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Diffstat (limited to 'dom/canvas/WebGLExtensionDebugShaders.cpp')
-rw-r--r-- | dom/canvas/WebGLExtensionDebugShaders.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/dom/canvas/WebGLExtensionDebugShaders.cpp b/dom/canvas/WebGLExtensionDebugShaders.cpp new file mode 100644 index 000000000..75880465e --- /dev/null +++ b/dom/canvas/WebGLExtensionDebugShaders.cpp @@ -0,0 +1,49 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLExtensions.h" + +#include "mozilla/dom/WebGLRenderingContextBinding.h" +#include "WebGLContext.h" +#include "WebGLShader.h" + +namespace mozilla { + +WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl) + : WebGLExtensionBase(webgl) +{ +} + +WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders() +{ +} + +// If no source has been defined, compileShader() has not been called, or the +// translation has failed for shader, an empty string is returned; otherwise, +// return the translated source. +void +WebGLExtensionDebugShaders::GetTranslatedShaderSource(const WebGLShader& shader, + nsAString& retval) const +{ + retval.SetIsVoid(true); + + if (mIsLost) { + mContext->ErrorInvalidOperation("%s: Extension is lost.", + "getTranslatedShaderSource"); + return; + } + + if (mContext->IsContextLost()) + return; + + if (!mContext->ValidateObject("getShaderTranslatedSource: shader", shader)) + return; + + shader.GetShaderTranslatedSource(&retval); +} + +IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders) + +} // namespace mozilla |