diff options
Diffstat (limited to 'dom/webidl/WebGL2RenderingContext.webidl')
-rw-r--r-- | dom/webidl/WebGL2RenderingContext.webidl | 701 |
1 files changed, 701 insertions, 0 deletions
diff --git a/dom/webidl/WebGL2RenderingContext.webidl b/dom/webidl/WebGL2RenderingContext.webidl new file mode 100644 index 000000000..34c71a65d --- /dev/null +++ b/dom/webidl/WebGL2RenderingContext.webidl @@ -0,0 +1,701 @@ +/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. + * + * The source for this IDL is found at https://www.khronos.org/registry/webgl/specs/latest/2.0 + * This IDL depends on WebGLRenderingContext.webidl + */ + +typedef long long GLint64; +typedef unsigned long long GLuint64; + +[Pref="webgl.enable-webgl2"] +interface WebGLSampler { +}; + +[Pref="webgl.enable-webgl2"] +interface WebGLSync { +}; + +[Pref="webgl.enable-webgl2"] +interface WebGLTransformFeedback { +}; + +typedef (Uint32Array or sequence<GLuint>) Uint32List; + +// WebGL2 spec has this as an empty interface that pulls in everything +// via WebGL2RenderingContextBase. +[Pref="webgl.enable-webgl2"] +interface WebGL2RenderingContext +{ +}; + +[NoInterfaceObject] +interface WebGL2RenderingContextBase +{ + const GLenum READ_BUFFER = 0x0C02; + const GLenum UNPACK_ROW_LENGTH = 0x0CF2; + const GLenum UNPACK_SKIP_ROWS = 0x0CF3; + const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; + const GLenum PACK_ROW_LENGTH = 0x0D02; + const GLenum PACK_SKIP_ROWS = 0x0D03; + const GLenum PACK_SKIP_PIXELS = 0x0D04; + const GLenum COLOR = 0x1800; + const GLenum DEPTH = 0x1801; + const GLenum STENCIL = 0x1802; + const GLenum RED = 0x1903; + const GLenum RGB8 = 0x8051; + const GLenum RGBA8 = 0x8058; + const GLenum RGB10_A2 = 0x8059; + const GLenum TEXTURE_BINDING_3D = 0x806A; + const GLenum UNPACK_SKIP_IMAGES = 0x806D; + const GLenum UNPACK_IMAGE_HEIGHT = 0x806E; + const GLenum TEXTURE_3D = 0x806F; + const GLenum TEXTURE_WRAP_R = 0x8072; + const GLenum MAX_3D_TEXTURE_SIZE = 0x8073; + const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368; + const GLenum MAX_ELEMENTS_VERTICES = 0x80E8; + const GLenum MAX_ELEMENTS_INDICES = 0x80E9; + const GLenum TEXTURE_MIN_LOD = 0x813A; + const GLenum TEXTURE_MAX_LOD = 0x813B; + const GLenum TEXTURE_BASE_LEVEL = 0x813C; + const GLenum TEXTURE_MAX_LEVEL = 0x813D; + const GLenum MIN = 0x8007; + const GLenum MAX = 0x8008; + const GLenum DEPTH_COMPONENT24 = 0x81A6; + const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD; + const GLenum TEXTURE_COMPARE_MODE = 0x884C; + const GLenum TEXTURE_COMPARE_FUNC = 0x884D; + const GLenum CURRENT_QUERY = 0x8865; + const GLenum QUERY_RESULT = 0x8866; + const GLenum QUERY_RESULT_AVAILABLE = 0x8867; + const GLenum STREAM_READ = 0x88E1; + const GLenum STREAM_COPY = 0x88E2; + const GLenum STATIC_READ = 0x88E5; + const GLenum STATIC_COPY = 0x88E6; + const GLenum DYNAMIC_READ = 0x88E9; + const GLenum DYNAMIC_COPY = 0x88EA; + const GLenum MAX_DRAW_BUFFERS = 0x8824; + const GLenum DRAW_BUFFER0 = 0x8825; + const GLenum DRAW_BUFFER1 = 0x8826; + const GLenum DRAW_BUFFER2 = 0x8827; + const GLenum DRAW_BUFFER3 = 0x8828; + const GLenum DRAW_BUFFER4 = 0x8829; + const GLenum DRAW_BUFFER5 = 0x882A; + const GLenum DRAW_BUFFER6 = 0x882B; + const GLenum DRAW_BUFFER7 = 0x882C; + const GLenum DRAW_BUFFER8 = 0x882D; + const GLenum DRAW_BUFFER9 = 0x882E; + const GLenum DRAW_BUFFER10 = 0x882F; + const GLenum DRAW_BUFFER11 = 0x8830; + const GLenum DRAW_BUFFER12 = 0x8831; + const GLenum DRAW_BUFFER13 = 0x8832; + const GLenum DRAW_BUFFER14 = 0x8833; + const GLenum DRAW_BUFFER15 = 0x8834; + const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; + const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; + const GLenum SAMPLER_3D = 0x8B5F; + const GLenum SAMPLER_2D_SHADOW = 0x8B62; + const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; + const GLenum PIXEL_PACK_BUFFER = 0x88EB; + const GLenum PIXEL_UNPACK_BUFFER = 0x88EC; + const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED; + const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; + const GLenum FLOAT_MAT2x3 = 0x8B65; + const GLenum FLOAT_MAT2x4 = 0x8B66; + const GLenum FLOAT_MAT3x2 = 0x8B67; + const GLenum FLOAT_MAT3x4 = 0x8B68; + const GLenum FLOAT_MAT4x2 = 0x8B69; + const GLenum FLOAT_MAT4x3 = 0x8B6A; + const GLenum SRGB = 0x8C40; + const GLenum SRGB8 = 0x8C41; + const GLenum SRGB8_ALPHA8 = 0x8C43; + const GLenum COMPARE_REF_TO_TEXTURE = 0x884E; + const GLenum RGBA32F = 0x8814; + const GLenum RGB32F = 0x8815; + const GLenum RGBA16F = 0x881A; + const GLenum RGB16F = 0x881B; + const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; + const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; + const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904; + const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905; + const GLenum MAX_VARYING_COMPONENTS = 0x8B4B; + const GLenum TEXTURE_2D_ARRAY = 0x8C1A; + const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D; + const GLenum R11F_G11F_B10F = 0x8C3A; + const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; + const GLenum RGB9_E5 = 0x8C3D; + const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; + const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; + const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; + const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; + const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; + const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; + const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; + const