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-rw-r--r--dom/canvas/ImageBitmapColorUtils.cpp2080
1 files changed, 2080 insertions, 0 deletions
diff --git a/dom/canvas/ImageBitmapColorUtils.cpp b/dom/canvas/ImageBitmapColorUtils.cpp
new file mode 100644
index 000000000..2b65c1f10
--- /dev/null
+++ b/dom/canvas/ImageBitmapColorUtils.cpp
@@ -0,0 +1,2080 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ImageBitmapColorUtils.h"
+
+namespace mozilla {
+namespace dom {
+
+/*
+ * Utility function form libyuv source files.
+ */
+static __inline int32 clamp0(int32 v) {
+ return ((-(v) >> 31) & (v));
+}
+
+static __inline int32 clamp255(int32 v) {
+ return (((255 - (v)) >> 31) | (v)) & 255;
+}
+
+static __inline uint32 Clamp(int32 val) {
+ int v = clamp0(val);
+ return (uint32)(clamp255(v));
+}
+
+#define YG 74 /* (int8)(1.164 * 64 + 0.5) */
+
+#define UB 127 /* min(63,(int8)(2.018 * 64)) */
+#define UG -25 /* (int8)(-0.391 * 64 - 0.5) */
+#define UR 0
+
+#define VB 0
+#define VG -52 /* (int8)(-0.813 * 64 - 0.5) */
+#define VR 102 /* (int8)(1.596 * 64 + 0.5) */
+
+// Bias
+#define BB UB * 128 + VB * 128
+#define BG UG * 128 + VG * 128
+#define BR UR * 128 + VR * 128
+
+static __inline void
+YuvPixel(uint8 y, uint8 u, uint8 v, uint8* b, uint8* g, uint8* r)
+{
+ int32 y1 = ((int32)(y) - 16) * YG;
+ *b = Clamp((int32)((u * UB + v * VB) - (BB) + y1) >> 6);
+ *g = Clamp((int32)((u * UG + v * VG) - (BG) + y1) >> 6);
+ *r = Clamp((int32)((u * UR + v * VR) - (BR) + y1) >> 6);
+}
+
+static __inline int
+RGBToY(uint8 r, uint8 g, uint8 b)
+{
+ return (66 * r + 129 * g + 25 * b + 0x1080) >> 8;
+}
+
+static __inline int
+RGBToU(uint8 r, uint8 g, uint8 b)
+{
+ return (112 * b - 74 * g - 38 * r + 0x8080) >> 8;
+}
+
+static __inline int
+RGBToV(uint8 r, uint8 g, uint8 b)
+{
+ return (112 * r - 94 * g - 18 * b + 0x8080) >> 8;
+}
+
+/*
+ * Generic functions.
+ */
+template<int aSrcRIndex, int aSrcGIndex, int aSrcBIndex,
+ int aDstRIndex, int aDstGIndex, int aDstBIndex, int aDstAIndex>
+static int
+RGBFamilyToRGBAFamily(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ static_assert(aSrcRIndex == 0 || aSrcRIndex == 2, "Wrong SrcR index.");
+ static_assert(aSrcGIndex == 1, "Wrong SrcG index.");
+ static_assert(aSrcBIndex == 0 || aSrcBIndex == 2, "Wrong SrcB index.");
+ static_assert(aDstRIndex == 0 || aDstRIndex == 2, "Wrong DstR index.");
+ static_assert(aDstGIndex == 1, "Wrong DstG index.");
+ static_assert(aDstBIndex == 0 || aDstBIndex == 2, "Wrong DstB index.");
+ static_assert(aDstAIndex == 3, "Wrong DstA index.");
+
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ uint8_t r = *(srcBuffer + aSrcRIndex);
+ uint8_t g = *(srcBuffer + aSrcGIndex);
+ uint8_t b = *(srcBuffer + aSrcBIndex);
+ *(dstBuffer + aDstRIndex) = r;
+ *(dstBuffer + aDstGIndex) = g;
+ *(dstBuffer + aDstBIndex) = b;
+ *(dstBuffer + aDstAIndex) = 255;
+ srcBuffer += 3;
+ dstBuffer += 4;
+ }
+ }
+
+ return 0;
+}
+
+template<int aSrcRIndex, int aSrcGIndex, int aSrcBIndex,
+ int aDstRIndex, int aDstGIndex, int aDstBIndex>
+static int
+RGBAFamilyToRGBFamily(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ static_assert(aSrcRIndex == 0 || aSrcRIndex == 2, "Wrong SrcR index.");
+ static_assert(aSrcGIndex == 1, "Wrong SrcG index.");
+ static_assert(aSrcBIndex == 0 || aSrcBIndex == 2, "Wrong SrcB index.");
+ static_assert(aDstRIndex == 0 || aDstRIndex == 2, "Wrong DstR index.");
