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+<!DOCTYPE HTML>
+<html>
+<head>
+<title>WebGL in OffscreenCanvas</title>
+<script src="/tests/SimpleTest/SimpleTest.js"></script>
+<link rel="stylesheet" href="/tests/SimpleTest/test.css">
+</head>
+<body>
+<!--
+ This test needs several workers run offscreen canvas simultaneously.
+ So we choose 8 workers, 4 of them run basic webgl drawing test and
+ others run size changing test.
+-->
+<script>
+
+SimpleTest.waitForExplicitFinish();
+
+function createCanvas() {
+ var htmlCanvas = document.createElement('canvas');
+ htmlCanvas.width = 64;
+ htmlCanvas.height = 64;
+ document.body.appendChild(htmlCanvas);
+ return htmlCanvas;
+}
+
+function runTest() {
+ var stillRunning = 0;
+
+ var startWorker = function(canvas, test) {
+ stillRunning++;
+ var worker = new Worker("offscreencanvas.js");
+
+ worker.onmessage = function(evt) {
+ var msg = evt.data || {};
+ if (msg.type == "test") {
+ ok(msg.result, msg.name);
+ }
+ if (msg.type == "finish") {
+ worker.terminate();
+ if (--stillRunning == 0)
+ SimpleTest.finish();
+ }
+ }
+
+ var offscreenCanvas = canvas.transferControlToOffscreen();
+ worker.postMessage({test: test, canvas: offscreenCanvas}, [offscreenCanvas]);
+ }
+
+ /* create 4 workers that do the regular drawing test and 4 workers
+ that do the size change test */
+ for (var i = 0; i < 4; i++) {
+ startWorker(createCanvas(), 'webgl');
+ }
+
+ for (var i = 0; i < 4; i++) {
+ startWorker(createCanvas(), 'webgl_changesize');
+ }
+}
+
+SpecialPowers.pushPrefEnv({'set': [
+ ['gfx.offscreencanvas.enabled', true],
+ ['webgl.force-enabled', true]
+]}, runTest);
+
+</script>
+</body>
+</html>