GLenum RASTERIZER_DISCARD = 0x8C89; + const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; + const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; + const GLenum INTERLEAVED_ATTRIBS = 0x8C8C; + const GLenum SEPARATE_ATTRIBS = 0x8C8D; + const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; + const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; + const GLenum RGBA32UI = 0x8D70; + const GLenum RGB32UI = 0x8D71; + const GLenum RGBA16UI = 0x8D76; + const GLenum RGB16UI = 0x8D77; + const GLenum RGBA8UI = 0x8D7C; + const GLenum RGB8UI = 0x8D7D; + const GLenum RGBA32I = 0x8D82; + const GLenum RGB32I = 0x8D83; + const GLenum RGBA16I = 0x8D88; + const GLenum RGB16I = 0x8D89; + const GLenum RGBA8I = 0x8D8E; + const GLenum RGB8I = 0x8D8F; + const GLenum RED_INTEGER = 0x8D94; + const GLenum RGB_INTEGER = 0x8D98; + const GLenum RGBA_INTEGER = 0x8D99; + const GLenum SAMPLER_2D_ARRAY = 0x8DC1; + const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; + const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5; + const GLenum UNSIGNED_INT_VEC2 = 0x8DC6; + const GLenum UNSIGNED_INT_VEC3 = 0x8DC7; + const GLenum UNSIGNED_INT_VEC4 = 0x8DC8; + const GLenum INT_SAMPLER_2D = 0x8DCA; + const GLenum INT_SAMPLER_3D = 0x8DCB; + const GLenum INT_SAMPLER_CUBE = 0x8DCC; + const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF; + const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2; + const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3; + const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; + const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; + const GLenum DEPTH_COMPONENT32F = 0x8CAC; + const GLenum DEPTH32F_STENCIL8 = 0x8CAD; + const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; + const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; + const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; + const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; + const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; + const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; + const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; + const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; + const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; + const GLenum FRAMEBUFFER_DEFAULT = 0x8218; + const GLenum UNSIGNED_INT_24_8 = 0x84FA; + const GLenum DEPTH24_STENCIL8 = 0x88F0; + const GLenum UNSIGNED_NORMALIZED = 0x8C17; + const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */ + const GLenum READ_FRAMEBUFFER = 0x8CA8; + const GLenum DRAW_FRAMEBUFFER = 0x8CA9; + const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA; + const GLenum RENDERBUFFER_SAMPLES = 0x8CAB; + const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; + const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF; + const GLenum COLOR_ATTACHMENT1 = 0x8CE1; + const GLenum COLOR_ATTACHMENT2 = 0x8CE2; + const GLenum COLOR_ATTACHMENT3 = 0x8CE3; + const GLenum COLOR_ATTACHMENT4 = 0x8CE4; + const GLenum COLOR_ATTACHMENT5 = 0x8CE5; + const GLenum COLOR_ATTACHMENT6 = 0x8CE6; + const GLenum COLOR_ATTACHMENT7 = 0x8CE7; + const GLenum COLOR_ATTACHMENT8 = 0x8CE8; + const GLenum COLOR_ATTACHMENT9 = 0x8CE9; + const GLenum COLOR_ATTACHMENT10 = 0x8CEA; + const GLenum COLOR_ATTACHMENT11 = 0x8CEB; + const GLenum COLOR_ATTACHMENT12 = 0x8CEC; + const GLenum COLOR_ATTACHMENT13 = 0x8CED; + const GLenum COLOR_ATTACHMENT14 = 0x8CEE; + const GLenum COLOR_ATTACHMENT15 = 0x8CEF; + const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; + const GLenum MAX_SAMPLES = 0x8D57; + const GLenum HALF_FLOAT = 0x140B; + const GLenum RG = 0x8227; + const GLenum RG_INTEGER = 0x8228; + const GLenum R8 = 0x8229; + const GLenum RG8 = 0x822B; + const GLenum R16F = 0x822D; + const GLenum R32F = 0x822E; + const GLenum RG16F = 0x822F; + const GLenum RG32F = 0x8230; + const GLenum R8I = 0x8231; + const GLenum R8UI = 0x8232; + const GLenum R16I = 0x8233; + const GLenum R16UI = 0x8234; + const GLenum R32I = 0x8235; + const GLenum R32UI = 0x8236; + const GLenum RG8I = 0x8237; + const GLenum RG8UI = 0x8238; + const GLenum RG16I = 0x8239; + const GLenum RG16UI = 0x823A; + const GLenum RG32I = 0x823B; + const GLenum RG32UI = 0x823C; + const GLenum VERTEX_ARRAY_BINDING = 0x85B5; + const GLenum R8_SNORM = 0x8F94; + const GLenum RG8_SNORM = 0x8F95; + const GLenum RGB8_SNORM = 0x8F96; + const GLenum RGBA8_SNORM = 0x8F97; + const GLenum SIGNED_NORMALIZED = 0x8F9C; + const GLenum COPY_READ_BUFFER = 0x8F36; + const GLenum COPY_WRITE_BUFFER = 0x8F37; + const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */ + const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */ + const GLenum UNIFORM_BUFFER = 0x8A11; + const GLenum UNIFORM_BUFFER_BINDING = 0x8A28; + const GLenum UNIFORM_BUFFER_START = 0x8A29; + const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A; + const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; + const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; + const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; + const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; + const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30; + const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; + const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; + const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; + const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36; + const