+ static_assert(aDstGIndex == 1, "Wrong DstG index.");
+ static_assert(aDstBIndex == 0 || aDstBIndex == 2, "Wrong DstB index.");
+
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ uint8_t r = *(srcBuffer + aSrcRIndex);
+ uint8_t g = *(srcBuffer + aSrcGIndex);
+ uint8_t b = *(srcBuffer + aSrcBIndex);
+ *(dstBuffer + aDstRIndex) = r;
+ *(dstBuffer + aDstGIndex) = g;
+ *(dstBuffer + aDstBIndex) = b;
+ srcBuffer += 4;
+ dstBuffer += 3;
+ }
+ }
+
+ return 0;
+}
+
+template<int aPixel1YOffset, int aPixel1UOffset, int aPixel1VOffset,
+ int aPixel2YOffset, int aPixel2UOffset, int aPixel2VOffset,
+ int aYStep, int aUStep, int aVStep,
+ int aRIndex, int aGIndex, int aBIndex>
+void
+YUVFamilyToRGBFamily_Row(const uint8_t* aYBuffer,
+ const uint8_t* aUBuffer,
+ const uint8_t* aVBuffer,
+ uint8_t* aDstBuffer,
+ int aWidth)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+
+ for (int j = 0; j < aWidth - 1; j += 2) {
+ YuvPixel(aYBuffer[aPixel1YOffset], aUBuffer[aPixel1UOffset], aVBuffer[aPixel1VOffset],
+ aDstBuffer + aBIndex, aDstBuffer + aGIndex, aDstBuffer + aRIndex);
+ YuvPixel(aYBuffer[aPixel2YOffset], aUBuffer[aPixel2UOffset], aVBuffer[aPixel2VOffset],
+ aDstBuffer + aBIndex + 3, aDstBuffer + aGIndex + 3, aDstBuffer + aRIndex + 3);
+ aYBuffer += aYStep;
+ aUBuffer += aUStep;
+ aVBuffer += aVStep;
+ aDstBuffer += 6;
+ }
+
+ if (aWidth & 1) {
+ YuvPixel(aYBuffer[aPixel1YOffset], aUBuffer[aPixel1UOffset], aVBuffer[aPixel1VOffset],
+ aDstBuffer + aBIndex, aDstBuffer + aGIndex, aDstBuffer + aRIndex);
+ }
+}
+
+template<int aPixel1YOffset, int aPixel1UOffset, int aPixel1VOffset,
+ int aPixel2YOffset, int aPixel2UOffset, int aPixel2VOffset,
+ int aYStep, int aUStep, int aVStep,
+ int aRIndex, int aGIndex, int aBIndex, int aAIndex>
+void
+YUVFamilyToRGBAFamily_Row(const uint8_t* aYBuffer,
+ const uint8_t* aUBuffer,
+ const uint8_t* aVBuffer,
+ uint8_t* aDstBuffer,
+ int aWidth)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+ static_assert(aAIndex == 3, "Wrong A index.");
+
+ for (int j = 0; j < aWidth - 1; j += 2) {
+ YuvPixel(aYBuffer[aPixel1YOffset], aUBuffer[aPixel1UOffset], aVBuffer[aPixel1VOffset],
+ aDstBuffer + aBIndex, aDstBuffer + aGIndex, aDstBuffer + aRIndex);
+ YuvPixel(aYBuffer[aPixel2YOffset], aUBuffer[aPixel2UOffset], aVBuffer[aPixel2VOffset],
+ aDstBuffer + aBIndex + 4, aDstBuffer + aGIndex + 4, aDstBuffer + aRIndex + 4);
+ aDstBuffer[aAIndex] = 255;
+ aDstBuffer[aAIndex + 4] = 255;
+
+ aYBuffer += aYStep;
+ aUBuffer += aUStep;
+ aVBuffer += aVStep;
+ aDstBuffer += 8;
+ }
+
+ if (aWidth & 1) {
+ YuvPixel(aYBuffer[aPixel1YOffset], aUBuffer[aPixel1UOffset], aVBuffer[aPixel1VOffset],
+ aDstBuffer + aBIndex, aDstBuffer + aGIndex, aDstBuffer + aRIndex);
+ aDstBuffer[aAIndex] = 255;
+ }
+}
+
+template< int aRIndex, int aGIndex, int aBIndex>
+static void
+RGBFamilyToY_Row(const uint8_t* aSrcBuffer, uint8_t* aYBuffer, int aWidth)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+
+ for (int j = 0; j < aWidth - 1; j += 2) {
+ aYBuffer[0] = RGBToY(aSrcBuffer[aRIndex], aSrcBuffer[aGIndex], aSrcBuffer[aBIndex]);
+ aYBuffer[1] = RGBToY(aSrcBuffer[aRIndex + 3], aSrcBuffer[aGIndex + 3], aSrcBuffer[aBIndex + 3]);
+
+ aYBuffer += 2;
+ aSrcBuffer += 3 * 2;
+ }
+
+ if (aWidth & 1) {
+ aYBuffer[0] = RGBToY(aSrcBuffer[aRIndex], aSrcBuffer[aGIndex], aSrcBuffer[aBIndex]);
+ }
+}
+
