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Diffstat (limited to 'dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html')
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diff --git a/dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html b/dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html new file mode 100644 index 000000000..6e1560d01 --- /dev/null +++ b/dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html @@ -0,0 +1,53 @@ +<!DOCTYPE html> +<html><head> +<meta http-equiv="content-type" content="text/html; charset=windows-1252"> + <title>MSE: |waiting| event when source data is missing</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="text/javascript" src="mediasource.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<pre id="test"><script class="testbody" type="text/javascript"> + +SimpleTest.waitForExplicitFinish(); + +runWithMSE(function(ms, el) { + el.controls = true; + once(ms, 'sourceopen').then(function() { + ok(true, "Receive a sourceopen event"); + el.addEventListener("ended", function () { + ok(false, "ended should never fire"); + SimpleTest.finish(); + }); + var videosb = ms.addSourceBuffer("video/mp4"); + fetchAndLoad(videosb, 'bipbop/bipbop_video', ['init'], '.mp4') + .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s')) + .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(6, 8), '.m4s')) + .then(function() { + is(el.buffered.length, 2, "discontinuous buffered range"); + ms.endOfStream(); + return Promise.all([once(el, "durationchange"), once(ms, "sourceended")]); + }).then(function() { + // HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM + // has notified it of available data. Make sure that we get 'playing' before + // we starting waiting for 'waiting'. + info("Invoking play()"); + el.play(); + return once(el, 'playing'); + }).then(function() { + ok(true, "Video playing. It should play for a bit, then fire 'waiting'"); + return once(el, 'waiting'); + }).then(function() { + // waiting is fired when we start to play the last frame. + // 0.033334 is the duration of the last frame, + 0.000001 of fuzz. + // the next video frame, currentTime can be up to 1 frame's worth earlier than end of video. + isfuzzy(el.currentTime, videosb.buffered.end(0), 0.033334, "waiting was fired on gap"); + SimpleTest.finish(); + }); + }); +}); + +</script> +</pre> +</body> +</html> |