GLenum UNIFORM_TYPE = 0x8A37; + const GLenum UNIFORM_SIZE = 0x8A38; + const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A; + const GLenum UNIFORM_OFFSET = 0x8A3B; + const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C; + const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D; + const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E; + const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F; + const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40; + const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; + const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; + const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; + const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; + const GLenum INVALID_INDEX = 0xFFFFFFFF; + const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; + const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; + const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111; + const GLenum OBJECT_TYPE = 0x9112; + const GLenum SYNC_CONDITION = 0x9113; + const GLenum SYNC_STATUS = 0x9114; + const GLenum SYNC_FLAGS = 0x9115; + const GLenum SYNC_FENCE = 0x9116; + const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117; + const GLenum UNSIGNALED = 0x9118; + const GLenum SIGNALED = 0x9119; + const GLenum ALREADY_SIGNALED = 0x911A; + const GLenum TIMEOUT_EXPIRED = 0x911B; + const GLenum CONDITION_SATISFIED = 0x911C; + const GLenum WAIT_FAILED = 0x911D; + const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001; + const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; + const GLenum ANY_SAMPLES_PASSED = 0x8C2F; + const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; + const GLenum SAMPLER_BINDING = 0x8919; + const GLenum RGB10_A2UI = 0x906F; + const GLenum INT_2_10_10_10_REV = 0x8D9F; + const GLenum TRANSFORM_FEEDBACK = 0x8E22; + const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23; + const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; + const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25; + const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F; + const GLenum MAX_ELEMENT_INDEX = 0x8D6B; + const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF; + + const GLint64 TIMEOUT_IGNORED = -1; + + /* WebGL-specific enums */ + const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; + + /* Buffer objects */ + // WebGL1: + void bufferData(GLenum target, GLsizeiptr size, GLenum usage); + void bufferData(GLenum target, ArrayBuffer? srcData, GLenum usage); + void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage); + void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer srcData); + void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView srcData); + // WebGL2: + void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage, + GLuint srcOffset, optional GLuint length = 0); + void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView srcData, + GLuint srcOffset, optional GLuint length = 0); + + void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, + GLintptr writeOffset, GLsizeiptr size); + // MapBufferRange, in particular its read-only and write-only modes, + // can not be exposed safely to JavaScript. GetBufferSubData + // replaces it for the purpose of fetching data back from the GPU. + void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData, + optional GLuint dstOffset = 0, optional GLuint length = 0); + + /* Framebuffer objects */ + void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, + GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, + GLint layer); + + [Throws] + void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); + + [Throws] + void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, + GLint x, GLint y, GLsizei width, GLsizei height); + + void readBuffer(GLenum src); + + /* Renderbuffer objects */ + [Throws] + any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); + void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, + GLsizei width, GLsizei height); + + /* Texture objects */ + void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, + GLsizei height); + void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth); + + // WebGL1 legacy entrypoints: + [Throws] // Another overhead throws. + void texImage2D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, + GLenum type, ArrayBufferView? pixels); + [Throws] + void texImage2D(GLenum target, GLint level, GLint internalformat, + GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException + [Throws] + void texImage2D(GLenum target, GLint level, GLint internalformat, + GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException + [Throws] + void texImage2D(GLenum target, GLint level, GLint internalformat, + GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException + [Throws] // Another overhead throws. + void texImage2D(GLenum target, GLint level, GLint internalformat, + GLenum format, GLenum type, ImageBitmap source); + [Throws] // Another overhead throws. + void texImage2D(GLenum target, GLint level, GLint internalformat, + GLenum format, GLenum