+template< int aRIndex, int aGIndex, int aBIndex, int aUStep, int aVStep>
+static void
+RGBFamilyToUV_Row(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aUBuffer, uint8_t* aVBuffer, int aWidth)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+
+ uint8_t averageR = 0;
+ uint8_t averageG = 0;
+ uint8_t averageB = 0;
+
+ const uint8_t* aSrcBufferNextRow = aSrcBuffer + aSrcStride;
+ for (int j = 0; j < aWidth - 1; j += 2) {
+ averageR = (aSrcBuffer[aRIndex] + aSrcBuffer[aRIndex + 3] + aSrcBufferNextRow[aRIndex] + aSrcBufferNextRow[aRIndex + 3]) >> 2;
+ averageG = (aSrcBuffer[aGIndex] + aSrcBuffer[aGIndex + 3] + aSrcBufferNextRow[aGIndex] + aSrcBufferNextRow[aGIndex + 3]) >> 2;
+ averageB = (aSrcBuffer[aBIndex] + aSrcBuffer[aBIndex + 3] + aSrcBufferNextRow[aBIndex] + aSrcBufferNextRow[aBIndex + 3]) >> 2;
+
+ aUBuffer[0] = RGBToU(averageR, averageG, averageB);
+ aVBuffer[0] = RGBToV(averageR, averageG, averageB);
+
+ aUBuffer += aUStep;
+ aVBuffer += aVStep;
+ aSrcBuffer += 3 * 2;
+ aSrcBufferNextRow += 3 * 2;
+ }
+
+ if (aWidth & 1) {
+ averageR = (aSrcBuffer[aRIndex] + aSrcBufferNextRow[aRIndex]) >> 1;
+ averageG = (aSrcBuffer[aGIndex] + aSrcBufferNextRow[aGIndex]) >> 1;
+ averageB = (aSrcBuffer[aBIndex] + aSrcBufferNextRow[aBIndex]) >> 1;
+
+ aUBuffer[0] = RGBToU(averageR, averageG, averageB);
+ aVBuffer[0] = RGBToV(averageR, averageG, averageB);
+ }
+}
+
+template< int aRIndex, int aGIndex, int aBIndex>
+static void
+RGBAFamilyToY_Row(const uint8_t* aSrcBuffer, uint8_t* aYBuffer, int aWidth)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+
+ for (int j = 0; j < aWidth - 1; j += 2) {
+ aYBuffer[0] = RGBToY(aSrcBuffer[aRIndex], aSrcBuffer[aGIndex], aSrcBuffer[aBIndex]);
+ aYBuffer[1] = RGBToY(aSrcBuffer[aRIndex + 4], aSrcBuffer[aGIndex + 4], aSrcBuffer[aBIndex + 4]);
+
+ aYBuffer += 2;
+ aSrcBuffer += 4 * 2;
+ }
+
+ if (aWidth & 1) {
+ aYBuffer[0] = RGBToY(aSrcBuffer[aRIndex], aSrcBuffer[aGIndex], aSrcBuffer[aBIndex]);
+ }
+}
+
+template< int aRIndex, int aGIndex, int aBIndex, int aUStep, int aVStep>
+static void
+RGBAFamilyToUV_Row(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aUBuffer, uint8_t* aVBuffer, int aWidth)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+
+ uint8_t averageR = 0;
+ uint8_t averageG = 0;
+ uint8_t averageB = 0;
+
+ const uint8_t* aSrcBufferNextRow = aSrcBuffer + aSrcStride;
+ for (int j = 0; j < aWidth - 1; j += 2) {
+ averageR = (aSrcBuffer[aRIndex] + aSrcBuffer[aRIndex + 4] + aSrcBufferNextRow[aRIndex] + aSrcBufferNextRow[aRIndex + 4]) >> 2;
+ averageG = (aSrcBuffer[aGIndex] + aSrcBuffer[aGIndex + 4] + aSrcBufferNextRow[aGIndex] + aSrcBufferNextRow[aGIndex + 4]) >> 2;
+ averageB = (aSrcBuffer[aBIndex] + aSrcBuffer[aBIndex + 4] + aSrcBufferNextRow[aBIndex] + aSrcBufferNextRow[aBIndex + 4]) >> 2;
+
+ aUBuffer[0] = RGBToU(averageR, averageG, averageB);
+ aVBuffer[0] = RGBToV(averageR, averageG, averageB);
+
+ aUBuffer += aUStep;
+ aVBuffer += aVStep;
+ aSrcBuffer += 4 * 2;
+ aSrcBufferNextRow += 4 * 2;
+ }
+
+ if (aWidth & 1) {
+ averageR = (aSrcBuffer[aRIndex] + aSrcBufferNextRow[aRIndex]) >> 1;
+ averageG = (aSrcBuffer[aGIndex] + aSrcBufferNextRow[aGIndex]) >> 1;
+ averageB = (aSrcBuffer[aBIndex] + aSrcBufferNextRow[aBIndex]) >> 1;
+
+ aUBuffer[0] = RGBToU(averageR, averageG, averageB);
+ aVBuffer[0] = RGBToV(averageR, averageG, averageB);
+ }
+}
+
+/*
+ * RGB family -> RGBA family.
