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-rw-r--r--dom/canvas/WebGL2ContextState.cpp202
1 files changed, 202 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2ContextState.cpp b/dom/canvas/WebGL2ContextState.cpp
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+++ b/dom/canvas/WebGL2ContextState.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGL2Context.h"
+
+#include "GLContext.h"
+#include "WebGLBuffer.h"
+#include "WebGLContextUtils.h"
+#include "WebGLFramebuffer.h"
+#include "WebGLSampler.h"
+#include "WebGLTransformFeedback.h"
+#include "WebGLVertexArray.h"
+
+namespace mozilla {
+
+JS::Value
+WebGL2Context::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
+{
+ // The following cases are handled in WebGLContext::GetParameter():
+ // case LOCAL_GL_MAX_COLOR_ATTACHMENTS:
+ // case LOCAL_GL_MAX_DRAW_BUFFERS:
+ // case LOCAL_GL_DRAW_BUFFERi:
+
+ if (IsContextLost())
+ return JS::NullValue();
+
+ MakeContextCurrent();
+
+ switch (pname) {
+ /* GLboolean */
+ case LOCAL_GL_RASTERIZER_DISCARD:
+ case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case LOCAL_GL_SAMPLE_COVERAGE: {
+ realGLboolean b = 0;
+ gl->fGetBooleanv(pname, &b);
+ return JS::BooleanValue(bool(b));
+ }
+
+ case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE:
+ return JS::BooleanValue(mBoundTransformFeedback->mIsActive);
+ case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED:
+ return JS::BooleanValue(mBoundTransformFeedback->mIsPaused);
+
+ /* GLenum */
+ case LOCAL_GL_READ_BUFFER: {
+ if (!mBoundReadFramebuffer)
+ return JS::Int32Value(gl->Screen()->GetReadBufferMode());
+
+ if (!mBoundReadFramebuffer->ColorReadBuffer())
+ return JS::Int32Value(LOCAL_GL_NONE);
+
+ return JS::Int32Value(mBoundReadFramebuffer->ColorReadBuffer()->mAttachmentPoint);
+ }
+
+ case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
+ /* fall through */
+
+ /* GLint */
+ case LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS:
+ case LOCAL_GL_MAX_ELEMENTS_INDICES:
+ case LOCAL_GL_MAX_ELEMENTS_VERTICES:
+ case LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS:
+ case LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
+ case LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ case LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET:
+ case LOCAL_GL_MAX_SAMPLES:
+ case LOCAL_GL_MAX_TEXTURE_LOD_BIAS:
+ case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+ case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+ case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+ case LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS:
+ case LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS:
+ case LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS:
+ case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ case LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET:
+ case LOCAL_GL_PACK_ROW_LENGTH:
+ case LOCAL_GL_PACK_SKIP_PIXELS:
+ case LOCAL_GL_PACK_SKIP_ROWS:
+ case LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
+ case LOCAL_GL_UNPACK_ROW_LENGTH: {
+ GLint val;
+ gl->fGetIntegerv(pname, &val);
+ return JS::Int32Value(val);
+ }
+
+ case LOCAL_GL_UNPACK_SKIP_IMAGES:
+ return JS::Int32Value(mPixelStore_UnpackSkipImages);
+
+ case LOCAL_GL_UNPACK_SKIP_PIXELS:
+ return JS::Int32Value(mPixelStore_UnpackSkipPixels);
+
+ case LOCAL_GL_UNPACK_SKIP_ROWS:
+ return JS::Int32Value(mPixelStore_UnpackSkipRows);
+
+ case LOCAL_GL_MAX_3D_TEXTURE_SIZE:
+ return JS::Int32Value(mImplMax3DTextureSize);
+
+ case LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS:
+ return JS::Int32Value(mImplMaxArrayTextureLayers);
+
+ case LOCAL_GL_MAX_VARYING_COMPONENTS: {
+ // On OS X Core Profile this is buggy. The spec says that the
+ // value is 4 * GL_MAX_VARYING_VECTORS
+ GLint val;
+ gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &val);
+ return JS::Int32Value(4*val);
+ }
+
+ /* GLint64 */
+ case LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL:
+ return JS::NumberValue(kMaxClientWaitSyncTimeoutNS);
+
+ case LOCAL_GL_MAX_ELEMENT_INDEX:
+ // GL_MAX_ELEMENT_INDEX becomes available in GL 4.3 or via ES3
+ // compatibility
+ if (!gl->IsSupported(gl::GLFeature::ES3_compatibility))
+ return JS::NumberValue(UINT32_MAX);
+
+ /*** fall through to fGetInteger64v ***/
+ MOZ_FALLTHROUGH;
+
+ case LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ case LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE: {
+ GLint64 val;
+ gl->fGetInteger64v(pname, &val);
+ return JS::DoubleValue(static_cast<double>(val));
+ }
+
+
+ /* GLuint64 */
+ case LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT: {
+ GLuint64 val;
+ gl->fGetInteger64v(pname, (GLint64*) &val);
+ return JS::DoubleValue(static_cast<double>(val));
+ }
+
+ case LOCAL_GL_COPY_READ_BUFFER_BINDING:
+ return WebGLObjectAsJSValue(cx, mBoundCopyReadBuffer.get(), rv);
+
+ case LOCAL_GL_COPY_WRITE_BUFFER_BINDING:
+ return WebGLObjectAsJSValue(cx, mBoundCopyWriteBuffer.get(), rv);
+
+ case LOCAL_GL_PIXEL_PACK_BUFFER_BINDING:
+ return WebGLObjectAsJSValue(cx, mBoundPixelPackBuffer.get(), rv);
+
+ case LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING:
+ return WebGLObjectAsJSValue(cx, mBoundPixelUnpackBuffer.get(), rv);
+
+ case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ {
+ const auto& tf = mBoundTransformFeedback;
+ return WebGLObjectAsJSValue(cx, tf->mGenericBufferBinding.get(), rv);
+ }
+
+ case LOCAL_GL_UNIFORM_BUFFER_BINDING:
+ return WebGLObjectAsJSValue(cx, mBoundUniformBuffer.get(), rv);
+
+ // DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING.
+ case LOCAL_GL_READ_FRAMEBUFFER_BINDING:
+ return WebGLObjectAsJSValue(cx, mBoundReadFramebuffer.get(), rv);
+
+ case LOCAL_GL_SAMPLER_BINDING:
+ return WebGLObjectAsJSValue(cx, mBoundSamplers[mActiveTexture].get(), rv);
+
+ case LOCAL_GL_TEXTURE_BINDING_2D_ARRAY:
+ return WebGLObjectAsJSValue(cx, mBound2DArrayTextures[mActiveTexture].get(), rv);
+
+ case LOCAL_GL_TEXTURE_BINDING_3D:
+ return WebGLObjectAsJSValue(cx, mBound3DTextures[mActiveTexture].get(), rv);
+
+ case LOCAL_GL_TRANSFORM_FEEDBACK_BINDING:
+ {
+ const WebGLTransformFeedback* tf = mBoundTransformFeedback;
+ if (tf == mDefaultTransformFeedback) {
+ tf = nullptr;
+ }
+ return WebGLObjectAsJSValue(cx, tf, rv);
+ }
+
+ case LOCAL_GL_VERTEX_ARRAY_BINDING: {
+ WebGLVertexArray* vao =
+ (mBoundVertexArray != mDefaultVertexArray) ? mBoundVertexArray.get() : nullptr;
+ return WebGLObjectAsJSValue(cx, vao, rv);
+ }
+
+ case LOCAL_GL_VERSION:
+ return StringValue(cx, "WebGL 2.0", rv);
+
+ case LOCAL_GL_SHADING_LANGUAGE_VERSION:
+ return StringValue(cx, "WebGL GLSL ES 3.00", rv);
+
+ default:
+ return WebGLContext::GetParameter(cx, pname, rv);
+ }
+}
+
+} // namespace mozilla