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Diffstat (limited to 'dom/media/webaudio/AudioBufferSourceNode.cpp')
-rw-r--r-- | dom/media/webaudio/AudioBufferSourceNode.cpp | 853 |
1 files changed, 853 insertions, 0 deletions
diff --git a/dom/media/webaudio/AudioBufferSourceNode.cpp b/dom/media/webaudio/AudioBufferSourceNode.cpp new file mode 100644 index 000000000..51b6bab4a --- /dev/null +++ b/dom/media/webaudio/AudioBufferSourceNode.cpp @@ -0,0 +1,853 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "AudioBufferSourceNode.h" +#include "nsDebug.h" +#include "mozilla/dom/AudioBufferSourceNodeBinding.h" +#include "mozilla/dom/AudioParam.h" +#include "mozilla/FloatingPoint.h" +#include "nsContentUtils.h" +#include "nsMathUtils.h" +#include "AlignmentUtils.h" +#include "AudioNodeEngine.h" +#include "AudioNodeStream.h" +#include "AudioDestinationNode.h" +#include "AudioParamTimeline.h" +#include <limits> +#include <algorithm> + +namespace mozilla { +namespace dom { + +NS_IMPL_CYCLE_COLLECTION_INHERITED(AudioBufferSourceNode, AudioNode, mBuffer, mPlaybackRate, mDetune) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioBufferSourceNode) +NS_INTERFACE_MAP_END_INHERITING(AudioNode) + +NS_IMPL_ADDREF_INHERITED(AudioBufferSourceNode, AudioNode) +NS_IMPL_RELEASE_INHERITED(AudioBufferSourceNode, AudioNode) + +/** + * Media-thread playback engine for AudioBufferSourceNode. + * Nothing is played until a non-null buffer has been set (via + * AudioNodeStream::SetBuffer) and a non-zero mBufferEnd has been set (via + * AudioNodeStream::SetInt32Parameter). + */ +class AudioBufferSourceNodeEngine final : public AudioNodeEngine +{ +public: + AudioBufferSourceNodeEngine(AudioNode* aNode, + AudioDestinationNode* aDestination) : + AudioNodeEngine(aNode), + mStart(0.0), mBeginProcessing(0), + mStop(STREAM_TIME_MAX), + mResampler(nullptr), mRemainingResamplerTail(0), + mBufferEnd(0), + mLoopStart(0), mLoopEnd(0), + mBufferPosition(0), mBufferSampleRate(0), + // mResamplerOutRate is initialized in UpdateResampler(). + mChannels(0), + mDopplerShift(1.0f), + mDestination(aDestination->Stream()), + mPlaybackRateTimeline(1.0f), + mDetuneTimeline(0.0f), + mLoop(false) + {} + + ~AudioBufferSourceNodeEngine() + { + if (mResampler) { + speex_resampler_destroy(mResampler); + } + } + + void SetSourceStream(AudioNodeStream* aSource) + { + mSource = aSource; + } + + void RecvTimelineEvent(uint32_t aIndex, + dom::AudioTimelineEvent& aEvent) override + { + MOZ_ASSERT(mDestination); + WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent, + mDestination); + + switch (aIndex) { + case AudioBufferSourceNode::PLAYBACKRATE: + mPlaybackRateTimeline.InsertEvent<int64_t>(aEvent); + break; + case AudioBufferSourceNode::DETUNE: + mDetuneTimeline.InsertEvent<int64_t>(aEvent); + break; + default: + NS_ERROR("Bad AudioBufferSourceNodeEngine TimelineParameter"); + } + } + void SetStreamTimeParameter(uint32_t aIndex, StreamTime aParam) override + { + switch (aIndex) { + case AudioBufferSourceNode::STOP: mStop = aParam; break; + default: + NS_ERROR("Bad AudioBufferSourceNodeEngine StreamTimeParameter"); + } + } + void SetDoubleParameter(uint32_t aIndex, double aParam) override + { + switch (aIndex) { + case AudioBufferSourceNode::START: + MOZ_ASSERT(!mStart, "Another START?"); + mStart = aParam * mDestination->SampleRate(); + // Round to nearest + mBeginProcessing = mStart + 0.5; + break; + case AudioBufferSourceNode::DOPPLERSHIFT: + mDopplerShift = (aParam <= 0 || mozilla::IsNaN(aParam)) ? 