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-rw-r--r--dom/canvas/WebGLExtensionDebugShaders.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/dom/canvas/WebGLExtensionDebugShaders.cpp b/dom/canvas/WebGLExtensionDebugShaders.cpp
new file mode 100644
index 000000000..75880465e
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+++ b/dom/canvas/WebGLExtensionDebugShaders.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLExtensions.h"
+
+#include "mozilla/dom/WebGLRenderingContextBinding.h"
+#include "WebGLContext.h"
+#include "WebGLShader.h"
+
+namespace mozilla {
+
+WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl)
+ : WebGLExtensionBase(webgl)
+{
+}
+
+WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders()
+{
+}
+
+// If no source has been defined, compileShader() has not been called, or the
+// translation has failed for shader, an empty string is returned; otherwise,
+// return the translated source.
+void
+WebGLExtensionDebugShaders::GetTranslatedShaderSource(const WebGLShader& shader,
+ nsAString& retval) const
+{
+ retval.SetIsVoid(true);
+
+ if (mIsLost) {
+ mContext->ErrorInvalidOperation("%s: Extension is lost.",
+ "getTranslatedShaderSource");
+ return;
+ }
+
+ if (mContext->IsContextLost())
+ return;
+
+ if (!mContext->ValidateObject("getShaderTranslatedSource: shader", shader))
+ return;
+
+ shader.GetShaderTranslatedSource(&retval);
+}
+
+IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders)
+
+} // namespace mozilla