2d/BlurLS3.cpp')
-rw-r--r-- | gfx/2d/BlurLS3.cpp | 588 |
1 files changed, 588 insertions, 0 deletions
diff --git a/gfx/2d/BlurLS3.cpp b/gfx/2d/BlurLS3.cpp new file mode 100644 index 000000000..20c28b37e --- /dev/null +++ b/gfx/2d/BlurLS3.cpp @@ -0,0 +1,588 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "Blur.h" + +#include <string.h> + +#ifdef _MIPS_ARCH_LOONGSON3A + +#include "MMIHelpers.h" + +namespace mozilla { +namespace gfx { + +typedef struct { double l; double h; } __m128i; + +MOZ_ALWAYS_INLINE +__m128i loadUnaligned128(__m128i *p) +{ + __m128i v; + + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "gsldlc1 %[vh], 0xf(%[p]) \n\t" + "gsldrc1 %[vh], 0x8(%[p]) \n\t" + "gsldlc1 %[vl], 0x7(%[p]) \n\t" + "gsldrc1 %[vl], 0x0(%[p]) \n\t" + ".set pop \n\t" + :[vh]"=f"(v.h), [vl]"=f"(v.l) + :[p]"r"(p) + :"memory" + ); + + return v; +} + +MOZ_ALWAYS_INLINE +__m128i Divide(__m128i aValues, __m128i aDivisor) +{ + uint64_t tmp; + double srl32; + __m128i mask, ra, p4321, t1, t2; + + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "li %[tmp], 0x80000000 \n\t" + "mtc1 %[tmp], %[ral] \n\t" + "xor %[maskl], %[maskl], %[maskl] \n\t" + "mov.d %[rah], %[ral] \n\t" + "li %[tmp], 0xffffffff \n\t" + "mthc1 %[tmp], %[maskl] \n\t" + "mov.d %[maskh], %[maskl] \n\t" + ".set pop \n\t" + :[rah]"=f"(ra.h), [ral]"=f"(ra.l), + [maskh]"=f"(mask.h), [maskl]"=f"(mask.l), + [tmp]"=&r"(tmp) + ); + + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "ori %[tmp], $0, 32 \n\t" + "mtc1 %[tmp], %[srl32] \n\t" + _mm_pmuluw(t1, av, ad) + _mm_psrld(t2, av, srl32) + _mm_pmuluw(t2, t2, ad) + // Add 1 << 31 before shifting or masking the lower 32 bits away, so that the + // result is rounded. + _mm_paddd(t1, t1, ra) + _mm_psrld(t1, t1, srl32) + _mm_paddd(t2, t2, ra) + _mm_and(t2, t2, mask) + _mm_or(p4321, t1, t2) + ".set pop \n\t" + :[p4321h]"=&f"(p4321.h), [p4321l]"=&f"(p4321.l), + [t1h]"=&f"(t1.h), [t1l]"=&f"(t1.l), + [t2h]"=&f"(t2.h), [t2l]"=&f"(t2.l), + [srl32]"=&f"(srl32), [tmp]"=&r"(tmp) + :[rah]"f"(ra.h), [ral]"f"(ra.l), + [maskh]"f"(mask.h), [maskl]"f"(mask.l), + [avh]"f"(aValues.h), [avl]"f"(aValues.l), + [adh]"f"(aDivisor.h), [adl]"f"(aDivisor.l) + ); + + return p4321; +} + +MOZ_ALWAYS_INLINE +__m128i BlurFourPixels(const __m128i& aTopLeft, const __m128i& aTopRight, + const __m128i& aBottomRight, const __m128i& aBottomLeft, + const __m128i& aDivisor) +{ + __m128i values; + + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + _mm_psubw(val, abr, atr) + _mm_psubw(val, val, abl) + _mm_paddw(val, val, atl) + ".set pop \n\t" + :[valh]"=&f"(values.h), [vall]"=&f"(values.l) + :[abrh]"f"(aBottomRight.h), [abrl]"f"(aBottomRight.l), + [atrh]"f"(aTopRight.h), [atrl]"f"(aTopRight.l), + [ablh]"f"(aBottomLeft.h), [abll]"f"(aBottomLeft.l), + [atlh]"f"(aTopLeft.h), [atll]"f"(aTopLeft.l) + ); + + return Divide(values, aDivisor); +} + +MOZ_ALWAYS_INLINE +void LoadIntegralRowFromRow(uint32_t *aDest, const uint8_t *aSource, + int32_t aSourceWidth, int32_t