type, ImageData source); + + [Throws] // Another overhead throws. + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, ArrayBufferView? pixels); + [Throws] + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException + [Throws] + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException + [Throws] + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException + [Throws] // Another overhead throws. + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, ImageBitmap source); + [Throws] // Another overhead throws. + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, ImageData source); + + // WebGL2 entrypoints: + [Throws] // Another overhead throws. + void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, GLintptr pboOffset); + [Throws] + void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + HTMLCanvasElement source); // May throw DOMException + [Throws] + void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + HTMLImageElement source); // May throw DOMException + [Throws] + void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + HTMLVideoElement source); // May throw DOMException + [Throws] // Another overhead throws. + void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + ImageBitmap source); + [Throws] // Another overhead throws. + void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + ImageData source); + [Throws] // Another overhead throws. + void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, ArrayBufferView srcData, + GLuint srcOffset); + + [Throws] // Another overhead throws. + void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset); + [Throws] + void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLenum format, GLenum type, + HTMLCanvasElement source); // May throw DOMException + [Throws] + void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLenum format, GLenum type, + HTMLImageElement source); // May throw DOMException + [Throws] + void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLenum format, GLenum type, + HTMLVideoElement source); // May throw DOMException + [Throws] // Another overhead throws. + void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLenum format, GLenum type, + ImageBitmap source); + [Throws] // Another overhead throws. + void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLenum format, GLenum type, + ImageData source); + [Throws] // Another overhead throws. + void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? srcData); + [Throws] // Another overhead throws. + void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView srcData, + GLuint srcOffset); + + [Throws] // Another overhead throws. + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, GLintptr pboOffset); + [Throws] + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, + HTMLCanvasElement source); // May throw DOMException + [Throws] + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, + HTMLImageElement source); // May throw DOMException + [Throws] + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, + HTMLVideoElement source); // May throw DOMException + [Throws] // Another overhead throws. + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, + ImageBitmap source); + [Throws] // Another overhead throws. + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, + ImageData source); + [Throws] // Another overhead throws. + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, ArrayBufferView srcData, + GLuint srcOffset); + + [Throws] // Another overhead throws. + void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + GLintptr pboOffset); + [Throws] + void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + HTMLCanvasElement source); // May throw DOMException + [Throws] + void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + HTMLImageElement source); // May throw DOMException + [Throws] + void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + HTMLVideoElement source); // May throw DOMException + [Throws] // Another overhead throws. + void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + ImageBitmap source); + [Throws] // Another overhead throws. + void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + ImageData source); + [Throws] // Another overhead throws. + void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, + ArrayBufferView? srcData, optional GLuint srcOffset = 0); + + void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + + void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, + GLsizei height, GLint border, GLintptr offset); + void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, + GLsizei height, GLint border, ArrayBufferView srcData, + optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); + + void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, GLintptr offset); + void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, ArrayBufferView srcData, + optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); + + void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLintptr offset); + void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, + ArrayBufferView srcData, + optional GLuint srcOffset = 0, + optional GLuint srcLengthOverride = 0); + + void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLintptr offset); + void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLenum format, ArrayBufferView