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-rw-r--r--dom/base/Navigator.cpp78
1 files changed, 0 insertions, 78 deletions
diff --git a/dom/base/Navigator.cpp b/dom/base/Navigator.cpp
index 1bc4f82f4..286cd0e79 100644
--- a/dom/base/Navigator.cpp
+++ b/dom/base/Navigator.cpp
@@ -44,7 +44,6 @@
#include "mozilla/dom/ServiceWorkerContainer.h"
#include "mozilla/dom/StorageManager.h"
#include "mozilla/dom/TCPSocket.h"
-#include "mozilla/dom/VRDisplay.h"
#include "mozilla/dom/workers/RuntimeService.h"
#include "mozilla/Hal.h"
#include "nsISiteSpecificUserAgent.h"
@@ -1471,83 +1470,6 @@ Navigator::RequestGamepadServiceTest()
}
#endif
-already_AddRefed<Promise>
-Navigator::GetVRDisplays(ErrorResult& aRv)
-{
- if (!mWindow || !mWindow->GetDocShell()) {
- aRv.Throw(NS_ERROR_UNEXPECTED);
- return nullptr;
- }
-
- nsGlobalWindow* win = nsGlobalWindow::Cast(mWindow);
- win->NotifyVREventListenerAdded();
-
- nsCOMPtr<nsIGlobalObject> go = do_QueryInterface(mWindow);
- RefPtr<Promise> p = Promise::Create(go, aRv);
- if (aRv.Failed()) {
- return nullptr;
- }
-
- // We pass mWindow's id to RefreshVRDisplays, so NotifyVRDisplaysUpdated will
- // be called asynchronously, resolving the promises in mVRGetDisplaysPromises.
- if (!VRDisplay::RefreshVRDisplays(win->WindowID())) {
- p->MaybeReject(NS_ERROR_FAILURE);
- return p.forget();
- }
-
- mVRGetDisplaysPromises.AppendElement(p);
- return p.forget();
-}
-
-void
-Navigator::GetActiveVRDisplays(nsTArray<RefPtr<VRDisplay>>& aDisplays) const
-{
- /**
- * Get only the active VR displays.
- * Callers do not wish to VRDisplay::RefreshVRDisplays, as the enumeration may
- * activate hardware that is not yet intended to be used.
- */
- if (!mWindow || !mWindow->GetDocShell()) {
- return;
- }
- nsGlobalWindow* win = nsGlobalWindow::Cast(mWindow);
- win->NotifyVREventListenerAdded();
- nsTArray<RefPtr<VRDisplay>> displays;
- if (win->UpdateVRDisplays(displays)) {
- for (auto display : displays) {
- if (display->IsPresenting()) {
- aDisplays.AppendElement(display);
- }
- }
- }
-}
-
-void
-Navigator::NotifyVRDisplaysUpdated()
-{
- // Synchronize the VR devices and resolve the promises in
- // mVRGetDisplaysPromises
- nsGlobalWindow* win = nsGlobalWindow::Cast(mWindow);
-
- nsTArray<RefPtr<VRDisplay>> vrDisplays;
- if (win->UpdateVRDisplays(vrDisplays)) {
- for (auto p : mVRGetDisplaysPromises) {
- p->MaybeResolve(vrDisplays);
- }
- } else {
- for (auto p : mVRGetDisplaysPromises) {
- p->MaybeReject(NS_ERROR_FAILURE);
- }
- }
- mVRGetDisplaysPromises.Clear();
-}
-
-void
-Navigator::NotifyActiveVRDisplaysChanged()
-{
- NavigatorBinding::ClearCachedActiveVRDisplaysValue(this);
-}
-
//*****************************************************************************
// Navigator::nsIMozNavigatorNetwork
//*****************************************************************************