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diff --git a/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html b/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html
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+++ b/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html
@@ -0,0 +1,51 @@
+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>MSE: append segments with delay</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="mediasource.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+
+SimpleTest.waitForExplicitFinish();
+SimpleTest.requestFlakyTimeout("untriaged");
+
+var updateCount = 0;
+
+runWithMSE(function (ms, v) {
+ ms.addEventListener("sourceopen", function () {
+ var sb = ms.addSourceBuffer("video/mp4");
+
+ fetchWithXHR("bipbop/bipbop2s.mp4", function (arrayBuffer) {
+ sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395));
+ sb.addEventListener("updateend", function () {
+ updateCount++;
+ if (updateCount == 1) {
+ window.setTimeout(function () {
+ sb.appendBuffer(new Uint8Array(arrayBuffer, 1395));
+ }, 1000);
+ }
+ else if (updateCount == 2) {
+ ms.endOfStream();
+ }
+ });
+ v.play();
+ });
+ });
+
+ v.addEventListener("ended", function () {
+ // The bipbop video doesn't start at 0. The old MSE code adjust the
+ // timestamps and ignore the audio track. The new one doesn't.
+ isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration");
+ isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end");
+ SimpleTest.finish();
+ });
+});
+
+</script>
+</pre>
+</body>
+</html>