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-rw-r--r--dom/gamepad/GamepadButton.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadButton.h b/dom/gamepad/GamepadButton.h
new file mode 100644
index 000000000..2855959e5
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+++ b/dom/gamepad/GamepadButton.h
@@ -0,0 +1,69 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_gamepad_GamepadButton_h
+#define mozilla_dom_gamepad_GamepadButton_h
+
+#include <stdint.h>
+#include "nsCOMPtr.h"
+#include "nsWrapperCache.h"
+
+namespace mozilla {
+namespace dom {
+
+class GamepadButton : public nsISupports,
+ public nsWrapperCache
+{
+public:
+ explicit GamepadButton(nsISupports* aParent) : mParent(aParent),
+ mPressed(false),
+ mValue(0)
+ {
+ }
+
+ NS_DECL_CYCLE_COLLECTING_ISUPPORTS
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton)
+
+ nsISupports* GetParentObject() const
+ {
+ return mParent;
+ }
+
+ virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
+
+ void SetPressed(bool aPressed)
+ {
+ mPressed = aPressed;
+ }
+
+ void SetValue(double aValue)
+ {
+ mValue = aValue;
+ }
+
+ bool Pressed() const
+ {
+ return mPressed;
+ }
+
+ double Value() const
+ {
+ return mValue;
+ }
+
+private:
+ virtual ~GamepadButton() {}
+
+protected:
+ nsCOMPtr<nsISupports> mParent;
+ bool mPressed;
+ double mValue;
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif // mozilla_dom_gamepad_GamepadButton_h