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Diffstat (limited to 'dom/canvas/test/webgl-mochitest/test_noprog_draw.html')
-rw-r--r-- | dom/canvas/test/webgl-mochitest/test_noprog_draw.html | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-mochitest/test_noprog_draw.html b/dom/canvas/test/webgl-mochitest/test_noprog_draw.html new file mode 100644 index 000000000..55e755894 --- /dev/null +++ b/dom/canvas/test/webgl-mochitest/test_noprog_draw.html @@ -0,0 +1,80 @@ +<!DOCTYPE HTML> +<meta http-equiv="content-type" content="text/html; charset=utf-8" /> + +<title>WebGL test: Drawing with a null program</title> + +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +<script src="driver-info.js"></script> +<script src="webgl-util.js"></script> + + +<script id="vs" type="x-shader/x-vertex"> + +void main(void) { + gl_PointSize = 16.0; + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); +} + +</script> +<script id="fs" type="x-shader/x-fragment"> + +precision mediump float; + +void main(void) { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +</script> +<body> +<canvas id="c" width="64" height="64"></canvas> +<script> + +// Give ourselves a scope to return early from: +(function() { + var gl = WebGLUtil.getWebGL('c'); + if (!gl) { + todo(false, 'WebGL is unavailable.'); + return; + } + + function errorFunc(str) { + ok(false, 'Error: ' + str); + } + WebGLUtil.setErrorFunc(errorFunc); + WebGLUtil.setWarningFunc(errorFunc); + + gl.disable(gl.DEPTH_TEST); + + var prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs'); + if (!prog) { + ok(false, 'Program linking should succeed.'); + return; + } + + function checkGLError(func, info, refValue) { + if (!refValue) + refValue = 0; + + var error = gl.getError(); + func(error == refValue, + '[' + info + '] gl.getError should be 0x' + refValue.toString(16) + + ', was 0x' + error.toString(16) + '.'); + } + + // Start drawing + checkGLError(ok, 'after setup'); + + gl.useProgram(prog); + gl.drawArrays(gl.POINTS, 0, 1); + checkGLError(ok, 'after non-null-program DrawArrays'); + + gl.useProgram(null); + gl.drawArrays(gl.POINTS, 0, 1); + checkGLError(ok, 'after null-program DrawArrays', gl.INVALID_OPERATION); + + ok(true, 'Test complete.'); +})(); + +</script> + |