+ */
+int
+RGB24ToRGBA32(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToRGBAFamily<0, 1, 2, 0, 1, 2, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGR24ToRGBA32(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToRGBAFamily<2, 1, 0, 0, 1, 2, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+RGB24ToBGRA32(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToRGBAFamily<0, 1, 2, 2, 1, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGR24ToBGRA32(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToRGBAFamily<2, 1, 0, 2, 1, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+/*
+ * RGBA family -> RGB family.
+ */
+int
+RGBA32ToRGB24(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBAFamilyToRGBFamily<0, 1, 2, 0, 1, 2>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGRA32ToRGB24(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBAFamilyToRGBFamily<2, 1, 0, 0, 1, 2>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+RGBA32ToBGR24(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBAFamilyToRGBFamily<0, 1, 2, 2, 1, 0>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGRA32ToBGR24(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBAFamilyToRGBFamily<2, 1, 0, 2, 1, 0>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+/*
+ * Among RGB family.
+ */
+int
+RGB24Copy(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ MOZ_ASSERT(aSrcStride == aDstStride, "RGB24Copy: aSrcStride != aDstStride");
+
+ const uint32_t length = aHeight * aDstStride;
+ memcpy(aDstBuffer, aSrcBuffer, length);
+ return 0;
+}
+
+int
+RGB24ToBGR24(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ *(dstBuffer + 0) = *(srcBuffer + 2);
+ *(dstBuffer + 1) = *(srcBuffer + 1);
+ *(dstBuffer + 2) = *(srcBuffer + 0);
+ srcBuffer += 3;
+ dstBuffer += 3;
+ }
+ }
+
+ return 0;
+}
+
+/*
+ * YUV family -> RGB family.
+ */
+int
+YUV444PToRGB24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * i;
+ const uint8_t* vBuffer = aVBuffer + aVStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 1, 2>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV422PToRGB24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * i;
+ const uint8_t* vBuffer = aVBuffer + aVStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 0, 1, 2>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV420PToRGB24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ const uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 0, 1, 2>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+NV12ToRGB24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUVBuffer, int aUVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ const uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 1, 2>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+NV21ToRGB24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aVUBuffer, int aVUStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ const uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 1, 2>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV444PToBGR24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * i;
+ const uint8_t* vBuffer = aVBuffer + aVStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 0>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV422PToBGR24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * i;
+ const uint8_t* vBuffer = aVBuffer + aVStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 2, 1, 0>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV420PToBGR24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ const uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 2, 1, 0>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+NV12ToBGR24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUVBuffer, int aUVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ const uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+NV21ToBGR24(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aVUBuffer, int aVUStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ const uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+/*
+ * YUV family -> RGBA family.
+ */
+int
+YUV444PToRGBA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * i;
+ const uint8_t* vBuffer = aVBuffer + aVStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 1, 2, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV422PToRGBA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * i;
+ const uint8_t* vBuffer = aVBuffer + aVStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 0, 1, 2, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV420PToRGBA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ const uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 0, 1, 2, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+NV12ToRGBA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUVBuffer, int aUVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ const uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 1, 2, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+NV21ToRGBA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aVUBuffer, int aVUStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ const uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 1, 2, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV444PToBGRA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * i;
+ const uint8_t* vBuffer = aVBuffer + aVStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV422PToBGRA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * i;
+ const uint8_t* vBuffer = aVBuffer + aVStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 2, 1, 0, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+YUV420PToBGRA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUBuffer, int aUStride,
+ const uint8_t* aVBuffer, int aVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ const uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 2, 1, 0, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+NV12ToBGRA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aUVBuffer, int aUVStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ const uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+int
+NV21ToBGRA32(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t* aVUBuffer, int aVUStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* yBuffer = aYBuffer + aYStride * i;
+ const uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ const uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0, 3>(yBuffer,
+ uBuffer,
+ vBuffer,
+ dstBuffer,
+ aWidth);
+ }
+
+ return 0;
+}
+
+/*
+ * RGB family -> YUV family.
