diff options
Diffstat (limited to 'dom/canvas/WebGLContextFramebufferOperations.cpp')
-rw-r--r-- | dom/canvas/WebGLContextFramebufferOperations.cpp | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextFramebufferOperations.cpp b/dom/canvas/WebGLContextFramebufferOperations.cpp new file mode 100644 index 000000000..8b797d8a8 --- /dev/null +++ b/dom/canvas/WebGLContextFramebufferOperations.cpp @@ -0,0 +1,228 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContext.h" +#include "WebGLTexture.h" +#include "WebGLRenderbuffer.h" +#include "WebGLFramebuffer.h" +#include "GLContext.h" +#include "GLScreenBuffer.h" + +namespace mozilla { + +void +WebGLContext::Clear(GLbitfield mask) +{ + const char funcName[] = "clear"; + + if (IsContextLost()) + return; + + MakeContextCurrent(); + + uint32_t m = mask & (LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT); + if (mask != m) + return ErrorInvalidValue("%s: invalid mask bits", funcName); + + if (mask == 0) { + GenerateWarning("Calling gl.clear(0) has no effect."); + } else if (mRasterizerDiscardEnabled) { + GenerateWarning("Calling gl.clear() with RASTERIZER_DISCARD enabled has no effects."); + } + + if (mBoundDrawFramebuffer) { + if (!mBoundDrawFramebuffer->ValidateAndInitAttachments(funcName)) + return; + + if (mask & LOCAL_GL_COLOR_BUFFER_BIT) { + for (const auto& cur : mBoundDrawFramebuffer->ColorDrawBuffers()) { + if (!cur->IsDefined()) + continue; + + switch (cur->Format()->format->componentType) { + case webgl::ComponentType::Float: + case webgl::ComponentType::NormInt: + case webgl::ComponentType::NormUInt: + break; + + default: + ErrorInvalidOperation("%s: Color draw buffers must be floating-point" + " or fixed-point. (normalized (u)ints)", + funcName); + return; + } + } + } + } + + ScopedDrawCallWrapper wrapper(*this); + gl->fClear(mask); +} + +static GLfloat +GLClampFloat(GLfloat val) +{ + if (val < 0.0) + return 0.0; + + if (val > 1.0) + return 1.0; + + return val; +} + +void +WebGLContext::ClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) +{ + if (IsContextLost()) + return; + + MakeContextCurrent(); + + const bool supportsFloatColorBuffers = (IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_float) || + IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) || + IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float)); + if (!supportsFloatColorBuffers) { + r = GLClampFloat(r); + g = GLClampFloat(g); + b = GLClampFloat(b); + a = GLClampFloat(a); + } + + gl->fClearColor(r, g, b, a); + + mColorClearValue[0] = r; + mColorClearValue[1] = g; + mColorClearValue[2] = b; + mColorClearValue[3] = a; +} + +void +WebGLContext::ClearDepth(GLclampf v) +{ + if (IsContextLost()) + return; + + MakeContextCurrent(); + mDepthClearValue = GLClampFloat(v); + gl->fClearDepth(mDepthClearValue); +} + +void +WebGLContext::ClearStencil(GLint v) +{ + if (IsContextLost()) + return; + + MakeContextCurrent(); + mStencilClearValue = v; + gl->fClearStencil(v); +} + +void +WebGLContext::ColorMask(WebGLboolean r, WebGLboolean g, WebGLboolean b, WebGLboolean a) +{ + if (IsContextLost()) + return; + + MakeContextCurrent(); + mColorWriteMask[0] = r; + mColorWriteMask[1] = g; + mColorWriteMask[2] = b; + mColorWriteMask[3] = a; + gl->fColorMask(r, g, b, a); +} + +void +WebGLContext::DepthMask(WebGLboolean b) +{ + if (IsContextLost()) + return; + + MakeContextCurrent(); + mDepthWriteMask = b; + gl->fDepthMask(b); +} + +void +WebGLContext::DrawBuffers(const dom::Sequence<GLenum>& buffers) +{ + const char funcName[] = "drawBuffers"; + if (IsContextLost()) + return; + + if (mBoundDrawFramebuffer) { + mBoundDrawFramebuffer->DrawBuffers(funcName, buffers); + return; + } + + // GLES 3.0.4 p186: + // "If the GL is bound to the default framebuffer, then `n` must be 1 and the + // constant must be BACK or NONE. [...] If DrawBuffers is supplied with a + // constant other than BACK and NONE, or with a value of `n` other than 1, the + // error INVALID_OPERATION is generated." + if (buffers.Length() != 1) { + ErrorInvalidOperation("%s: For the default framebuffer, `buffers` must have a" + " length of 1.", + funcName); + return; + } + + switch (buffers[0]) { + case LOCAL_GL_NONE: + case LOCAL_GL_BACK: + break; + + default: + ErrorInvalidOperation("%s: For the default framebuffer, `buffers[0]` must be" + " BACK or NONE.", + funcName); + return; + } + + mDefaultFB_DrawBuffer0 = buffers[0]; + gl->Screen()->SetDrawBuffer(buffers[0]); +} + +void +WebGLContext::StencilMask(GLuint mask) +{ + if (IsContextLost()) + return; + + mStencilWriteMaskFront = mask; + mStencilWriteMaskBack = mask; + + MakeContextCurrent(); + gl->fStencilMask(mask); +} + +void +WebGLContext::StencilMaskSeparate(GLenum face, GLuint mask) +{ + if (IsContextLost()) + return; + + if (!ValidateFaceEnum(face, "stencilMaskSeparate: face")) + return; + + switch (face) { + case LOCAL_GL_FRONT_AND_BACK: + mStencilWriteMaskFront = mask; + mStencilWriteMaskBack = mask; + break; + case LOCAL_GL_FRONT: + mStencilWriteMaskFront = mask; + break; + case LOCAL_GL_BACK: + mStencilWriteMaskBack = mask; + break; + } + + MakeContextCurrent(); + gl->fStencilMaskSeparate(face, mask); +} + +} // namespace mozilla |