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diff --git a/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html b/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html
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index 000000000..d287a128d
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@@ -0,0 +1,79 @@
+<!-- Any copyright is dedicated to the Public Domain.
+ - http://creativecommons.org/publicdomain/zero/1.0/ -->
+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test hidden frames</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<script type="text/javascript" src="mock_gamepad.js"></script>
+<script class="testbody" type="text/javascript">
+SimpleTest.waitForExplicitFinish();
+
+window.addEventListener("gamepadbuttondown", function() {
+ // Wait to ensure that all frames received the button press as well.
+ SpecialPowers.executeSoon(tests[testNum++]);
+});
+
+function pressButton() {
+ GamepadService.newButtonEvent(index, 0, true);
+ GamepadService.newButtonEvent(index, 0, false);
+}
+
+function setFrameVisible(f, visible) {
+ var Ci = SpecialPowers.Ci;
+ var docshell = SpecialPowers.wrap(f.contentWindow).QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIWebNavigation).QueryInterface(Ci.nsIDocShell);
+ docshell.isActive = visible;
+}
+
+var frames_loaded = 0;
+function startTest() {
+ frames_loaded++;
+ if (frames_loaded == 2) {
+ GamepadService.addGamepad("test gamepad", // id
+ GamepadService.standardMapping,
+ 4, // buttons
+ 2).then(function(i) {
+ index = i;
+ gamepad_loaded();
+ });
+ }
+}
+var f1, f2;
+function gamepad_loaded() {
+ f1 = document.getElementById('f1');
+ f2 = document.getElementById('f2');
+ pressButton();
+}
+
+
+
+var testNum = 0;
+var tests = [
+ test1,
+ test2,
+];
+
+function test1() {
+ is(f1.contentWindow.buttonPresses, 1, "right number of button presses in frame 1");
+ is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2");
+
+ // Now hide the second frame and send another button press.
+ setFrameVisible(f2, false);
+ SpecialPowers.executeSoon( () => { pressButton(); });
+}
+
+function test2() {
+ is(f1.contentWindow.buttonPresses, 2, "right number of button presses in frame 1");
+ is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2");
+ GamepadService.removeGamepad(index);
+ SimpleTest.finish();
+}
+
+</script>
+<iframe id="f1" src="gamepad_frame.html" onload="runGamepadTest(startTest)"></iframe>
+<iframe id="f2" src="gamepad_frame.html" onload="runGamepadTest(startTest)"></iframe>
+</body>
+</html>