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-rw-r--r--dom/gamepad/GamepadManager.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/dom/gamepad/GamepadManager.cpp b/dom/gamepad/GamepadManager.cpp
index dde71dd0a..e17829652 100644
--- a/dom/gamepad/GamepadManager.cpp
+++ b/dom/gamepad/GamepadManager.cpp
@@ -28,7 +28,6 @@
#include "nsIObserverService.h"
#include "nsIServiceManager.h"
#include "nsThreadUtils.h"
-#include "VRManagerChild.h"
#include "mozilla/Services.h"
#include "mozilla/Unused.h"
@@ -110,11 +109,6 @@ GamepadManager::StopMonitoring()
}
mChannelChildren.Clear();
mGamepads.Clear();
-
-#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
- mVRChannelChild = gfx::VRManagerChild::Get();
- mVRChannelChild->SendControllerListenerRemoved();
-#endif
}
void
@@ -211,11 +205,6 @@ uint32_t GamepadManager::GetGamepadIndexWithServiceType(uint32_t aIndex,
newIndex = aIndex;
break;
}
- case GamepadServiceType::VR:
- {
- newIndex = aIndex + VR_GAMEPAD_IDX_OFFSET;
- break;
- }
default:
MOZ_ASSERT(false);
break;
@@ -679,13 +668,6 @@ GamepadManager::ActorCreated(PBackgroundChild *aActor)
MOZ_ASSERT(initedChild == child);
child->SendGamepadListenerAdded();
mChannelChildren.AppendElement(child);
-
-#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
- // Construct VRManagerChannel and ask adding the connected
- // VR controllers to GamepadManager
- mVRChannelChild = gfx::VRManagerChild::Get();
- mVRChannelChild->SendControllerListenerAdded();
-#endif
}
//Override nsIIPCBackgroundChildCreateCallback