+ */
+int
+RGB24ToYUV444P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * i;
+ uint8_t* vBuffer = aVBuffer + aVStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ yBuffer[0] = RGBToY(srcBuffer[0], srcBuffer[1], srcBuffer[2]);
+ uBuffer[0] = RGBToU(srcBuffer[0], srcBuffer[1], srcBuffer[2]);
+ vBuffer[0] = RGBToV(srcBuffer[0], srcBuffer[1], srcBuffer[2]);
+
+ yBuffer += 1;
+ uBuffer += 1;
+ vBuffer += 1;
+ srcBuffer += 3;
+ }
+ }
+
+ return 0;
+}
+
+int
+RGB24ToYUV422P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * i;
+ uint8_t* vBuffer = aVBuffer + aVStride * i;
+
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+RGB24ToYUV420P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+RGB24ToNV12(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUVBuffer, int aUVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+RGB24ToNV21(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aVUBuffer, int aVUStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+
+ RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+BGR24ToYUV444P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * i;
+ uint8_t* vBuffer = aVBuffer + aVStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ yBuffer[0] = RGBToY(srcBuffer[2], srcBuffer[1], srcBuffer[0]);
+ uBuffer[0] = RGBToU(srcBuffer[2], srcBuffer[1], srcBuffer[0]);
+ vBuffer[0] = RGBToV(srcBuffer[2], srcBuffer[1], srcBuffer[0]);
+
+ yBuffer += 1;
+ uBuffer += 1;
+ vBuffer += 1;
+ srcBuffer += 3;
+ }
+ }
+
+ return 0;
+}
+
+int
+BGR24ToYUV422P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * i;
+ uint8_t* vBuffer = aVBuffer + aVStride * i;
+
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+BGR24ToYUV420P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+BGR24ToNV12(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUVBuffer, int aUVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+BGR24ToNV21(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aVUBuffer, int aVUStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+
+ RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+/*
+ * RGBA family -> YUV family.
+ */
+int
+RGBA32ToYUV444P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * i;
+ uint8_t* vBuffer = aVBuffer + aVStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ yBuffer[0] = RGBToY(srcBuffer[0], srcBuffer[1], srcBuffer[2]);
+ uBuffer[0] = RGBToU(srcBuffer[0], srcBuffer[1], srcBuffer[2]);
+ vBuffer[0] = RGBToV(srcBuffer[0], srcBuffer[1], srcBuffer[2]);
+
+ yBuffer += 1;
+ uBuffer += 1;
+ vBuffer += 1;
+ srcBuffer += 4;
+ }
+ }
+
+ return 0;
+}
+
+int
+RGBA32ToYUV422P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * i;
+ uint8_t* vBuffer = aVBuffer + aVStride * i;
+
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBAFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+RGBA32ToYUV420P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBAFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBAFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+RGBA32ToNV12(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUVBuffer, int aUVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBAFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBAFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+RGBA32ToNV21(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aVUBuffer, int aVUStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBAFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+
+ RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBAFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+BGRA32ToYUV444P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * i;
+ uint8_t* vBuffer = aVBuffer + aVStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ yBuffer[0] = RGBToY(srcBuffer[2], srcBuffer[1], srcBuffer[0]);
+ uBuffer[0] = RGBToU(srcBuffer[2], srcBuffer[1], srcBuffer[0]);
+ vBuffer[0] = RGBToV(srcBuffer[2], srcBuffer[1], srcBuffer[0]);
+
+ yBuffer += 1;
+ uBuffer += 1;
+ vBuffer += 1;
+ srcBuffer += 4;
+ }
+ }
+
+ return 0;
+}
+
+int
+BGRA32ToYUV422P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * i;
+ uint8_t* vBuffer = aVBuffer + aVStride * i;
+
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBAFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+BGRA32ToYUV420P(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUBuffer, int aUStride,
+ uint8_t* aVBuffer, int aVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBAFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUBuffer + aUStride * (i / 2);
+ uint8_t* vBuffer = aVBuffer + aVStride * (i / 2);
+
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBAFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+BGRA32ToNV12(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aUVBuffer, int aUVStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBAFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2);
+ uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1;
+
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBAFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+int
+BGRA32ToNV21(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aYBuffer, int aYStride,
+ uint8_t* aVUBuffer, int aVUStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight - 1; i += 2) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth);
+ RGBAFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth);
+ }
+
+ if (aHeight & 1) {
+ const int i = aHeight - 1;
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* yBuffer = aYBuffer + aYStride * i;
+ uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1;
+ uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2);
+
+ RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth);
+
+ // Pass 0 as the aSrcStride so we don't sample next row's RGB information.
+ RGBAFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth);
+ }
+
+ return 0;
+}
+
+/*
+ * RGBA/RGB family -> HSV.
