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Diffstat (limited to 'dom/canvas/WebGLContextUtils.h')
-rw-r--r-- | dom/canvas/WebGLContextUtils.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextUtils.h b/dom/canvas/WebGLContextUtils.h new file mode 100644 index 000000000..5401fc878 --- /dev/null +++ b/dom/canvas/WebGLContextUtils.h @@ -0,0 +1,99 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_CONTEXT_UTILS_H_ +#define WEBGL_CONTEXT_UTILS_H_ + +#include "WebGLContext.h" + +#include "mozilla/Assertions.h" +#include "mozilla/dom/BindingUtils.h" + +#include "WebGLStrongTypes.h" + +namespace mozilla { + +// For use with the different texture calls, i.e. +// TexImage2D, CopyTex[Sub]Image2D, ... +// that take a "target" parameter. This parameter is not always the same as +// the texture binding location, like GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP. +// For example, cube maps would pass GL_TEXTURE_CUBE_MAP_[POS|NEG]_[X|Y|Z] +// instead of just GL_TEXTURE_CUBE_MAP. +// +// This function converts the texture image target to the texture target a.k.a. +// binding location. The returned binding location can be used to check that +// the currently bound texture is appropriate for this texImageTarget. +// +// Returns GL_NONE if passed an invalid texture image target +TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget); + +// Helper function to create a JS::Value from a C string +JS::Value StringValue(JSContext* cx, const char* str, ErrorResult& rv); + +struct GLComponents +{ + unsigned char mComponents; + + enum Components { + Red = (1 << 0), + Green = (1 << 1), + Blue = (1 << 2), + Alpha = (1 << 3), + Stencil = (1 << 4), + Depth = (1 << 5), + }; + + GLComponents() + : mComponents(0) + {} + + explicit GLComponents(TexInternalFormat format); + + // Returns true iff other has all (or more) of + // the components present in this GLComponents + bool IsSubsetOf(const GLComponents& other) const; +}; + +template <typename WebGLObjectType> +JS::Value +WebGLContext::WebGLObjectAsJSValue(JSContext* cx, const WebGLObjectType* object, + ErrorResult& rv) const +{ + if (!object) + return JS::NullValue(); + + MOZ_ASSERT(this == object->mContext); + JS::Rooted<JS::Value> v(cx); + JS::Rooted<JSObject*> wrapper(cx, GetWrapper()); + JSAutoCompartment ac(cx, wrapper); + if (!dom::GetOrCreateDOMReflector(cx, const_cast<WebGLObjectType*>(object), &v)) { + rv.Throw(NS_ERROR_FAILURE); + return JS::NullValue(); + } + return v; +} + +template <typename WebGLObjectType> +JSObject* +WebGLContext::WebGLObjectAsJSObject(JSContext* cx, + const WebGLObjectType* object, + ErrorResult& rv) const +{ + JS::Value v = WebGLObjectAsJSValue(cx, object, rv); + if (v.isNull()) + return nullptr; + + return &v.toObject(); +} + +/** + * Return the displayable name for the texture function that is the + * source for validation. + */ +const char* InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims); + +} // namespace mozilla + +#endif // WEBGL_CONTEXT_UTILS_H_ |