1.0 : aParam; + break; + default: + NS_ERROR("Bad AudioBufferSourceNodeEngine double parameter."); + }; + } + void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override + { + switch (aIndex) { + case AudioBufferSourceNode::SAMPLE_RATE: + MOZ_ASSERT(aParam > 0); + mBufferSampleRate = aParam; + mSource->SetActive(); + break; + case AudioBufferSourceNode::BUFFERSTART: + MOZ_ASSERT(aParam >= 0); + if (mBufferPosition == 0) { + mBufferPosition = aParam; + } + break; + case AudioBufferSourceNode::BUFFEREND: + MOZ_ASSERT(aParam >= 0); + mBufferEnd = aParam; + break; + case AudioBufferSourceNode::LOOP: mLoop = !!aParam; break; + case AudioBufferSourceNode::LOOPSTART: + MOZ_ASSERT(aParam >= 0); + mLoopStart = aParam; + break; + case AudioBufferSourceNode::LOOPEND: + MOZ_ASSERT(aParam >= 0); + mLoopEnd = aParam; + break; + default: + NS_ERROR("Bad AudioBufferSourceNodeEngine Int32Parameter"); + } + } + void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer) override + { + mBuffer = aBuffer; + } + + bool BegunResampling() + { + return mBeginProcessing == -STREAM_TIME_MAX; + } + + void UpdateResampler(int32_t aOutRate, uint32_t aChannels) + { + if (mResampler && + (aChannels != mChannels || + // If the resampler has begun, then it will have moved + // mBufferPosition to after the samples it has read, but it hasn't + // output its buffered samples. Keep using the resampler, even if + // the rates now match, so that this latent segment is output. + (aOutRate == mBufferSampleRate && !BegunResampling()))) { + speex_resampler_destroy(mResampler); + mResampler = nullptr; + mRemainingResamplerTail = 0; + mBeginProcessing = mStart + 0.5; + } + + if (aChannels == 0 || + (aOutRate == mBufferSampleRate && !mResampler)) { + mResamplerOutRate = aOutRate; + return; + } + + if (!mResampler) { + mChannels = aChannels; + mResampler = speex_resampler_init(mChannels, mBufferSampleRate, aOutRate, + SPEEX_RESAMPLER_QUALITY_MIN, + nullptr); + } else { + if (mResamplerOutRate == aOutRate) { + return; + } + if (speex_resampler_set_rate(mResampler, mBufferSampleRate, aOutRate) != RESAMPLER_ERR_SUCCESS) { + NS_ASSERTION(false, "speex_resampler_set_rate failed"); + return; + } + } + + mResamplerOutRate = aOutRate; + + if (!BegunResampling()) { + // Low pass filter effects from the resampler mean that samples before + // the start time are influenced by resampling the buffer. The input + // latency indicates half the filter width. + int64_t inputLatency = speex_resampler_get_input_latency(mResampler); + uint32_t ratioNum, ratioDen; + speex_resampler_get_ratio(mResampler, &ratioNum, &ratioDen); + // The output subsample resolution supported in aligning the resampler + // is ratioNum. First round the start time to the nearest subsample. + int64_t subsample = mStart * ratioNum + 0.5; + // Now include the leading effects of the filter, and round *up* to the + // next whole tick, because there is no effect on samples outside the + // filter width. + mBeginProcessing = + (subsample - inputLatency * ratioDen + ratioNum - 1) / ratioNum; + } + } + + // Borrow a full buffer of size WEBAUDIO_BLOCK_SIZE from the source buffer + // at offset aSourceOffset. This avoids copying memory. + void BorrowFromInputBuffer(AudioBlock* aOutput, + uint32_t