diff options
Diffstat (limited to 'dom/canvas/WebGLMemoryTracker.h')
-rw-r--r-- | dom/canvas/WebGLMemoryTracker.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/dom/canvas/WebGLMemoryTracker.h b/dom/canvas/WebGLMemoryTracker.h new file mode 100644 index 000000000..2f4b63e6e --- /dev/null +++ b/dom/canvas/WebGLMemoryTracker.h @@ -0,0 +1,80 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_MEMORY_TRACKER_H_ +#define WEBGL_MEMORY_TRACKER_H_ + +#include "mozilla/StaticPtr.h" +#include "nsIMemoryReporter.h" + +namespace mozilla { + +class WebGLContext; + +class WebGLMemoryTracker : public nsIMemoryReporter +{ + NS_DECL_THREADSAFE_ISUPPORTS + NS_DECL_NSIMEMORYREPORTER + + WebGLMemoryTracker(); + static StaticRefPtr<WebGLMemoryTracker> sUniqueInstance; + + // Here we store plain pointers, not RefPtrs: we don't want the + // WebGLMemoryTracker unique instance to keep alive all + // WebGLContexts ever created. + typedef nsTArray<const WebGLContext*> ContextsArrayType; + ContextsArrayType mContexts; + + void InitMemoryReporter(); + + static WebGLMemoryTracker* UniqueInstance(); + + static ContextsArrayType& Contexts() { return UniqueInstance()->mContexts; } + + friend class WebGLContext; + + public: + + static void AddWebGLContext(const WebGLContext* c) { + Contexts().AppendElement(c); + } + + static void RemoveWebGLContext(const WebGLContext* c) { + ContextsArrayType & contexts = Contexts(); + contexts.RemoveElement(c); + if (contexts.IsEmpty()) { + sUniqueInstance = nullptr; + } + } + + private: + virtual ~WebGLMemoryTracker(); + + static int64_t GetTextureMemoryUsed(); + + static int64_t GetTextureCount(); + + static int64_t GetBufferMemoryUsed(); + + static int64_t GetBufferCacheMemoryUsed(); + + static int64_t GetBufferCount(); + + static int64_t GetRenderbufferMemoryUsed(); + + static int64_t GetRenderbufferCount(); + + static int64_t GetShaderSize(); + + static int64_t GetShaderCount(); + + static int64_t GetContextCount() { + return Contexts().Length(); + } +}; + +} // namespace mozilla + +#endif // WEBGL_MEMORY_TRACKER_H_ |