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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WebAudioUtils_h_
+#define WebAudioUtils_h_
+
+#include <cmath>
+#include <limits>
+#include "mozilla/TypeTraits.h"
+#include "mozilla/FloatingPoint.h"
+#include "MediaSegment.h"
+
+// Forward declaration
+typedef struct SpeexResamplerState_ SpeexResamplerState;
+
+namespace mozilla {
+
+class AudioNodeStream;
+
+extern LazyLogModule gWebAudioAPILog;
+#define WEB_AUDIO_API_LOG(...) \
+ MOZ_LOG(gWebAudioAPILog, LogLevel::Debug, (__VA_ARGS__))
+
+namespace dom {
+
+struct AudioTimelineEvent;
+
+namespace WebAudioUtils {
+ // 32 is the minimum required by the spec for createBuffer() and
+ // createScriptProcessor() and matches what is used by Blink. The limit
+ // protects against large memory allocations.
+ const size_t MaxChannelCount = 32;
+ // AudioContext::CreateBuffer() "must support sample-rates in at least the
+ // range 22050 to 96000."
+ const uint32_t MinSampleRate = 8000;
+ const uint32_t MaxSampleRate = 192000;
+
+ inline bool FuzzyEqual(float v1, float v2)
+ {
+ using namespace std;
+ return fabsf(v1 - v2) < 1e-7f;
+ }
+ inline bool FuzzyEqual(double v1, double v2)
+ {
+ using namespace std;
+ return fabs(v1 - v2) < 1e-7;
+ }
+
+ /**
+ * Computes an exponential smoothing rate for a time based variable
+ * over aDuration seconds.
+ */
+ inline double ComputeSmoothingRate(double aDuration, double aSampleRate)
+ {
+ return 1.0 - std::exp(-1.0 / (aDuration * aSampleRate));
+ }
+
+ /**
+ * Converts an AudioTimelineEvent's floating point time values to tick values
+ * with respect to a destination AudioNodeStream.
+ *
+ * This needs to be called for each AudioTimelineEvent that gets sent to an
+ * AudioNodeEngine, on the engine side where the AudioTimlineEvent is
+ * received. This means that such engines need to be aware of their
+ * destination streams as well.
+ */
+ void ConvertAudioTimelineEventToTicks(AudioTimelineEvent& aEvent,
+ AudioNodeStream* aDest);
+
+ /**
+ * Converts a linear value to decibels. Returns aMinDecibels if the linear
+ * value is 0.
+ */
+ inline float ConvertLinearToDecibels(float aLinearValue, float aMinDecibels)
+ {
+ return aLinearValue ? 20.0f * std::log10(aLinearValue) : aMinDecibels;
+ }
+
+ /**
+ * Converts a decibel value to a linear value.
+ */
+ inline float ConvertDecibelsToLinear(float aDecibels)
+ {
+ return std::pow(10.0f, 0.05f * aDecibels);
+ }
+
+ /**
+ * Converts a decibel to a linear value.
+ */
+ inline float ConvertDecibelToLinear(float aDecibel)
+ {
+ return std::pow(10.0f, 0.05f * aDecibel);
+ }
+
+ inline void FixNaN(double& aDouble)
+ {
+ if (IsNaN(aDouble) || IsInfinite(aDouble)) {
+ aDouble = 0.0;
+ }
+ }
+
+ inline double DiscreteTimeConstantForSampleRate(double timeConstant, double sampleRate)
+ {
+ return 1.0 - std::exp(-1.0 / (sampleRate * timeConstant));
+ }
+
+ inline bool IsTimeValid(double aTime)
+ {
+ return aTime >= 0 && aTime <= (MEDIA_TIME_MAX >> TRACK_RATE_MAX_BITS);
+ }
+
+ /**
+ * Converts a floating point value to an integral type in a safe and
+ * platform agnostic way. The following program demonstrates the kinds
+ * of ways things can go wrong depending on the CPU architecture you're
+ * compiling for:
+ *
+ * #include <stdio.h>
+ * volatile float r;
+ * int main()
+ * {
+ * unsigned int q;
+ * r = 1e100;
+ * q = r;
+ * printf("%f %d\n", r, q);
+ * r = -1e100;
+ * q = r;
+ * printf("%f %d\n", r, q);
+ * r = 1e15;
+ * q = r;
+ * printf("%f %x\n", r, q);
+ * r = 0/0.;
+ * q = r;
+ * printf("%f %d\n", r, q);
+ * }
+ *
+ * This program, when compiled for unsigned int, generates the following
+ * results depending on the architecture:
+ *
+ * x86 and x86-64
+ * ---
+ * inf 0
+ * -inf 0
+ * 999999995904.000000 -727384064 d4a50000
+ * nan 0
+ *
+ * ARM
+ * ---
+ * inf -1
+ * -inf 0
+ * 999999995904.000000 -1
+ * nan 0
+ *
+ * When compiled for int, this program generates the following results:
+ *
+ * x86 and x86-64
+ * ---
+ * inf -2147483648
+ * -inf -2147483648
+ * 999999995904.000000 -2147483648
+ * nan -2147483648
+ *
+ * ARM
+ * ---
+ * inf 2147483647
+ * -inf -2147483648
+ * 999999995904.000000 2147483647
+ * nan 0
+ *
+ * Note that the caller is responsible to make sure that the value
+ * passed to this function is not a NaN. This function will abort if
+ * it sees a NaN.
+ */
+ template <typename IntType, typename FloatType>
+ IntType TruncateFloatToInt(FloatType f)
+ {
+ using namespace std;
+
+ static_assert(mozilla::IsIntegral<IntType>::value == true,
+ "IntType must be an integral type");
+ static_assert(mozilla::IsFloatingPoint<FloatType>::value == true,
+ "FloatType must be a floating point type");
+
+ if (mozilla::IsNaN(f)) {
+ // It is the responsibility of the caller to deal with NaN values.
+ // If we ever get to this point, we have a serious bug to fix.
+ NS_RUNTIMEABORT("We should never see a NaN here");
+ }
+
+ if (f > FloatType(numeric_limits<IntType>::max())) {
+ // If the floating point value is outside of the range of maximum
+ // integral value for this type, just clamp to the maximum value.
+ return numeric_limits<IntType>::max();
+ }
+
+ if (f < FloatType(numeric_limits<IntType>::min())) {
+ // If the floating point value is outside of the range of minimum
+ // integral value for this type, just clamp to the minimum value.
+ return numeric_limits<IntType>::min();
+ }
+
+ // Otherwise, this conversion must be well defined.
+ return IntType(f);
+ }
+
+ void Shutdown();
+
+ int
+ SpeexResamplerProcess(SpeexResamplerState* aResampler,
+ uint32_t aChannel,
+ const float* aIn, uint32_t* aInLen,
+ float* aOut, uint32_t* aOutLen);
+
+ int
+ SpeexResamplerProcess(SpeexResamplerState* aResampler,
+ uint32_t aChannel,
+ const int16_t* aIn, uint32_t* aInLen,
+ float* aOut, uint32_t* aOutLen);
+
+ int
+ SpeexResamplerProcess(SpeexResamplerState* aResampler,
+ uint32_t aChannel,
+ const int16_t* aIn, uint32_t* aInLen,
+ int16_t* aOut, uint32_t* aOutLen);
+
+ void
+ LogToDeveloperConsole(uint64_t aWindowID, const char* aKey);
+
+ } // namespace WebAudioUtils
+
+} // namespace dom
+} // namespace mozilla
+
+#endif
+