aChannels) + { + aOutput->SetBuffer(mBuffer); + aOutput->mChannelData.SetLength(aChannels); + for (uint32_t i = 0; i < aChannels; ++i) { + aOutput->mChannelData[i] = mBuffer->GetData(i) + mBufferPosition; + } + aOutput->mVolume = 1.0f; + aOutput->mBufferFormat = AUDIO_FORMAT_FLOAT32; + } + + // Copy aNumberOfFrames frames from the source buffer at offset aSourceOffset + // and put it at offset aBufferOffset in the destination buffer. + void CopyFromInputBuffer(AudioBlock* aOutput, + uint32_t aChannels, + uintptr_t aOffsetWithinBlock, + uint32_t aNumberOfFrames) { + for (uint32_t i = 0; i < aChannels; ++i) { + float* baseChannelData = aOutput->ChannelFloatsForWrite(i); + memcpy(baseChannelData + aOffsetWithinBlock, + mBuffer->GetData(i) + mBufferPosition, + aNumberOfFrames * sizeof(float)); + } + } + + // Resamples input data to an output buffer, according to |mBufferSampleRate| and + // the playbackRate/detune. + // The number of frames consumed/produced depends on the amount of space + // remaining in both the input and output buffer, and the playback rate (that + // is, the ratio between the output samplerate and the input samplerate). + void CopyFromInputBufferWithResampling(AudioBlock* aOutput, + uint32_t aChannels, + uint32_t* aOffsetWithinBlock, + uint32_t aAvailableInOutput, + StreamTime* aCurrentPosition, + uint32_t aBufferMax) + { + if (*aOffsetWithinBlock == 0) { + aOutput->AllocateChannels(aChannels); + } + SpeexResamplerState* resampler = mResampler; + MOZ_ASSERT(aChannels > 0); + + if (mBufferPosition < aBufferMax) { + uint32_t availableInInputBuffer = aBufferMax - mBufferPosition; + uint32_t ratioNum, ratioDen; + speex_resampler_get_ratio(resampler, &ratioNum, &ratioDen); + // Limit the number of input samples copied and possibly + // format-converted for resampling by estimating how many will be used. + // This may be a little small if still filling the resampler with + // initial data, but we'll get called again and it will work out. + uint32_t inputLimit = aAvailableInOutput * ratioNum / ratioDen + 10; + if (!BegunResampling()) { + // First time the resampler is used. + uint32_t inputLatency = speex_resampler_get_input_latency(resampler); + inputLimit += inputLatency; + // If starting after mStart, then play from the beginning of the + // buffer, but correct for input latency. If starting before mStart, + // then align the resampler so that the time corresponding to the + // first input sample is mStart. + int64_t skipFracNum = static_cast<int64_t>(inputLatency) * ratioDen; + double leadTicks = mStart - *aCurrentPosition; + if (leadTicks > 0.0) { + // Round to nearest output subsample supported by the resampler at + // these rates. + int64_t leadSubsamples = leadTicks * ratioNum + 0.5; + MOZ_ASSERT(leadSubsamples <= skipFracNum, + "mBeginProcessing is wrong?"); + skipFracNum -= leadSubsamples; + } + speex_resampler_set_skip_frac_num(resampler, + std::min<int64_t>(skipFracNum, UINT32_MAX)); + + mBeginProcessing = -STREAM_TIME_MAX; + } + inputLimit = std::min(inputLimit, availableInInputBuffer); + + for (uint32_t i = 0; true; ) { + uint32_t inSamples = inputLimit; + const float* inputData = mBuffer->GetData(i) + mBufferPosition; + + uint32_t outSamples = aAvailableInOutput; + float* outputData = + aOutput->ChannelFloatsForWrite(i) + *aOffsetWithinBlock; + + WebAudioUtils::SpeexResamplerProcess(resampler, i, + inputData, &inSamples, + outputData, &outSamples); + if (++i == aChannels) { + mBufferPosition += inSamples; + MOZ_ASSERT(mBufferPosition <= mBufferEnd || mLoop); + *aOffsetWithinBlock += outSamples; + *aCurrentPosition += outSamples; + if (inSamples == availableInInputBuffer && !mLoop) { + // We'll feed in enough zeros to empty out the resampler's memory. + // This handles the output latency as well as capturing the low + // pass effects of the resample filter. + mRemainingResamplerTail = + 2 * speex_resampler_get_input_latency(resampler) - 1; + } + return; + } + } + } else { + for (uint32_t i = 0; true; ) { + uint32_t inSamples = mRemainingResamplerTail; + uint32_t outSamples = aAvailableInOutput; + float* outputData = + aOutput->ChannelFloatsForWrite(i) + *aOffsetWithinBlock; + + // AudioDataValue* for aIn selects the function that does not try to + // copy and format-convert input data. + WebAudioUtils::SpeexResamplerProcess(resampler, i, + static_cast<AudioDataValue*>(nullptr), &inSamples, + outputData, &outSamples); + if (++i == aChannels) { + MOZ_ASSERT(inSamples <= mRemainingResamplerTail); + mRemainingResamplerTail -= inSamples; + *aOffsetWithinBlock += outSamples; + *aCurrentPosition += outSamples; + break; + } + } + } + } + + /** + * Fill aOutput with as many zero frames as we can, and advance + * aOffsetWithinBlock and aCurrentPosition based on how many frames we write. + * This will never advance aOffsetWithinBlock past WEBAUDIO_BLOCK_SIZE or + * aCurrentPosition past aMaxPos. This function knows when it needs to + * allocate the output buffer, and also optimizes the case where it can avoid + * memory allocations. + */ + void FillWithZeroes(AudioBlock* aOutput, + uint32_t aChannels, + uint32_t* aOffsetWithinBlock, + StreamTime* aCurrentPosition, + StreamTime aMaxPos) + { + MOZ_ASSERT(*aCurrentPosition < aMaxPos); + uint32_t numFrames = + std::min<StreamTime>(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock, + aMaxPos - *aCurrentPosition); + if (numFrames == WEBAUDIO_BLOCK_SIZE || !aChannels) { + aOutput->SetNull(numFrames); + } else { + if (*aOffsetWithinBlock == 0) { + aOutput->AllocateChannels(aChannels); + } + WriteZeroesToAudioBlock(aOutput, *aOffsetWithinBlock, numFrames); + } + *aOffsetWithinBlock += numFrames; + *aCurrentPosition += numFrames; + } + + /** + * Copy as many frames as possible from the source buffer to aOutput, and + * advance aOffsetWithinBlock and aCurrentPosition based on how many frames + * we write. This will never advance aOffsetWithinBlock past + * WEBAUDIO_BLOCK_SIZE, or aCurrentPosition past mStop. It takes data from + * the buffer at aBufferOffset, and never takes more data than aBufferMax. + * This function knows when it needs to allocate the output buffer, and also + * optimizes the case where it can avoid memory allocations. + */ + void CopyFromBuffer(AudioBlock* aOutput, + uint32_t aChannels, + uint32_t* aOffsetWithinBlock, + StreamTime* aCurrentPosition, + uint32_t aBufferMax) + { + MOZ_ASSERT(*aCurrentPosition < mStop); + uint32_t availableInOutput = + std::min<StreamTime>(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock, + mStop - *aCurrentPosition); + if (mResampler) { + CopyFromInputBufferWithResampling(aOutput, aChannels, + aOffsetWithinBlock, availableInOutput, + aCurrentPosition, aBufferMax); + return; + } + + if (aChannels == 0) { + aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); + // There is no attempt here to limit advance