srcData, + optional GLuint srcOffset = 0, + optional GLuint srcLengthOverride = 0); + + /* Programs and shaders */ + [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name); + + /* Uniforms */ + void uniform1ui(WebGLUniformLocation? location, GLuint v0); + void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); + void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); + void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); + + void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + + void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + + void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, + optional GLuint srcLength = 0); + + void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + + void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + + void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, + optional GLuint srcOffset = 0, optional GLuint srcLength = 0); + + /* Vertex attribs */ + void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); + void vertexAttribI4iv(GLuint index, Int32List values); + void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void vertexAttribI4uiv(GLuint index, Uint32List values); + void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); + + /* Writing to the drawing buffer */ + void vertexAttribDivisor(GLuint index, GLuint divisor); + void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); + void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); + void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset); + + /* Reading back pixels */ + // WebGL1: + [Throws] // Throws on readback in a write-only context. + void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, + ArrayBufferView? dstData); + // WebGL2: + [Throws] // Throws on readback in a write-only context. + void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, + GLintptr offset); + [Throws] // Throws on readback in a write-only context. + void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, + ArrayBufferView dstData, GLuint dstOffset); + + /* Multiple Render Targets */ + void drawBuffers(sequence<GLenum> buffers); + + void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, + optional GLuint srcOffset = 0); + void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, + optional GLuint srcOffset = 0); + void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, + optional GLuint srcOffset = 0); + + void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); + + /* Query Objects */ + WebGLQuery? createQuery(); + void deleteQuery(WebGLQuery? query); + [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query); + void beginQuery(GLenum target, WebGLQuery query); + void endQuery(GLenum target); + any getQuery(GLenum target, GLenum pname); + any getQueryParameter(WebGLQuery query, GLenum pname); + + /* Sampler Objects */ + WebGLSampler? createSampler(); + void deleteSampler(WebGLSampler? sampler); + [WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler); + void bindSampler(GLuint unit, WebGLSampler? sampler); + void samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param); + void samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param); + any getSamplerParameter(WebGLSampler sampler, GLenum pname); + + /* Sync objects */ + WebGLSync? fenceSync(GLenum condition, GLbitfield flags); + [WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync); + void deleteSync(WebGLSync? sync); + GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout); + void waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout); + any getSyncParameter(WebGLSync sync, GLenum pname); + + /* Transform Feedback */ + WebGLTransformFeedback? createTransformFeedback(); + void deleteTransformFeedback(WebGLTransformFeedback? tf); + [WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf); + void bindTransformFeedback(GLenum target, WebGLTransformFeedback? tf); + void beginTransformFeedback(GLenum primitiveMode); + void endTransformFeedback(); + void transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode); + [NewObject] + WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index); + void pauseTransformFeedback(); + void resumeTransformFeedback(); + + /* Uniform Buffer Objects and Transform Feedback Buffers */ + void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); + void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); + [Throws] // GetOrCreateDOMReflector can fail. + any getIndexedParameter(GLenum target, GLuint index); + sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames); + any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname); + GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName); + [Throws] // Creating a Uint32Array can fail. + any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname); + DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex); + void uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + + /* Vertex Array Objects */ + WebGLVertexArrayObject? createVertexArray(); + void deleteVertexArray(WebGLVertexArrayObject? vertexArray); + [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); + void bindVertexArray(WebGLVertexArrayObject? array); +}; + +WebGL2RenderingContextBase implements WebGLRenderingContextBase; +WebGL2RenderingContext implements WebGL2RenderingContextBase; + +[NoInterfaceObject] +interface EXT_color_buffer_float { +}; |