+ * Reference:
+ * (1) https://en.wikipedia.org/wiki/HSL_and_HSV
+ * (2) OpenCV implementation:
+ * http://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html
+ */
+const float EPSILON = 1e-10f;
+
+template<int aRIndex, int aGIndex, int aBIndex, int aSrcStep>
+int
+RGBFamilyToHSV(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ float* dstBuffer = (float*)((uint8_t*)(aDstBuffer) + aDstStride * i);
+
+ for (int j = 0; j < aWidth; ++j) {
+ const float r = (float)(srcBuffer[aRIndex]) / 255.0f;
+ const float g = (float)(srcBuffer[aGIndex]) / 255.0f;
+ const float b = (float)(srcBuffer[aBIndex]) / 255.0f;
+ float& h = dstBuffer[0];
+ float& s = dstBuffer[1];
+ float& v = dstBuffer[2];
+
+ float min = r;
+ if (g < min) min = g;
+ if (b < min) min = b;
+
+ float max = r;
+ if (g > max) max = g;
+ if (b > max) max = b;
+
+ const float diff = max - min + EPSILON; // Prevent dividing by zero.
+
+ // Calculate v.
+ v = max;
+
+ // Calculate s.
+ if (max == 0.0f) {
+ s = 0.0f;
+ } else {
+ s = diff / v;
+ }
+
+ // Calculate h.
+ if (max == r) {
+ h = 60.0f * (g - b) / diff;
+ } else if (max == g) {
+ h = 60.0f * (b - r) / diff + 120.0f;
+ } else if (max == b) {
+ h = 60.0f * (r - g) / diff + 240.0f;
+ }
+
+ if (h < 0.0f) {
+ h += 360.0f;
+ }
+
+ // Step one pixel.
+ srcBuffer += aSrcStep;
+ dstBuffer += 3;
+ }
+ }
+
+ return 0;
+}
+
+static const int sector_data[][3]= {{0,3,1}, {2,0,1}, {1,0,3}, {1,2,0}, {3,1,0}, {0,1,2}};
+
+// If the destination is a RGB24 or BGR24, set the aAIndex to be 0, 1 or 2,
+// so that the r, g or b value will be set to 255 first than to the right value.
+template<int aRIndex, int aGIndex, int aBIndex, int aAIndex, int aDstStep>
+int
+HSVToRGBAFamily(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+ static_assert(aAIndex == 0 || aAIndex == 1 || aAIndex == 2 || aAIndex == 3, "Wrong A index.");
+
+ for (int i = 0; i < aHeight; ++i) {
+ const float* srcBuffer = (const float*)((const uint8_t*)(aSrcBuffer) + aSrcStride * i);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ const float h = srcBuffer[0];
+ const float s = srcBuffer[1];
+ const float v = srcBuffer[2];
+
+ // Calculate h-prime which should be in range [0, 6). -> h should be in
+ // range [0, 360).
+ float hPrime = h / 60.0f;
+ if (hPrime < 0.0f)
+ do hPrime += 6.0f; while (hPrime < 0.0f);
+ else if (hPrime >= 6.0f)
+ do hPrime -= 6.0f; while (hPrime >= 6.0f);
+ const int sector = floor(hPrime);
+ const float hMod1 = hPrime - sector;
+
+ float values[4];
+ values[0] = v;
+ values[1] = v * (1.0f - s);
+ values[2] = v * (1.0f - s * hMod1);
+ values[3] = v * (1.0f - s * (1.0f - hMod1));
+
+ dstBuffer[aAIndex] = 255;
+ dstBuffer[aRIndex] = Clamp(values[sector_data[sector][0]] * 255.0f);
+ dstBuffer[aGIndex] = Clamp(values[sector_data[sector][1]] * 255.0f);
+ dstBuffer[aBIndex] = Clamp(values[sector_data[sector][2]] * 255.0f);
+
+ // Step one pixel.
+ srcBuffer += 3;
+ dstBuffer += aDstStep;
+ }
+ }
+
+ return 0;
+}
+
+int
+RGBA32ToHSV(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToHSV<0, 1, 2, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGRA32ToHSV(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToHSV<2, 1, 0, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+RGB24ToHSV(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToHSV<0, 1, 2, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGR24ToHSV(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToHSV<2, 1, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+HSVToRGBA32(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return HSVToRGBAFamily<0, 1, 2, 3, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+HSVToBGRA32(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return HSVToRGBAFamily<2, 1, 0, 3, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+HSVToRGB24(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return HSVToRGBAFamily<0, 1, 2, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+HSVToBGR24(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return HSVToRGBAFamily<2, 1, 0, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+/*
+ * RGBA/RGB family -> Lab.
+ * Reference:
+ * (1) https://en.wikipedia.org/wiki/SRGB
+ * (2) https://en.wikipedia.org/wiki/Lab_color_space
+ * (3) OpenCV implementation:
+ * http://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html
+ */
+static const float sRGBToXYZ_D65[] = {0.412453f, 0.357580f, 0.180423f,
+ 0.212671f, 0.715160f, 0.072169f,
+ 0.019334f, 0.119193f, 0.950227f};
+static const float XYZTosRGB_D65[] = {3.240479f, -1.53715f, -0.498535f,
+ -0.969256f, 1.875991f, 0.041556f,
+ 0.055648f, -0.204043f, 1.057311f};
+static const float whitept_D65[] = {0.950456f, 1.0f, 1.088754f};
+static const float _magic = std::pow((6.0 / 29.0), 3.0); // should be around 0.008856.
