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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_IAUDIOFLINGER_H
+#define ANDROID_IAUDIOFLINGER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+#include <utils/RefBase.h>
+#include <utils/Errors.h>
+#include <binder/IInterface.h>
+#include "IAudioTrack.h"
+#include "IAudioRecord.h"
+#include "IAudioFlingerClient.h"
+#include "EffectApi.h"
+#include "IEffect.h"
+#include "IEffectClient.h"
+#include <utils/String8.h>
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+class IAudioFlinger : public IInterface
+{
+public:
+ DECLARE_META_INTERFACE(AudioFlinger);
+
+ /* create an audio track and registers it with AudioFlinger.
+ * return null if the track cannot be created.
+ */
+ virtual sp<IAudioTrack> createTrack(
+ pid_t pid,
+ int streamType,
+ uint32_t sampleRate,
+ int format,
+ int channelCount,
+ int frameCount,
+ uint32_t flags,
+ const sp<IMemory>& sharedBuffer,
+ int output,
+ int *sessionId,
+ status_t *status) = 0;
+
+ virtual sp<IAudioRecord> openRecord(
+ pid_t pid,
+ int input,
+ uint32_t sampleRate,
+ int format,
+ int channelCount,
+ int frameCount,
+ uint32_t flags,
+ int *sessionId,
+ status_t *status) = 0;
+
+ /* query the audio hardware state. This state never changes,
+ * and therefore can be cached.
+ */
+ virtual uint32_t sampleRate(int output) const = 0;
+ virtual int channelCount(int output) const = 0;
+ virtual int format(int output) const = 0;
+ virtual size_t frameCount(int output) const = 0;
+ virtual uint32_t latency(int output) const = 0;
+
+ /* set/get the audio hardware state. This will probably be used by
+ * the preference panel, mostly.
+ */
+ virtual status_t setMasterVolume(float value) = 0;
+ virtual status_t setMasterMute(bool muted) = 0;
+
+ virtual float masterVolume() const = 0;
+ virtual bool masterMute() const = 0;
+
+ /* set/get stream type state. This will probably be used by
+ * the preference panel, mostly.
+ */
+ virtual status_t setStreamVolume(int stream, float value, int output) = 0;
+ virtual status_t setStreamMute(int stream, bool muted) = 0;
+
+ virtual float streamVolume(int stream, int output) const = 0;
+ virtual bool streamMute(int stream) const = 0;
+
+ // set audio mode
+ virtual status_t setMode(int mode) = 0;
+
+ // mic mute/state
+ virtual status_t setMicMute(bool state) = 0;
+ virtual bool getMicMute() const = 0;
+
+ // is any track active on this stream?
+ virtual bool isStreamActive(int stream) const = 0;
+
+ virtual status_t setParameters(int ioHandle, const String8& keyValuePairs) = 0;
+ virtual String8 getParameters(int ioHandle, const String8& keys) = 0;
+
+ // register a current process for audio output change notifications
+ virtual void registerClient(const sp<IAudioFlingerClient>& client) = 0;
+
+ // retrieve the audio recording buffer size
+ virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;
+
+ virtual int openOutput(uint32_t *pDevices,
+ uint32_t *pSamplingRate,
+ uint32_t *pFormat,
+ uint32_t *pChannels,
+ uint32_t *pLatencyMs,
+ uint32_t flags) = 0;
+ virtual int openDuplicateOutput(int output1, int output2) = 0;
+ virtual status_t closeOutput(int output) = 0;
+ virtual status_t suspendOutput(int output) = 0;
+ virtual status_t restoreOutput(int output) = 0;
+
+ virtual int openInput(uint32_t *pDevices,
+ uint32_t *pSamplingRate,
+ uint32_t *pFormat,
+ uint32_t *pChannels,
+ uint32_t acoustics) = 0;
+ virtual status_t closeInput(int input) = 0;
+
+ virtual status_t setStreamOutput(uint32_t stream, int output) = 0;
+
+ virtual status_t setVoiceVolume(float volume) = 0;
+
+ virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output) = 0;
+
+ virtual unsigned int getInputFramesLost(int ioHandle) = 0;
+
+ virtual int newAudioSessionId() = 0;
+
+ virtual status_t loadEffectLibrary(const char *libPath, int *handle) = 0;
+
+ virtual status_t unloadEffectLibrary(int handle) = 0;
+
+ virtual status_t queryNumberEffects(uint32_t *numEffects) = 0;
+
+ virtual status_t queryEffect(uint32_t index, effect_descriptor_t *pDescriptor) = 0;
+
+ virtual status_t getEffectDescriptor(effect_uuid_t *pEffectUUID, effect_descriptor_t *pDescriptor) = 0;
+
+ virtual sp<IEffect> createEffect(pid_t pid,
+ effect_descriptor_t *pDesc,
+ const sp<IEffectClient>& client,
+ int32_t priority,
+ int output,
+ int sessionId,
+ status_t *status,
+ int *id,
+ int *enabled) = 0;
+
+ virtual status_t moveEffects(int session, int srcOutput, int dstOutput) = 0;
+};
+
+
+// ----------------------------------------------------------------------------
+
+class BnAudioFlinger : public BnInterface<IAudioFlinger>
+{
+public:
+ virtual status_t onTransact( uint32_t code,
+ const Parcel& data,
+ Parcel* reply,
+ uint32_t flags = 0);
+};
+
+// ----------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_IAUDIOFLINGER_H