so that mBufferPosition is + // limited to aBufferMax. The only observable affect of skipping the + // check would be in the precise timing of the ended event if the loop + // attribute is reset after playback has looped. + *aOffsetWithinBlock += availableInOutput; + *aCurrentPosition += availableInOutput; + // Rounding at the start and end of the period means that fractional + // increments essentially accumulate if outRate remains constant. If + // outRate is varying, then accumulation happens on average but not + // precisely. + TrackTicks start = *aCurrentPosition * + mBufferSampleRate / mResamplerOutRate; + TrackTicks end = (*aCurrentPosition + availableInOutput) * + mBufferSampleRate / mResamplerOutRate; + mBufferPosition += end - start; + return; + } + + uint32_t numFrames = std::min(aBufferMax - mBufferPosition, + availableInOutput); + + bool inputBufferAligned = true; + for (uint32_t i = 0; i < aChannels; ++i) { + if (!IS_ALIGNED16(mBuffer->GetData(i) + mBufferPosition)) { + inputBufferAligned = false; + } + } + + if (numFrames == WEBAUDIO_BLOCK_SIZE && inputBufferAligned) { + MOZ_ASSERT(mBufferPosition < aBufferMax); + BorrowFromInputBuffer(aOutput, aChannels); + } else { + if (*aOffsetWithinBlock == 0) { + aOutput->AllocateChannels(aChannels); + } + MOZ_ASSERT(mBufferPosition < aBufferMax); + CopyFromInputBuffer(aOutput, aChannels, *aOffsetWithinBlock, numFrames); + } + *aOffsetWithinBlock += numFrames; + *aCurrentPosition += numFrames; + mBufferPosition += numFrames; + } + + int32_t ComputeFinalOutSampleRate(float aPlaybackRate, float aDetune) + { + float computedPlaybackRate = aPlaybackRate * pow(2, aDetune / 1200.f); + // Make sure the playback rate and the doppler shift are something + // our resampler can work with. + int32_t rate = WebAudioUtils:: + TruncateFloatToInt<int32_t>(mSource->SampleRate() / + (computedPlaybackRate * mDopplerShift)); + return rate ? rate : mBufferSampleRate; + } + + void UpdateSampleRateIfNeeded(uint32_t aChannels, StreamTime aStreamPosition) + { + float playbackRate; + float detune; + + if (mPlaybackRateTimeline.HasSimpleValue()) { + playbackRate = mPlaybackRateTimeline.GetValue(); + } else { + playbackRate = mPlaybackRateTimeline.GetValueAtTime(aStreamPosition); + } + if (mDetuneTimeline.HasSimpleValue()) { + detune = mDetuneTimeline.GetValue(); + } else { + detune = mDetuneTimeline.GetValueAtTime(aStreamPosition); + } + if (playbackRate <= 0 || mozilla::IsNaN(playbackRate)) { + playbackRate = 1.0f; + } + + detune = std::min(std::max(-1200.f, detune), 1200.f); + + int32_t outRate = ComputeFinalOutSampleRate(playbackRate, detune); + UpdateResampler(outRate, aChannels); + } + + void ProcessBlock(AudioNodeStream* aStream, + GraphTime aFrom, + const AudioBlock& aInput, + AudioBlock* aOutput, + bool* aFinished) override + { + if (mBufferSampleRate == 0) { + // start() has not yet been called or no buffer has yet been set + aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); + return; + } + + StreamTime streamPosition = mDestination->GraphTimeToStreamTime(aFrom); + uint32_t channels = mBuffer ? mBuffer->GetChannels() : 0; + + UpdateSampleRateIfNeeded(channels, streamPosition); + + uint32_t written = 0; + while (written < WEBAUDIO_BLOCK_SIZE) { + if (mStop != STREAM_TIME_MAX && + streamPosition >= mStop) { + FillWithZeroes(aOutput, channels, &written, &streamPosition, STREAM_TIME_MAX); + continue; + } + if (streamPosition < mBeginProcessing) { + FillWithZeroes(aOutput, channels, &written, &streamPosition, + mBeginProcessing); + continue; + } + if (mLoop) { + // mLoopEnd can become less than mBufferPosition when a LOOPEND engine + // parameter is received after "loopend" is changed on the node or a + // new buffer with lower samplerate is set. + if (mBufferPosition >= mLoopEnd) { + mBufferPosition = mLoopStart; + } + CopyFromBuffer(aOutput, channels, &written, &streamPosition, mLoopEnd); + } else { + if (mBufferPosition < mBufferEnd || mRemainingResamplerTail) { + CopyFromBuffer(aOutput, channels, &written, &streamPosition, mBufferEnd); + } else { + FillWithZeroes(aOutput, channels, &written, &streamPosition, STREAM_TIME_MAX); + } + } + } + + // We've finished if we've gone past mStop, or if we're past mDuration when + // looping is disabled. + if (streamPosition >= mStop || + (!mLoop && mBufferPosition >= mBufferEnd && !mRemainingResamplerTail)) { + *aFinished = true; + } + } + + bool IsActive() const override + { + // Whether buffer has been set and start() has been called. + return mBufferSampleRate != 0; + } + + size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override + { + // Not owned: + // - mBuffer - shared w/ AudioNode + // - mPlaybackRateTimeline - shared w/ AudioNode + // - mDetuneTimeline - shared w/ AudioNode + + size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf); + + // NB: We need to modify speex if we want the full memory picture, internal + // fields that need measuring noted below. + // - mResampler->mem + // - mResampler->sinc_table + // - mResampler->last_sample + // - mResampler->magic_samples + // - mResampler->samp_frac_num + amount += aMallocSizeOf(mResampler); + + return amount; + } + + size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override + { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); + } + + double mStart; // including the fractional position between ticks + // Low pass filter effects from the resampler mean that samples before the + // start time are influenced by resampling the buffer. mBeginProcessing + // includes the extent of this filter. The special value of -STREAM_TIME_MAX + // indicates that the resampler has begun processing. + StreamTime mBeginProcessing; + StreamTime mStop; + RefPtr<ThreadSharedFloatArrayBufferList> mBuffer; + SpeexResamplerState* mResampler; + // mRemainingResamplerTail, like mBufferPosition, and + // mBufferEnd, is measured in input buffer samples. + uint32_t mRemainingResamplerTail; + uint32_t mBufferEnd; + uint32_t mLoopStart; + uint32_t mLoopEnd; + uint32_t mBufferPosition; + int32_t mBufferSampleRate; + int32_t mResamplerOutRate; + uint32_t mChannels; + float mDopplerShift; + AudioNodeStream* mDestination; + AudioNodeStream* mSource; + AudioParamTimeline mPlaybackRateTimeline; + AudioParamTimeline mDetuneTimeline; + bool mLoop; +}; + +AudioBufferSourceNode::AudioBufferSourceNode(AudioContext* aContext) + : AudioNode(aContext, + 2, + ChannelCountMode::Max, + ChannelInterpretation::Speakers) + , mLoopStart(0.0) + , mLoopEnd(0.0) + // mOffset and mDuration are initialized in Start(). + , mPlaybackRate(new AudioParam(this, PLAYBACKRATE, 1.0f, "playbackRate")) + , mDetune(new AudioParam(this, DETUNE, 0.0f, "detune")) + , mLoop(false) + , mStartCalled(false) +{ + AudioBufferSourceNodeEngine* engine = new AudioBufferSourceNodeEngine(this, aContext->Destination()); + mStream = AudioNodeStream::Create(aContext, engine, + AudioNodeStream::NEED_MAIN_THREAD_FINISHED, + aContext->Graph()); + engine->SetSourceStream(mStream); + mStream->AddMainThreadListener(this); +} + +AudioBufferSourceNode::~AudioBufferSourceNode() +{ +} + +void +AudioBufferSourceNode::DestroyMediaStream() +{ + bool hadStream = mStream; + if (hadStream) { + mStream->RemoveMainThreadListener(this); + } + AudioNode::DestroyMediaStream(); + if (hadStream && Context()) { + Context()->UnregisterAudioBufferSourceNode(this); + } +} + +size_t +AudioBufferSourceNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const +{ + size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf); + + /* mBuffer can be shared and is accounted for separately. */ + + amount += mPlaybackRate->SizeOfIncludingThis(aMallocSizeOf); + amount += mDetune->SizeOfIncludingThis(aMallocSizeOf); + return amount; +} + +size_t +AudioBufferSourceNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const +{ + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); +} + +JSObject* +AudioBufferSourceNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) +{ + return AudioBufferSourceNodeBinding::Wrap(aCx, this, aGivenProto); +} + +void +AudioBufferSourceNode::Start(double aWhen, double aOffset, + const Optional<double>& aDuration, ErrorResult& aRv) +{ + if (!WebAudioUtils::IsTimeValid(aWhen) || + (aDuration.WasPassed() && !WebAudioUtils::IsTimeValid(aDuration.Value()))) { + aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR); + return; + } + + if (mStartCalled) { + aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); + return; + } + mStartCalled = true; + + AudioNodeStream* ns = mStream; + if (!ns) { + // Nothing to play, or we're already dead for some reason + return; + } + + // Remember our arguments so that we can use them when we get a new buffer. + mOffset = aOffset; + mDuration = aDuration.WasPassed() ? aDuration.Value() + : std::numeric_limits<double>::min(); + + WEB_AUDIO_API_LOG("%f: %s %u Start(%f, %g, %g)", Context()->CurrentTime(), + NodeType(), Id(), aWhen, aOffset, mDuration); + + // We can't send these parameters without a buffer because we don't know the + // buffer's sample rate or length. + if (mBuffer) { + SendOffsetAndDurationParametersToStream(ns); + } + + // Don't set parameter unnecessarily + if (aWhen > 0.0) { + ns->SetDoubleParameter(START, aWhen); + } +} + +void +AudioBufferSourceNode::SendBufferParameterToStream(JSContext* aCx) +{ + AudioNodeStream* ns = mStream; + if (!ns) { + return; + } + + if (mBuffer) { + RefPtr<ThreadSharedFloatArrayBufferList> data = + mBuffer->GetThreadSharedChannelsForRate(aCx); + ns->SetBuffer(data.forget()); + + if (mStartCalled) { + SendOffsetAndDurationParametersToStream(ns); + } + } else { + ns->SetInt32Parameter(BUFFEREND, 0); + ns->SetBuffer(nullptr); + + MarkInactive(); + } +} + +void +AudioBufferSourceNode::SendOffsetAndDurationParametersToStream(AudioNodeStream* aStream) +{ + NS_ASSERTION(mBuffer && mStartCalled, + "Only call this when we have a buffer and start() has been called"); + + float rate = mBuffer->SampleRate(); + aStream->SetInt32Parameter(SAMPLE_RATE, rate); + + int32_t bufferEnd = mBuffer->Length(); + int32_t offsetSamples = std::max(0, NS_lround(mOffset * rate)); + + // Don't set parameter unnecessarily + if (offsetSamples > 0) { + aStream->SetInt32Parameter(BUFFERSTART, offsetSamples); + } + + if (mDuration != std::numeric_limits<double>::min()) { + MOZ_ASSERT(mDuration >= 0.0); // provided by Start() + MOZ_ASSERT(rate >= 0.0f); // provided by AudioBuffer::Create() + static_assert(std::numeric_limits<double>::digits >= + std::numeric_limits<decltype(bufferEnd)>::digits, + "bufferEnd should be represented exactly by double"); + // + 0.5 rounds mDuration to nearest sample when assigned to bufferEnd. + bufferEnd = std::min<double>(bufferEnd, + offsetSamples + mDuration * rate + 0.5); + } + aStream->SetInt32Parameter(BUFFEREND, bufferEnd); + + MarkActive(); +} + +void +AudioBufferSourceNode::Stop(double aWhen, ErrorResult& aRv) +{ + if (!WebAudioUtils::IsTimeValid(aWhen)) { + aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR); + return; + } + + if (!mStartCalled) { + aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); + return; + } + + WEB_AUDIO_API_LOG("%f: %s %u Stop(%f)", Context()->CurrentTime(), + NodeType(), Id(), aWhen); + + AudioNodeStream* ns = mStream; + if (!ns || !Context()) { + // We've already stopped and had our stream shut down + return; + } + + ns->SetStreamTimeParameter(STOP, Context(), std::max(0.0, aWhen)); +} + +void +AudioBufferSourceNode::NotifyMainThreadStreamFinished() +{ + MOZ_ASSERT(mStream->IsFinished()); + + class EndedEventDispatcher final : public Runnable + { + public: + explicit EndedEventDispatcher(AudioBufferSourceNode* aNode) + : mNode(aNode) {} + NS_IMETHOD Run() override + { + // If it's not safe to run scripts right now, schedule this to run later + if (!nsContentUtils::IsSafeToRunScript()) { + nsContentUtils::AddScriptRunner(this); + return NS_OK; + } + + mNode->DispatchTrustedEvent(NS_LITERAL_STRING("ended")); + // Release stream resources. + mNode->DestroyMediaStream(); + return NS_OK; + } + private: + RefPtr<AudioBufferSourceNode> mNode; + }; + + NS_DispatchToMainThread(new EndedEventDispatcher(this)); + + // Drop the playing reference + // Warning: The below line might delete this. + MarkInactive(); +} + +void +AudioBufferSourceNode::SendDopplerShiftToStream(double aDopplerShift) +{ + MOZ_ASSERT(mStream, "Should have disconnected panner if no stream"); + SendDoubleParameterToStream(DOPPLERSHIFT, aDopplerShift); +} + +void +AudioBufferSourceNode::SendLoopParametersToStream() +{ + if (!mStream) { + return; + } + // Don't compute and set the loop parameters unnecessarily + if (mLoop && mBuffer) { + float rate = mBuffer->SampleRate(); + double length = (double(mBuffer->Length()) / mBuffer->SampleRate()); + double actualLoopStart, actualLoopEnd; + if (mLoopStart >= 0.0 && mLoopEnd > 0.0 && + mLoopStart < mLoopEnd) { + MOZ_ASSERT(mLoopStart != 0.0 || mLoopEnd != 0.0); + actualLoopStart = (mLoopStart > length) ? 0.0 : mLoopStart; + actualLoopEnd = std::min(mLoopEnd, length); + } else { + actualLoopStart = 0.0; + actualLoopEnd = length; + } + int32_t loopStartTicks = NS_lround(actualLoopStart * rate); + int32_t loopEndTicks = NS_lround(actualLoopEnd * rate); + if (loopStartTicks < loopEndTicks) { + SendInt32ParameterToStream(LOOPSTART, loopStartTicks); + SendInt32ParameterToStream(LOOPEND, loopEndTicks); + SendInt32ParameterToStream(LOOP, 1); + } else { + // Be explicit about looping not happening if the offsets make + // looping impossible. + SendInt32ParameterToStream(LOOP, 0); + } + } else { + SendInt32ParameterToStream(LOOP, 0); + } +} + +} // namespace dom +} // namespace mozilla |