+static const float _1_3 = 1.0f / 3.0f;
+static const float _a = std::pow((29.0 / 6.0), 2.0) / 3.0; // should be around 7.787.
+static const float _b = 16.0f / 116.0f; // should be around 0.1379.
+
+template<int aRIndex, int aGIndex, int aBIndex, int aSrcStep>
+int
+RGBFamilyToLab(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+
+ const float C0 = sRGBToXYZ_D65[0] / whitept_D65[0],
+ C1 = sRGBToXYZ_D65[1] / whitept_D65[0],
+ C2 = sRGBToXYZ_D65[2] / whitept_D65[0],
+ C3 = sRGBToXYZ_D65[3] / whitept_D65[1],
+ C4 = sRGBToXYZ_D65[4] / whitept_D65[1],
+ C5 = sRGBToXYZ_D65[5] / whitept_D65[1],
+ C6 = sRGBToXYZ_D65[6] / whitept_D65[2],
+ C7 = sRGBToXYZ_D65[7] / whitept_D65[2],
+ C8 = sRGBToXYZ_D65[8] / whitept_D65[2];
+
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ float* dstBuffer = (float*)((uint8_t*)(aDstBuffer) + aDstStride * i);
+
+ for (int j = 0; j < aWidth; ++j) {
+ float r = (float)(srcBuffer[aRIndex]) / 255.0f;
+ float g = (float)(srcBuffer[aGIndex]) / 255.0f;
+ float b = (float)(srcBuffer[aBIndex]) / 255.0f;
+
+ // gamma correction of sRGB
+ r = r <= 0.04045f ? r / 12.92f : std::pow((r + 0.055) / 1.055, 2.4);
+ g = g <= 0.04045f ? g / 12.92f : std::pow((g + 0.055) / 1.055, 2.4);
+ b = b <= 0.04045f ? b / 12.92f : std::pow((b + 0.055) / 1.055, 2.4);
+
+ const float X = C0 * r + C1 * g + C2 * b;
+ const float Y = C3 * r + C4 * g + C5 * b;
+ const float Z = C6 * r + C7 * g + C8 * b;
+
+ const float FX = X > _magic ? std::pow(X, _1_3) : (_a * X + _b);
+ const float FY = Y > _magic ? std::pow(Y, _1_3) : (_a * Y + _b);
+ const float FZ = Z > _magic ? std::pow(Z, _1_3) : (_a * Z + _b);
+
+ dstBuffer[0] = 116.0f * FY - 16.0f;
+ dstBuffer[1] = 500.0f * (FX - FY);
+ dstBuffer[2] = 200.0f * (FY - FZ);
+
+ // Step one pixel.
+ srcBuffer += aSrcStep;
+ dstBuffer += 3;
+ }
+ }
+ return 0;
+}
+
+// If the destination is a RGB24 or BGR24, set the aAIndex to be 0, 1 or 2,
+// so that the r, g or b value will be set to 255 first than to the right value.
+template<int aRIndex, int aGIndex, int aBIndex, int aAIndex, int aDstStep>
+int
+LabToRGBAFamily(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+ static_assert(aAIndex == 0 || aAIndex == 1 || aAIndex == 2 || aAIndex == 3, "Wrong A index.");
+
+ const float C0 = XYZTosRGB_D65[0] * whitept_D65[0],
+ C1 = XYZTosRGB_D65[1] * whitept_D65[1],
+ C2 = XYZTosRGB_D65[2] * whitept_D65[2],
+ C3 = XYZTosRGB_D65[3] * whitept_D65[0],
+ C4 = XYZTosRGB_D65[4] * whitept_D65[1],
+ C5 = XYZTosRGB_D65[5] * whitept_D65[2],
+ C6 = XYZTosRGB_D65[6] * whitept_D65[0],
+ C7 = XYZTosRGB_D65[7] * whitept_D65[1],
+ C8 = XYZTosRGB_D65[8] * whitept_D65[2];
+
+ for (int i = 0; i < aHeight; ++i) {
+ const float* srcBuffer = (const float*)((const uint8_t*)(aSrcBuffer) + aSrcStride * i);
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ const float L = srcBuffer[0];
+ const float a = srcBuffer[1];
+ const float b = srcBuffer[2];
+
+ const float FY = (L + 16.0f) / 116.0f;
+ const float FX = (a / 500.0f) + FY;
+ const float FZ = FY - (b / 200.0f);
+
+ const float X = FX > 6.0f / 29.0f ? std::pow((double)FX, 3.0) : 3.0 * std::pow((6.0 / 29.0), 2.0) * (FX - (4.0 / 29.0));
+ const float Y = FY > 6.0f / 29.0f ? std::pow((double)FY, 3.0) : 3.0 * std::pow((6.0 / 29.0), 2.0) * (FY - (4.0 / 29.0));
+ const float Z = FZ > 6.0f / 29.0f ? std::pow((double)FZ, 3.0) : 3.0 * std::pow((6.0 / 29.0), 2.0) * (FZ - (4.0 / 29.0));
+
+ const float r0 = C0 * X + C1 * Y + C2 * Z;
+ const float g0 = C3 * X + C4 * Y + C5 * Z;
+ const float b0 = C6 * X + C7 * Y + C8 * Z;
+
+ // Apply gamma curve of sRGB to the linear rgb values.
