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diff --git a/dom/svg/SVGNumberList.h b/dom/svg/SVGNumberList.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_SVGNUMBERLIST_H__
+#define MOZILLA_SVGNUMBERLIST_H__
+
+#include "nsCOMPtr.h"
+#include "nsDebug.h"
+#include "nsIContent.h"
+#include "nsINode.h"
+#include "nsIWeakReferenceUtils.h"
+#include "nsSVGElement.h"
+#include "nsTArray.h"
+
+namespace mozilla {
+
+/**
+ * ATTENTION! WARNING! WATCH OUT!!
+ *
+ * Consumers that modify objects of this type absolutely MUST keep the DOM
+ * wrappers for those lists (if any) in sync!! That's why this class is so
+ * locked down.
+ *
+ * The DOM wrapper class for this class is DOMSVGNumberList.
+ */
+class SVGNumberList
+{
+ friend class SVGAnimatedNumberList;
+ friend class DOMSVGNumberList;
+ friend class DOMSVGNumber;
+
+public:
+
+ SVGNumberList(){}
+ ~SVGNumberList(){}
+
+ // Only methods that don't make/permit modification to this list are public.
+ // Only our friend classes can access methods that may change us.
+
+ /// This may return an incomplete string on OOM, but that's acceptable.
+ void GetValueAsString(nsAString& aValue) const;
+
+ bool IsEmpty() const {
+ return mNumbers.IsEmpty();
+ }
+
+ uint32_t Length() const {
+ return mNumbers.Length();
+ }
+
+ const float& operator[](uint32_t aIndex) const {
+ return mNumbers[aIndex];
+ }
+
+ bool operator==(const SVGNumberList& rhs) const {
+ return mNumbers == rhs.mNumbers;
+ }
+
+ bool SetCapacity(uint32_t size) {
+ return mNumbers.SetCapacity(size, fallible);
+ }
+
+ void Compact() {
+ mNumbers.Compact();
+ }
+
+ // Access to methods that can modify objects of this type is deliberately
+ // limited. This is to reduce the chances of someone modifying objects of
+ // this type without taking the necessary steps to keep DOM wrappers in sync.
+ // If you need wider access to these methods, consider adding a method to
+ // SVGAnimatedNumberList and having that class act as an intermediary so it
+ // can take care of keeping DOM wrappers in sync.
+
+protected:
+
+ /**
+ * This may fail on OOM if the internal capacity needs to be increased, in
+ * which case the list will be left unmodified.
+ */
+ nsresult CopyFrom(const SVGNumberList& rhs);
+
+ float& operator[](uint32_t aIndex) {
+ return mNumbers[aIndex];
+ }
+
+ /**
+ * This may fail (return false) on OOM if the internal capacity is being
+ * increased, in which case the list will be left unmodified.
+ */
+ bool SetLength(uint32_t aNumberOfItems) {
+ return mNumbers.SetLength(aNumberOfItems, fallible);
+ }
+
+private:
+
+ // Marking the following private only serves to show which methods are only
+ // used by our friend classes (as opposed to our subclasses) - it doesn't
+ // really provide additional safety.
+
+ nsresult SetValueFromString(const nsAString& aValue);
+
+ void Clear() {
+ mNumbers.Clear();
+ }
+
+ bool InsertItem(uint32_t aIndex, const float &aNumber) {
+ if (aIndex >= mNumbers.Length()) {
+ aIndex = mNumbers.Length();
+ }
+ return !!mNumbers.InsertElementAt(aIndex, aNumber, fallible);
+ }
+
+ void ReplaceItem(uint32_t aIndex, const float &aNumber) {
+ MOZ_ASSERT(aIndex < mNumbers.Length(),
+ "DOM wrapper caller should have raised INDEX_SIZE_ERR");
+ mNumbers[aIndex] = aNumber;
+ }
+
+ void RemoveItem(uint32_t aIndex) {
+ MOZ_ASSERT(aIndex < mNumbers.Length(),
+ "DOM wrapper caller should have raised INDEX_SIZE_ERR");
+ mNumbers.RemoveElementAt(aIndex);
+ }
+
+ bool AppendItem(float aNumber) {
+ return !!mNumbers.AppendElement(aNumber, fallible);
+ }
+
+protected:
+
+ /* See SVGLengthList for the rationale for using FallibleTArray<float> instead
+ * of FallibleTArray<float, 1>.
+ */
+ FallibleTArray<float> mNumbers;
+};
+
+
+/**
+ * This SVGNumberList subclass is used by the SMIL code when a number list
+ * is to be stored in an nsISMILValue instance. Since nsISMILValue objects may
+ * be cached, it is necessary for us to hold a strong reference to our element
+ * so that it doesn't disappear out from under us if, say, the element is
+ * removed from the DOM tree.
+ */
+class SVGNumberListAndInfo : public SVGNumberList
+{
+public:
+
+ SVGNumberListAndInfo()
+ : mElement(nullptr)
+ {}
+
+ explicit SVGNumberListAndInfo(nsSVGElement *aElement)
+ : mElement(do_GetWeakReference(static_cast<nsINode*>(aElement)))
+ {}
+
+ void SetInfo(nsSVGElement *aElement) {
+ mElement = do_GetWeakReference(static_cast<nsINode*>(aElement));
+ }
+
+ nsSVGElement* Element() const {
+ nsCOMPtr<nsIContent> e = do_QueryReferent(mElement);
+ return static_cast<nsSVGElement*>(e.get());
+ }
+
+ nsresult CopyFrom(const SVGNumberListAndInfo& rhs) {
+ mElement = rhs.mElement;
+ return SVGNumberList::CopyFrom(rhs);
+ }
+
+ // Instances of this special subclass do not have DOM wrappers that we need
+ // to worry about keeping in sync, so it's safe to expose any hidden base
+ // class methods required by the SMIL code, as we do below.
+
+ /**
+ * Exposed so that SVGNumberList baseVals can be copied to
+ * SVGNumberListAndInfo objects. Note that callers should also call
+ * SetInfo() when using this method!
+ */
+ nsresult CopyFrom(const SVGNumberList& rhs) {
+ return SVGNumberList::CopyFrom(rhs);
+ }
+ const float& operator[](uint32_t aIndex) const {
+ return SVGNumberList::operator[](aIndex);
+ }
+ float& operator[](uint32_t aIndex) {
+ return SVGNumberList::operator[](aIndex);
+ }
+ bool SetLength(uint32_t aNumberOfItems) {
+ return SVGNumberList::SetLength(aNumberOfItems);
+ }
+
+private:
+ // We must keep a weak reference to our element because we may belong to a
+ // cached baseVal nsSMILValue. See the comments starting at:
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15
+ // See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497
+ nsWeakPtr mElement;
+};
+
+} // namespace mozilla
+
+#endif // MOZILLA_SVGNUMBERLIST_H__