aLeftInflation, + int32_t aRightInflation) +{ + int32_t currentRowSum = 0; + + for (int x = 0; x < aLeftInflation; x++) { + currentRowSum += aSource[0]; + aDest[x] = currentRowSum; + } + for (int x = aLeftInflation; x < (aSourceWidth + aLeftInflation); x++) { + currentRowSum += aSource[(x - aLeftInflation)]; + aDest[x] = currentRowSum; + } + for (int x = (aSourceWidth + aLeftInflation); x < (aSourceWidth + aLeftInflation + aRightInflation); x++) { + currentRowSum += aSource[aSourceWidth - 1]; + aDest[x] = currentRowSum; + } +} + +// This function calculates an integral of four pixels stored in the 4 +// 32-bit integers on aPixels. i.e. for { 30, 50, 80, 100 } this returns +// { 30, 80, 160, 260 }. This seems to be the fastest way to do this after +// much testing. +MOZ_ALWAYS_INLINE +__m128i AccumulatePixelSums(__m128i aPixels) +{ + uint64_t tr; + double tmp, s4, s64; + __m128i sumPixels, currentPixels, zero; + + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + _mm_xor(z, z, z) + "li %[tr], 64 \n\t" + "mtc1 %[tr], %[s64] \n\t" + "li %[tr], 32 \n\t" + "mtc1 %[tr], %[s4] \n\t" + _mm_psllq(cp, ap, s4, s64, t) + _mm_paddw(sp, ap, cp) + _mm_punpckldq(cp, z, sp) + _mm_paddw(sp, sp, cp) + ".set pop \n\t" + :[sph]"=&f"(sumPixels.h), [spl]"=&f"(sumPixels.l), + [cph]"=&f"(currentPixels.h), [cpl]"=&f"(currentPixels.l), + [zh]"=&f"(zero.h), [zl]"=&f"(zero.l), + [s4]"=&f"(s4), [s64]"=&f"(s64), [t]"=&f"(tmp), [tr]"=&r"(tr) + :[aph]"f"(aPixels.h), [apl]"f"(aPixels.l) + ); + + return sumPixels; +} + +MOZ_ALWAYS_INLINE +void GenerateIntegralImage_LS3(int32_t aLeftInflation, int32_t aRightInflation, + int32_t aTopInflation, int32_t aBottomInflation, + uint32_t *aIntegralImage, size_t aIntegralImageStride, + uint8_t *aSource, int32_t aSourceStride, const IntSize &aSize) +{ + MOZ_ASSERT(!(aLeftInflation & 3)); + + uint32_t stride32bit = aIntegralImageStride / 4; + + IntSize integralImageSize(aSize.width + aLeftInflation + aRightInflation, + aSize.height + aTopInflation + aBottomInflation); + + LoadIntegralRowFromRow(aIntegralImage, aSource, aSize.width, aLeftInflation, aRightInflation); + + for (int y = 1; y < aTopInflation + 1; y++) { + uint32_t *intRow = aIntegralImage + (y * stride32bit); + uint32_t *intPrevRow = aIntegralImage + (y - 1) * stride32bit; + uint32_t *intFirstRow = aIntegralImage; + + for (int x = 0; x < integralImageSize.width; x += 4) { + __m128i firstRow, previousRow; + + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "gslqc1 %[frh], %[frl], (%[fr]) \n\t" + "gslqc1 %[prh], %[prl], (%[pr]) \n\t" + _mm_paddw(fr, fr, pr) + "gssqc1 %[frh], %[frl], (%[r]) \n\t" + ".set pop \n\t" + :[frh]"=&f"(firstRow.h), [frl]"=&f"(firstRow.l), + [prh]"=&f"(previousRow.h), [prl]"=&f"(previousRow.l) + :[fr]"r"(intFirstRow + x), [pr]"r"(intPrevRow + x), + [r]"r"(intRow + x) + :"memory" + ); + } + } + + uint64_t tmp; + double s44, see; + __m128i zero; + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "li %[tmp], 0xee \n\t" + "mtc1 %[tmp], %[see] \n\t" + "li %[tmp], 0x44 \n\t" + "mtc1 %[tmp], %[s44] \n\t" + _mm_xor(zero, zero, zero) + ".set pop \n\t" + :[tmp]"=&r"(tmp), [s44]"=f"(s44), [see]"=f"(see), + [zeroh]"=f"(zero.h), [zerol]"=f"(zero.l) + ); + for (int y = aTopInflation + 1; y < (aSize.height + aTopInflation); y++) { + __m128i currentRowSum; + uint32_t *intRow = aIntegralImage + (y * stride32bit); + uint32_t *intPrevRow = aIntegralImage + (y - 1) * stride32bit; + uint8_t *sourceRow = aSource + aSourceStride * (y - aTopInflation); + uint32_t pixel = sourceRow[0]; + + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + _mm_xor(cr, cr, cr) + ".set pop \n\t" + :[crh]"=f"(currentRowSum.h), [crl]"=f"(currentRowSum.l) + ); + for (int x = 0; x < aLeftInflation; x += 4) { + __m128i sumPixels, t; + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "mtc1 %[pix], %[spl] \n\t" + "punpcklwd %[spl], %[spl], %[spl] \n\t" + "mov.d %[sph], %[spl] \n\t" + "pshufh %[sph], %[spl], %[s44] \n\t" + "pshufh %[spl], %[spl], %[s44] \n\t" + ".set pop \n\t" + :[sph]"=&f"(sumPixels.h), [spl]"=&f"(sumPixels.l) + :[pix]"r"(pixel), [s44]"f"(s44) + ); + sumPixels = AccumulatePixelSums(sumPixels); + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + _mm_paddw(sp, sp, cr) + "pshufh %[crh], %[sph], %[see] \n\t" + "pshufh %[crl], %[sph], %[see] \n\t" + "gslqc1 %[th], %[tl], (%[pr]) \n\t" + _mm_paddw(t, sp, t) + "gssqc1 %[th], %[tl], (%[r]) \n\t" + ".set pop \n\t" + :[th]"=&f"(t.h), [tl]"=&f"(t.l), + [sph]"+f"(sumPixels.h), [spl]"+f"(sumPixels.l), + [crh]"+f"(currentRowSum.h), [crl]"+f"(currentRowSum.l) + :[r]"r"(intRow + x), [pr]"r"(intPrevRow + x), [see]"f"(see) + :"memory" + ); + } + for (int x = aLeftInflation; x < (aSize.width + aLeftInflation); x += 4) { + uint32_t pixels = *(uint32_t*)(sourceRow + (x - aLeftInflation)); + __m128i sumPixels, t; + + // It's important to shuffle here. When we exit this loop currentRowSum + // has to be set to sumPixels, so that the following loop can get the + // correct pixel for the currentRowSum. The highest order pixel in + // currentRowSum could've originated from accumulation in the stride. + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "pshufh %[crl], %[crh], %[see] \n\t" + "pshufh %[crh], %[crh], %[see] \n\t" + "mtc1 %[pix], %[spl] \n\t" + "punpcklwd %[spl], %[spl], %[spl] \n\t" + "mov.d %[sph], %[spl] \n\t" + _mm_punpcklbh(sp, sp, zero) + _mm_punpcklhw(sp, sp, zero) + ".set pop \n\t" + :[sph]"=&f"(sumPixels.h), [spl]"=&f"(sumPixels.l), + [crh]"+f"(currentRowSum.h), [crl]"+f"(currentRowSum.l) + :[pix]"r"(pixels), [see]"f"(see), + [zeroh]"f"(zero.h), [zerol]"f"(zero.l) + ); + sumPixels = AccumulatePixelSums(sumPixels); + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + _mm_paddw(sp, sp, cr) + "mov.d %[crh], %[sph] \n\t" + "mov.d %[crl], %[spl] \n\t" + "gslqc1 %[th], %[tl], (%[pr]) \n\t" + _mm_paddw(t, sp, t) + "gssqc1 %[th], %[tl], (%[r]) \n\t" + ".set pop \n\t" + :[th]"=&f"(t.h), [tl]"=&f"(t.l), + [sph]"+f"(sumPixels.h), [spl]"+f"(sumPixels.l), + [crh]"+f"(currentRowSum.h), [crl]"+f"(currentRowSum.l) + :[r]"r"(intRow + x), [pr]"r"(intPrevRow + x) + :"memory" + ); + } + + pixel = sourceRow[aSize.width - 1]; + int x = (aSize.width + aLeftInflation); + if ((aSize.width & 3)) { + // Deal with unaligned portion. Get the correct pixel from currentRowSum, + // see explanation above. + uint32_t intCurrentRowSum = ((uint32_t*)¤tRowSum)[(aSize.width % 4) - 1]; + for (; x < integralImageSize.width; x++) { + // We could be unaligned here! + if (!(x & 3)) { + // aligned! + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "mtc1 %[cr], %[crl] \n\t" + "punpcklwd %[crl], %[crl], %[crl] \n\t" + "mov.d %[crh], %[crl] \n\t" + ".set pop \n\t" + :[crh]"=f"(currentRowSum.h), [crl]"=f"(currentRowSum.l) + :[cr]"r"(intCurrentRowSum) + ); + break; + } + intCurrentRowSum += pixel; + intRow[x] = intPrevRow[x] + intCurrentRowSum; + } + } else { + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "pshufh %[crl], %[crh], %[see] \n\t" + "pshufh %[crh], %[crh], %[see] \n\t" + ".set pop \n\t" + :[crh]"+f"(currentRowSum.h), [crl]"+f"(currentRowSum.l) + :[see]"f"(see) + ); + } + for (; x < integralImageSize.width; x += 4) { + __m128i sumPixels, t; + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "mtc1 %[pix], %[spl] \n\t" + "punpcklwd %[spl], %[spl], %[spl] \n\t" + "mov.d %[sph], %[spl] \n\t" + ".set pop \n\t" + :[sph]"=f"(sumPixels.h), [spl]"=f"(sumPixels.l) + :[pix]"r"(pixel) + ); + sumPixels = AccumulatePixelSums(sumPixels); + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + _mm_paddw(sp, sp, cr) + "pshufh %[crh], %[sph], %[see] \n\t" + "pshufh %[crl], %[sph], %[see] \n\t" + "gslqc1 %[th], %[tl], (%[pr]) \n\t" + _mm_paddw(t, sp, t) + "gssqc1 %[th], %[tl], (%[r]) \n\t" + ".set pop \n\t" + :[th]"=&f"(t.h), [tl]"=&f"(t.l), + [sph]"+f"(sumPixels.h), [spl]"+f"(sumPixels.l), + [crh]"+f"(currentRowSum.h), [crl]"+f"(currentRowSum.l) + :[r]"r"(intRow + x), [pr]"r"(intPrevRow + x), [see]"f"(see) + :"memory" + ); + } + } + + if (aBottomInflation) { + // Store the last valid row of our source image in the last row of + // our integral image. This will be overwritten with the correct values + // in the upcoming loop. + LoadIntegralRowFromRow(aIntegralImage + (integralImageSize.height - 1) * stride32bit, + aSource + (aSize.height - 1) * aSourceStride, aSize.width, aLeftInflation, aRightInflation); + + + for (int y = aSize.height + aTopInflation; y < integralImageSize.height; y++) { + __m128i *intRow = (__m128i*)(aIntegralImage + (y * stride32bit)); + __m128i *intPrevRow = (__m128i*)(aIntegralImage + (y - 1) * stride32bit); + __m128i *intLastRow = (__m128i*)(aIntegralImage + (integralImageSize.height - 1) * stride32bit); + + for (int x = 0; x < integralImageSize.width; x += 4) { + __m128i t1, t2; + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "gslqc1 %[t1h], %[t1l], (%[lr]) \n\t" + "gslqc1 %[t2h], %[t2l], (%[pr]) \n\t" + _mm_paddw(t1, t1, t2) + "gssqc1 %[t1h], %[t1l], (%[r]) \n\t" + ".set pop \n\t" + :[t1h]"=&f"(t1.h), [t1l]"=&f"(t1.l), + [t2h]"=&f"(t2.h), [t2l]"=&f"(t2.l) + :[r]"r"(intRow + (x / 4)), + [lr]"r"(intLastRow + (x / 4)), + [pr]"r"(intPrevRow + (x / 4)) + :"memory" + ); + } + } + } +} + +/** + * Attempt to do an in-place box blur using an integral image. + */ +void +AlphaBoxBlur::BoxBlur_LS3(uint8_t* aData, + int32_t aLeftLobe, + int32_t aRightLobe, + int32_t aTopLobe, + int32_t aBottomLobe, + uint32_t *aIntegralImage, + size_t aIntegralImageStride) +{ + IntSize size = GetSize(); + + MOZ_ASSERT(size.height > 0); + + // Our 'left' or 'top' lobe will include the current pixel. i.e. when + // looking at an integral image the value of a pixel at 'x,y' is calculated + // using the value of the integral image values above/below that. + aLeftLobe++; + aTopLobe++; + int32_t boxSize = (aLeftLobe + aRightLobe) * (aTopLobe + aBottomLobe); + + MOZ_ASSERT(boxSize > 0); + + if (boxSize == 1) { + return; + } + + uint32_t reciprocal = uint32_t((uint64_t(1) << 32) / boxSize); + + uint32_t stride32bit = aIntegralImageStride / 4; + int32_t leftInflation = RoundUpToMultipleOf4(aLeftLobe).value(); + + GenerateIntegralImage_LS3(leftInflation, aRightLobe, aTopLobe, aBottomLobe, + aIntegralImage, aIntegralImageStride, aData, + mStride, size); + + __m128i divisor, zero; + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + "mtc1 %[rec], %[divl] \n\t" + "punpcklwd %[divl], %[divl], %[divl] \n\t" + "mov.d %[divh], %[divl] \n\t" + _mm_xor(zero, zero, zero) + ".set pop \n\t" + :[divh]"=f"(divisor.h), [divl]"=f"(divisor.l), + [zeroh]"=f"(zero.h), [zerol]"=f"(zero.l) + :[rec]"r"(reciprocal) + ); + + // This points to the start of the rectangle within the IntegralImage that overlaps + // the surface being blurred. + uint32_t *innerIntegral = aIntegralImage + (aTopLobe * stride32bit) + leftInflation; + + IntRect skipRect = mSkipRect; + int32_t stride = mStride; + uint8_t *data = aData; + for (int32_t y = 0; y < size.height; y++) { + bool inSkipRectY = y > skipRect.y && y < skipRect.YMost(); + + uint32_t *topLeftBase = innerIntegral + ((y - aTopLobe) * ptrdiff_t(stride32bit) - aLeftLobe); + uint32_t *topRightBase = innerIntegral + ((y - aTopLobe) * ptrdiff_t(stride32bit) + aRightLobe); + uint32_t *bottomRightBase = innerIntegral + ((y + aBottomLobe) * ptrdiff_t(stride32bit) + aRightLobe); + uint32_t *bottomLeftBase = innerIntegral + ((y + aBottomLobe) * ptrdiff_t(stride32bit) - aLeftLobe); + + int32_t x = 0; + // Process 16 pixels at a time for as long as possible. + for (; x <= size.width - 16; x += 16) { + if (inSkipRectY && x > skipRect.x && x < skipRect.XMost()) { + x = skipRect.XMost() - 16; + // Trigger early jump on coming loop iterations, this will be reset + // next line anyway. + inSkipRectY = false; + continue; + } + + __m128i topLeft; + __m128i topRight; + __m128i bottomRight; + __m128i bottomLeft; + + topLeft = loadUnaligned128((__m128i*)(topLeftBase + x)); + topRight = loadUnaligned128((__m128i*)(topRightBase + x)); + bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x)); + bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x)); + __m128i result1 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + topLeft = loadUnaligned128((__m128i*)(topLeftBase + x + 4)); + topRight = loadUnaligned128((__m128i*)(topRightBase + x + 4)); + bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x + 4)); + bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x + 4)); + __m128i result2 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + topLeft = loadUnaligned128((__m128i*)(topLeftBase + x + 8)); + topRight = loadUnaligned128((__m128i*)(topRightBase + x + 8)); + bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x + 8)); + bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x + 8)); + __m128i result3 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + topLeft = loadUnaligned128((__m128i*)(topLeftBase + x + 12)); + topRight = loadUnaligned128((__m128i*)(topRightBase + x + 12)); + bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x + 12)); + bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x + 12)); + __m128i result4 = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + double t; + __m128i final; + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + _mm_packsswh(r3, r3, r4, t) + _mm_packsswh(f, r1, r2, t) + _mm_packushb(f, f, r3, t) + "gssdlc1 %[fh], 0xf(%[d]) \n\t" + "gssdrc1 %[fh], 0x8(%[d]) \n\t" + "gssdlc1 %[fl], 0x7(%[d]) \n\t" + "gssdrc1 %[fl], 0x0(%[d]) \n\t" + ".set pop \n\t" + :[fh]"=&f"(final.h), [fl]"=&f"(final.l), + [r3h]"+f"(result3.h), [r3l]"+f"(result3.l), + [t]"=&f"(t) + :[r1h]"f"(result1.h), [r1l]"f"(result1.l), + [r2h]"f"(result2.h), [r2l]"f"(result2.l), + [r4h]"f"(result4.h), [r4l]"f"(result4.l), + [d]"r"(data + stride * y + x) + :"memory" + ); + } + + // Process the remaining pixels 4 bytes at a time. + for (; x < size.width; x += 4) { + if (inSkipRectY && x > skipRect.x && x < skipRect.XMost()) { + x = skipRect.XMost() - 4; + // Trigger early jump on coming loop iterations, this will be reset + // next line anyway. + inSkipRectY = false; + continue; + } + __m128i topLeft = loadUnaligned128((__m128i*)(topLeftBase + x)); + __m128i topRight = loadUnaligned128((__m128i*)(topRightBase + x)); + __m128i bottomRight = loadUnaligned128((__m128i*)(bottomRightBase + x)); + __m128i bottomLeft = loadUnaligned128((__m128i*)(bottomLeftBase + x)); + + __m128i result = BlurFourPixels(topLeft, topRight, bottomRight, bottomLeft, divisor); + + double t; + __m128i final; + asm volatile ( + ".set push \n\t" + ".set arch=loongson3a \n\t" + _mm_packsswh(f, r, zero, t) + _mm_packushb(f, f, zero, t) + "swc1 %[fl], (%[d]) \n\t" + ".set pop \n\t" + :[fh]"=&f"(final.h), [fl]"=&f"(final.l), + [t]"=&f"(t) + :[d]"r"(data + stride * y + x), + [rh]"f"(result.h), [rl]"f"(result.l), + [zeroh]"f"(zero.h), [zerol]"f"(zero.l) + :"memory" + ); + } + } + +} + +} +} + +#endif /* _MIPS_ARCH_LOONGSON3A */ |