+ dstBuffer[aAIndex] = 255;
+ dstBuffer[aRIndex] = Clamp((r0 <= 0.0031308f ? r0 * 12.92f : 1.055 * std::pow((double)r0, 1.0 / 2.4) - 0.055) * 255.0);
+ dstBuffer[aGIndex] = Clamp((g0 <= 0.0031308f ? g0 * 12.92f : 1.055 * std::pow((double)g0, 1.0 / 2.4) - 0.055) * 255.0);
+ dstBuffer[aBIndex] = Clamp((b0 <= 0.0031308f ? b0 * 12.92f : 1.055 * std::pow((double)b0, 1.0 / 2.4) - 0.055) * 255.0);
+
+ // Step one pixel.
+ srcBuffer += 3;
+ dstBuffer += aDstStep;
+ }
+ }
+ return 0;
+}
+
+int
+RGBA32ToLab(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToLab<0, 1, 2, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGRA32ToLab(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToLab<2, 1, 0, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+RGB24ToLab(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToLab<0, 1, 2, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGR24ToLab(const uint8_t* aSrcBuffer, int aSrcStride,
+ float* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToLab<2, 1, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+LabToRGBA32(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return LabToRGBAFamily<0, 1, 2, 3, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+LabToBGRA32(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return LabToRGBAFamily<2, 1, 0, 3, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+LabToRGB24(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return LabToRGBAFamily<0, 1, 2, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+LabToBGR24(const float* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return LabToRGBAFamily<2, 1, 0, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+/*
+ * RGBA/RGB family -> Gray8.
+ * Reference:
+ * (1) OpenCV implementation:
+ * http://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html
+ */
+template<int aRIndex, int aGIndex, int aBIndex, int aSrcStep>
+int
+RGBFamilyToGray8(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index.");
+ static_assert(aGIndex == 1, "Wrong G index.");
+ static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index.");
+
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ for (int j = 0; j < aWidth; ++j) {
+ dstBuffer[j] = 0.299 * srcBuffer[aRIndex] +
+ 0.587 * srcBuffer[aGIndex] +
+ 0.114 * srcBuffer[aBIndex];
+ srcBuffer += aSrcStep;
+ }
+ }
+
+ return 0;
+}
+
+int
+RGB24ToGray8(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToGray8<0, 1, 2, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGR24ToGray8(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToGray8<2, 1, 0, 3>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+RGBA32ToGray8(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToGray8<0, 1, 2, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+BGRA32ToGray8(const uint8_t* aSrcBuffer, int aSrcStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return RGBFamilyToGray8<2, 1, 0, 4>(aSrcBuffer, aSrcStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+/*
+ * YUV family -> Gray8.
+ * Reference:
+ * (1) OpenCV implementation:
+ * http://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html
+ */
+int
+YUVFamilyToGray8(const uint8_t* aSrcYBuffer, int aSrcYStride,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ for (int i = 0; i < aHeight; ++i) {
+ const uint8_t* srcYBuffer = aSrcYBuffer + aSrcYStride * i;
+ uint8_t* dstBuffer = aDstBuffer + aDstStride * i;
+
+ memcpy(dstBuffer, srcYBuffer, aDstStride);
+ }
+
+ return 0;
+}
+
+int
+YUV444PToGray8(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t*, int,
+ const uint8_t*, int,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return YUVFamilyToGray8(aYBuffer, aYStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+YUV422PToGray8(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t*, int,
+ const uint8_t*, int,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return YUVFamilyToGray8(aYBuffer, aYStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+YUV420PToGray8(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t*, int,
+ const uint8_t*, int,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return YUVFamilyToGray8(aYBuffer, aYStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+NV12ToGray8(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t*, int,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return YUVFamilyToGray8(aYBuffer, aYStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+int
+NV21ToGray8(const uint8_t* aYBuffer, int aYStride,
+ const uint8_t*, int,
+ uint8_t* aDstBuffer, int aDstStride,
+ int aWidth, int aHeight)
+{
+ return YUVFamilyToGray8(aYBuffer, aYStride,
+ aDstBuffer, aDstStride,
+ aWidth, aHeight);
+}
+
+} // namespace dom
+} // namespace mozilla