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-rw-r--r--dom/canvas/WebGLContext.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/dom/canvas/WebGLContext.cpp b/dom/canvas/WebGLContext.cpp
index 2a92084b4..32eed6354 100644
--- a/dom/canvas/WebGLContext.cpp
+++ b/dom/canvas/WebGLContext.cpp
@@ -9,7 +9,6 @@
#include "AccessCheck.h"
#include "gfxContext.h"
-#include "gfxCrashReporterUtils.h"
#include "gfxPattern.h"
#include "gfxPrefs.h"
#include "gfxUtils.h"
@@ -956,7 +955,6 @@ WebGLContext::SetDimensions(int32_t signedWidth, int32_t signedHeight)
// Alright, now let's start trying.
bool forceEnabled = gfxPrefs::WebGLForceEnabled();
- ScopedGfxFeatureReporter reporter("WebGL", forceEnabled);
MOZ_ASSERT(!gl);
std::vector<FailureReason> failReasons;
@@ -1087,8 +1085,6 @@ WebGLContext::SetDimensions(int32_t signedWidth, int32_t signedHeight)
//////
- reporter.SetSuccessful();
-
failureId = NS_LITERAL_CSTRING("SUCCESS");
return NS_OK;
}