diff options
Diffstat (limited to 'dom')
-rw-r--r-- | dom/base/nsImageLoadingContent.cpp | 36 | ||||
-rw-r--r-- | dom/base/nsImageLoadingContent.h | 10 | ||||
-rw-r--r-- | dom/canvas/WebGLShaderValidator.cpp | 68 | ||||
-rw-r--r-- | dom/canvas/WebGLShaderValidator.h | 6 | ||||
-rw-r--r-- | dom/html/HTMLMediaElement.cpp | 2 | ||||
-rw-r--r-- | dom/webidl/Event.webidl | 2 |
6 files changed, 73 insertions, 51 deletions
diff --git a/dom/base/nsImageLoadingContent.cpp b/dom/base/nsImageLoadingContent.cpp index d25dd6319..0c6c37b44 100644 --- a/dom/base/nsImageLoadingContent.cpp +++ b/dom/base/nsImageLoadingContent.cpp @@ -94,8 +94,7 @@ nsImageLoadingContent::nsImageLoadingContent() mNewRequestsWillNeedAnimationReset(false), mStateChangerDepth(0), mCurrentRequestRegistered(false), - mPendingRequestRegistered(false), - mFrameCreateCalled(false) + mPendingRequestRegistered(false) { if (!nsContentUtils::GetImgLoaderForChannel(nullptr, nullptr)) { mLoadingEnabled = false; @@ -489,10 +488,8 @@ nsImageLoadingContent::FrameCreated(nsIFrame* aFrame) { NS_ASSERTION(aFrame, "aFrame is null"); - mFrameCreateCalled = true; - - TrackImage(mCurrentRequest); - TrackImage(mPendingRequest); + TrackImage(mCurrentRequest, aFrame); + TrackImage(mPendingRequest, aFrame); // We need to make sure that our image request is registered, if it should // be registered. @@ -513,8 +510,6 @@ nsImageLoadingContent::FrameDestroyed(nsIFrame* aFrame) { NS_ASSERTION(aFrame, "aFrame is null"); - mFrameCreateCalled = false; - // We need to make sure that our image request is deregistered. nsPresContext* presContext = GetFramePresContext(); if (mCurrentRequest) { @@ -1486,7 +1481,8 @@ nsImageLoadingContent::OnVisibilityChange(Visibility aNewVisibility, } void -nsImageLoadingContent::TrackImage(imgIRequest* aImage) +nsImageLoadingContent::TrackImage(imgIRequest* aImage, + nsIFrame* aFrame /*= nullptr */) { if (!aImage) return; @@ -1499,13 +1495,21 @@ nsImageLoadingContent::TrackImage(imgIRequest* aImage) return; } - // We only want to track this request if we're visible. Ordinarily we check - // the visible count, but that requires a frame; in cases where - // GetOurPrimaryFrame() cannot obtain a frame (e.g. <feImage>), we assume - // we're visible if FrameCreated() was called. - nsIFrame* frame = GetOurPrimaryFrame(); - if ((frame && frame->GetVisibility() == Visibility::APPROXIMATELY_NONVISIBLE) || - (!frame && !mFrameCreateCalled)) { + if (!aFrame) { + aFrame = GetOurPrimaryFrame(); + } + + /* This line is deceptively simple. It hides a lot of subtlety. Before we + * create an nsImageFrame we call nsImageFrame::ShouldCreateImageFrameFor + * to determine if we should create an nsImageFrame or create a frame based + * on the display of the element (ie inline, block, etc). Inline, block, etc + * frames don't register for visibility tracking so they will return UNTRACKED + * from GetVisibility(). So this line is choosing to mark such images as + * visible. Once the image loads we will get an nsImageFrame and the proper + * visibility. This is a pitfall of tracking the visibility on the frames + * instead of the content node. + */ + if (!aFrame || aFrame->GetVisibility() == Visibility::APPROXIMATELY_NONVISIBLE) { return; } diff --git a/dom/base/nsImageLoadingContent.h b/dom/base/nsImageLoadingContent.h index 85db2bd2c..5f7daff72 100644 --- a/dom/base/nsImageLoadingContent.h +++ b/dom/base/nsImageLoadingContent.h @@ -364,6 +364,11 @@ protected: * * No-op if aImage is null. * + * @param aFrame If called from FrameCreated the frame passed to FrameCreated. + * This is our frame, but at the time of the FrameCreated call + * our primary frame pointer hasn't been set yet, so this is + * only way to get our frame. + * * @param aNonvisibleAction A requested action if the frame has become * nonvisible. If Nothing(), no action is * requested. If DISCARD_IMAGES is specified, the @@ -371,7 +376,7 @@ protected: * associated with to discard their surfaces if * possible. */ - void TrackImage(imgIRequest* aImage); + void TrackImage(imgIRequest* aImage, nsIFrame* aFrame = nullptr); void UntrackImage(imgIRequest* aImage, const Maybe<OnNonvisible>& aNonvisibleAction = Nothing()); @@ -454,9 +459,6 @@ private: // registered with the refresh driver. bool mCurrentRequestRegistered; bool mPendingRequestRegistered; - - // True when FrameCreate has been called but FrameDestroy has not. - bool mFrameCreateCalled; }; #endif // nsImageLoadingContent_h__ diff --git a/dom/canvas/WebGLShaderValidator.cpp b/dom/canvas/WebGLShaderValidator.cpp index 80ba359a3..fda31e212 100644 --- a/dom/canvas/WebGLShaderValidator.cpp +++ b/dom/canvas/WebGLShaderValidator.cpp @@ -28,20 +28,39 @@ IdentifierHashFunc(const char* name, size_t len) return hash[0]; } -static ShCompileOptions +static int ChooseValidatorCompileOptions(const ShBuiltInResources& resources, const mozilla::gl::GLContext* gl) { - ShCompileOptions options = SH_VARIABLES | - SH_ENFORCE_PACKING_RESTRICTIONS | - SH_OBJECT_CODE | - SH_INIT_GL_POSITION; - + int options = SH_VARIABLES |
+ SH_ENFORCE_PACKING_RESTRICTIONS |
+ SH_INIT_VARYINGS_WITHOUT_STATIC_USE | + SH_OBJECT_CODE |
+ SH_INIT_GL_POSITION;
+
+ if (resources.MaxExpressionComplexity > 0) {
+ options |= SH_LIMIT_EXPRESSION_COMPLEXITY;
+ } // Sampler arrays indexed with non-constant expressions are forbidden in // GLSL 1.30 and later. // ESSL 3 requires constant-integral-expressions for this as well. // Just do it universally. options |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; + + // Needed for driver bug detection + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + + if (gfxPrefs::WebGLAllANGLEOptions()) {
+ return options |
+ SH_VALIDATE_LOOP_INDEXING |
+ SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX |
+ SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX |
+ SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
+ SH_UNFOLD_SHORT_CIRCUIT |
+ SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
+ SH_INIT_OUTPUT_VARIABLES |
+ SH_REGENERATE_STRUCT_NAMES;
+ }
#ifndef XP_MACOSX // We want to do this everywhere, but to do this on Mac, we need @@ -55,30 +74,23 @@ ChooseValidatorCompileOptions(const ShBuiltInResources& resources, // Work around https://bugs.webkit.org/show_bug.cgi?id=124684, // https://chromium.googlesource.com/angle/angle/+/5e70cf9d0b1bb options |= SH_UNFOLD_SHORT_CIRCUIT; + + // OS X 10.7/10.8 specific: + + // Work around bug 665578 and bug 769810 + if (gl->Vendor() == gl::GLVendor::ATI) { + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + } + // Work around bug 735560 + if (gl->Vendor() == gl::GLVendor::Intel) { + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + } // Work around that Mac drivers handle struct scopes incorrectly. options |= SH_REGENERATE_STRUCT_NAMES; - options |= SH_INIT_OUTPUT_VARIABLES; } #endif - if (gfxPrefs::WebGLAllANGLEOptions()) { - options = -1; - - options ^= SH_INTERMEDIATE_TREE; - options ^= SH_LINE_DIRECTIVES; - options ^= SH_SOURCE_PATH; - - options ^= SH_LIMIT_EXPRESSION_COMPLEXITY; - options ^= SH_LIMIT_CALL_STACK_DEPTH; - - options ^= SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS; - options ^= SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL; - - options ^= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT; - options ^= SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3; - } - if (resources.MaxExpressionComplexity > 0) { options |= SH_LIMIT_EXPRESSION_COMPLEXITY; } @@ -173,7 +185,7 @@ WebGLContext::CreateShaderValidator(GLenum shaderType) const #endif } - const auto compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl); + int compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl); return webgl::ShaderValidator::Create(shaderType, spec, outputLanguage, resources, compileOptions); } @@ -186,7 +198,7 @@ namespace webgl { ShaderValidator::Create(GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, - ShCompileOptions compileOptions) + int compileOptions) { ShHandle handle = ShConstructCompiler(shaderType, spec, outputLanguage, &resources); if (!handle) @@ -283,8 +295,8 @@ ShaderValidator::CanLinkTo(const ShaderValidator* prev, nsCString* const out_log } } { - const auto vertVars = sh::GetInterfaceBlocks(prev->mHandle); - const auto fragVars = sh::GetInterfaceBlocks(mHandle); + const auto vertVars = ShGetInterfaceBlocks(prev->mHandle); + const auto fragVars = ShGetInterfaceBlocks(mHandle); if (!vertVars || !fragVars) { nsPrintfCString error("Could not create uniform block list."); *out_log = error; diff --git a/dom/canvas/WebGLShaderValidator.h b/dom/canvas/WebGLShaderValidator.h index deb1c7c7f..ba50def28 100644 --- a/dom/canvas/WebGLShaderValidator.h +++ b/dom/canvas/WebGLShaderValidator.h @@ -17,7 +17,7 @@ namespace webgl { class ShaderValidator final { const ShHandle mHandle; - const ShCompileOptions mCompileOptions; + const int mCompileOptions; const int mMaxVaryingVectors; bool mHasRun; @@ -25,10 +25,10 @@ public: static ShaderValidator* Create(GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, - ShCompileOptions compileOptions); + int compileOptions); private: - ShaderValidator(ShHandle handle, ShCompileOptions compileOptions, + ShaderValidator(ShHandle handle, int compileOptions, int maxVaryingVectors) : mHandle(handle) , mCompileOptions(compileOptions) diff --git a/dom/html/HTMLMediaElement.cpp b/dom/html/HTMLMediaElement.cpp index 0b9f606f1..3954e6208 100644 --- a/dom/html/HTMLMediaElement.cpp +++ b/dom/html/HTMLMediaElement.cpp @@ -5514,7 +5514,9 @@ void HTMLMediaElement::SuspendOrResumeElement(bool aPauseElement, bool aSuspendE } mEventDeliveryPaused = aSuspendEvents; } else { +#ifdef MOZ_EME MOZ_ASSERT(!mMediaKeys); +#endif if (mDecoder) { mDecoder->Resume(); if (!mPaused && !mDecoder->IsEnded()) { diff --git a/dom/webidl/Event.webidl b/dom/webidl/Event.webidl index f87dc195c..70a0ef513 100644 --- a/dom/webidl/Event.webidl +++ b/dom/webidl/Event.webidl @@ -17,6 +17,8 @@ interface Event { readonly attribute DOMString type; [Pure] readonly attribute EventTarget? target; + [Pure, BinaryName="target"] + readonly attribute EventTarget? srcElement; [Pure] readonly attribute EventTarget? currentTarget; |