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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test ScriptProcessorNode with passthrough</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="webaudio.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+
+// We do not use our generic graph test framework here because
+// the testing logic here is sort of complicated, and would
+// not be easy to map to OfflineAudioContext, as ScriptProcessorNodes
+// can experience delays.
+
+SimpleTest.waitForExplicitFinish();
+addLoadEvent(function() {
+ var context = new AudioContext();
+ var buffer = null;
+
+ var sourceSP = context.createScriptProcessor(2048);
+ sourceSP.addEventListener("audioprocess", function(e) {
+ // generate the audio
+ for (var i = 0; i < 2048; ++i) {
+ // Make sure our first sample won't be zero
+ e.outputBuffer.getChannelData(0)[i] = Math.sin(440 * 2 * Math.PI * (i + 1) / context.sampleRate);
+ e.outputBuffer.getChannelData(1)[i] = Math.sin(880 * 2 * Math.PI * (i + 1) / context.sampleRate);
+ }
+ // Remember our generated audio
+ buffer = e.outputBuffer;
+
+ sourceSP.removeEventListener("audioprocess", arguments.callee);
+ }, false);
+
+ function findFirstNonZeroSample(buffer) {
+ for (var i = 0; i < buffer.length; ++i) {
+ if (buffer.getChannelData(0)[i] != 0) {
+ return i;
+ }
+ }
+ return buffer.length;
+ }
+
+ var sp = context.createScriptProcessor(2048);
+ sourceSP.connect(sp);
+
+ var spWrapped = SpecialPowers.wrap(sp);
+ ok("passThrough" in spWrapped, "ScriptProcessorNode should support the passThrough API");
+ spWrapped.passThrough = true;
+
+ sp.onaudioprocess = function() {
+ ok(false, "The audioprocess event must never be dispatched on the passthrough ScriptProcessorNode");
+ };
+
+ var sp2 = context.createScriptProcessor(2048);
+ sp.connect(sp2);
+ sp2.connect(context.destination);
+
+ var emptyBuffer = context.createBuffer(1, 2048, context.sampleRate);
+
+ sp2.onaudioprocess = function(e) {
+ // Because of the initial latency added by the second script processor node,
+ // we will never see any generated audio frames in the first callback.
+ compareChannels(e.inputBuffer.getChannelData(0), emptyBuffer.getChannelData(0));
+ compareChannels(e.inputBuffer.getChannelData(1), emptyBuffer.getChannelData(0));
+
+ sp2.onaudioprocess = function(e) {
+ var firstNonZero = findFirstNonZeroSample(e.inputBuffer);
+ ok(firstNonZero <= 2048, "First non-zero sample within range");
+
+ compareChannels(e.inputBuffer.getChannelData(0), emptyBuffer.getChannelData(0), firstNonZero);
+ compareChannels(e.inputBuffer.getChannelData(1), emptyBuffer.getChannelData(0), firstNonZero);
+ compareChannels(e.inputBuffer.getChannelData(0), buffer.getChannelData(0), 2048 - firstNonZero, firstNonZero, 0);
+ compareChannels(e.inputBuffer.getChannelData(1), buffer.getChannelData(1), 2048 - firstNonZero, firstNonZero, 0);
+
+ if (firstNonZero == 0) {
+ // If we did not experience any delays, the test is done!
+ sp2.onaudioprocess = null;
+
+ SimpleTest.finish();
+ } else if (firstNonZero != 2048) {
+ // In case we just saw a zero buffer this time, wait one more round
+ sp2.onaudioprocess = function(e) {
+ compareChannels(e.inputBuffer.getChannelData(0), buffer.getChannelData(0), firstNonZero, 0, 2048 - firstNonZero);
+ compareChannels(e.inputBuffer.getChannelData(1), buffer.getChannelData(1), firstNonZero, 0, 2048 - firstNonZero);
+ compareChannels(e.inputBuffer.getChannelData(0), emptyBuffer.getChannelData(0), undefined, firstNonZero);
+ compareChannels(e.inputBuffer.getChannelData(1), emptyBuffer.getChannelData(0), undefined, firstNonZero);
+
+ sp2.onaudioprocess = null;
+
+ SimpleTest.finish();
+ };
+ }
+ };
+ };
+});
+
+</script>
+</pre>
+</body>
+</html>