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+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+ <title>Tests updated intervals</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<p id="display"></p>
+<div id="content" style="display: none">
+<svg id="svg" xmlns="http://www.w3.org/2000/svg" width="120px" height="120px"
+ onload="this.pauseAnimations()">
+ <circle cx="20" cy="20" r="15" fill="blue" id="circle">
+ <animate attributeName="cx" from="0" to="100" begin="2s" dur="4s"
+ id="anim1" attributeType="XML"/>
+ </circle>
+</svg>
+</div>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+<![CDATA[
+/** Tests for updated intervals **/
+
+/* Global Variables */
+SimpleTest.waitForExplicitFinish();
+
+function main() {
+ var svg = document.getElementById("svg");
+ ok(svg.animationsPaused(), "should be paused by <svg> load handler");
+ is(svg.getCurrentTime(), 0, "should be paused at 0 in <svg> load handler");
+
+ var anim = document.getElementById("anim1");
+
+ // Check regular operation
+ svg.setCurrentTime(3);
+ is(anim.getStartTime(), 2, "Unexpected initial start time");
+
+ // Add an instance time before the current interval at t=1s
+ anim.beginElementAt(-2);
+
+ // We shouldn't change the begin time
+ is(anim.getStartTime(), 2, "Start time shouldn't have changed");
+
+ // Or the end--that is, if we go to t=5.5 we should still be running
+ svg.setCurrentTime(5.5);
+ try {
+ is(anim.getSimpleDuration(), 4, "Simple duration shouldn't have changed");
+ is(anim.getStartTime(), 2, "Start time shouldn't have changed after seek");
+ } catch (e) {
+ if (e.name != "InvalidStateError" ||
+ e.code != DOMException.INVALID_STATE_ERR)
+ throw e;
+ ok(false, "Animation ended too early, even though begin time and " +
+ "simple duration didn't change");
+ }
+
+ SimpleTest.finish();
+}
+
+window.addEventListener("load", main, false);
+]]>
+</script>
+</pre>
+</body>
+</html>