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+/*
+* Copyright 2013, Mozilla Foundation and contributors
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef GMP_AUDIO_DECODE_h_
+#define GMP_AUDIO_DECODE_h_
+
+#include "gmp-errors.h"
+#include "gmp-audio-samples.h"
+#include "gmp-audio-codec.h"
+#include <stdint.h>
+
+// ALL METHODS MUST BE CALLED ON THE MAIN THREAD
+class GMPAudioDecoderCallback
+{
+public:
+ virtual ~GMPAudioDecoderCallback() {}
+
+ virtual void Decoded(GMPAudioSamples* aDecodedSamples) = 0;
+
+ virtual void InputDataExhausted() = 0;
+
+ virtual void DrainComplete() = 0;
+
+ virtual void ResetComplete() = 0;
+
+ // Called when the decoder encounters a catestrophic error and cannot
+ // continue. Gecko will not send any more input for decoding.
+ virtual void Error(GMPErr aError) = 0;
+};
+
+#define GMP_API_AUDIO_DECODER "decode-audio"
+
+// Audio decoding for a single stream. A GMP may be asked to create multiple
+// decoders concurrently.
+//
+// API name macro: GMP_API_AUDIO_DECODER
+// Host API: GMPAudioHost
+//
+// ALL METHODS MUST BE CALLED ON THE MAIN THREAD
+class GMPAudioDecoder
+{
+public:
+ virtual ~GMPAudioDecoder() {}
+
+ // aCallback: Subclass should retain reference to it until DecodingComplete
+ // is called. Do not attempt to delete it, host retains ownership.
+ // TODO: Pass AudioHost so decoder can create GMPAudioEncodedFrame objects?
+ virtual void InitDecode(const GMPAudioCodec& aCodecSettings,
+ GMPAudioDecoderCallback* aCallback) = 0;
+
+ // Decode encoded audio frames (as a part of an audio stream). The decoded
+ // frames must be returned to the user through the decode complete callback.
+ virtual void Decode(GMPAudioSamples* aEncodedSamples) = 0;
+
+ // Reset decoder state and prepare for a new call to Decode(...).
+ // Flushes the decoder pipeline.
+ // The decoder should enqueue a task to run ResetComplete() on the main
+ // thread once the reset has finished.
+ virtual void Reset() = 0;
+
+ // Output decoded frames for any data in the pipeline, regardless of ordering.
+ // All remaining decoded frames should be immediately returned via callback.
+ // The decoder should enqueue a task to run DrainComplete() on the main
+ // thread once the reset has finished.
+ virtual void Drain() = 0;
+
+ // May free decoder memory.
+ virtual void DecodingComplete() = 0;
+};
+
+#endif // GMP_VIDEO_DECODE_h_