summaryrefslogtreecommitdiffstats
path: root/dom/base/DOMMatrix.h
diff options
context:
space:
mode:
Diffstat (limited to 'dom/base/DOMMatrix.h')
-rw-r--r--dom/base/DOMMatrix.h258
1 files changed, 258 insertions, 0 deletions
diff --git a/dom/base/DOMMatrix.h b/dom/base/DOMMatrix.h
new file mode 100644
index 000000000..db5d03f8a
--- /dev/null
+++ b/dom/base/DOMMatrix.h
@@ -0,0 +1,258 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_DOM_DOMMATRIX_H_
+#define MOZILLA_DOM_DOMMATRIX_H_
+
+#include "nsWrapperCache.h"
+#include "nsISupports.h"
+#include "nsCycleCollectionParticipant.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/ErrorResult.h"
+#include "nsCOMPtr.h"
+#include "mozilla/dom/BindingDeclarations.h"
+#include "mozilla/dom/TypedArray.h"
+#include "mozilla/gfx/Matrix.h" // for Matrix4x4
+
+namespace mozilla {
+namespace dom {
+
+class GlobalObject;
+class DOMMatrix;
+class DOMPoint;
+struct DOMPointInit;
+
+class DOMMatrixReadOnly : public nsWrapperCache
+{
+public:
+ explicit DOMMatrixReadOnly(nsISupports* aParent)
+ : mParent(aParent), mMatrix2D(new gfx::Matrix())
+ {
+ }
+
+ DOMMatrixReadOnly(nsISupports* aParent, const DOMMatrixReadOnly& other)
+ : mParent(aParent)
+ {
+ if (other.mMatrix2D) {
+ mMatrix2D = new gfx::Matrix(*other.mMatrix2D);
+ } else {
+ mMatrix3D = new gfx::Matrix4x4(*other.mMatrix3D);
+ }
+ }
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMMatrixReadOnly)
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMMatrixReadOnly)
+
+#define GetMatrixMember(entry2D, entry3D, default) \
+{ \
+ if (mMatrix3D) { \
+ return mMatrix3D->entry3D; \
+ } \
+ return mMatrix2D->entry2D; \
+}
+
+#define Get3DMatrixMember(entry3D, default) \
+{ \
+ if (mMatrix3D) { \
+ return mMatrix3D->entry3D; \
+ } \
+ return default; \
+}
+
+ double A() const GetMatrixMember(_11, _11, 1.0)
+ double B() const GetMatrixMember(_12, _12, 0)
+ double C() const GetMatrixMember(_21, _21, 0)
+ double D() const GetMatrixMember(_22, _22, 1.0)
+ double E() const GetMatrixMember(_31, _41, 0)
+ double F() const GetMatrixMember(_32, _42, 0)
+
+ double M11() const GetMatrixMember(_11, _11, 1.0)
+ double M12() const GetMatrixMember(_12, _12, 0)
+ double M13() const Get3DMatrixMember(_13, 0)
+ double M14() const Get3DMatrixMember(_14, 0)
+ double M21() const GetMatrixMember(_21, _21, 0)
+ double M22() const GetMatrixMember(_22, _22, 1.0)
+ double M23() const Get3DMatrixMember(_23, 0)
+ double M24() const Get3DMatrixMember(_24, 0)
+ double M31() const Get3DMatrixMember(_31, 0)
+ double M32() const Get3DMatrixMember(_32, 0)
+ double M33() const Get3DMatrixMember(_33, 1.0)
+ double M34() const Get3DMatrixMember(_34, 0)
+ double M41() const GetMatrixMember(_31, _41, 0)
+ double M42() const GetMatrixMember(_32, _42, 0)
+ double M43() const Get3DMatrixMember(_43, 0)
+ double M44() const Get3DMatrixMember(_44, 1.0)
+
+#undef GetMatrixMember
+#undef Get3DMatrixMember
+
+ already_AddRefed<DOMMatrix> Translate(double aTx,
+ double aTy,
+ double aTz = 0) const;
+ already_AddRefed<DOMMatrix> Scale(double aScale,
+ double aOriginX = 0,
+ double aOriginY = 0) const;
+ already_AddRefed<DOMMatrix> Scale3d(double aScale,
+ double aOriginX = 0,
+ double aOriginY = 0,
+ double aOriginZ = 0) const;
+ already_AddRefed<DOMMatrix> ScaleNonUniform(double aScaleX,
+ double aScaleY = 1.0,
+ double aScaleZ = 1.0,
+ double aOriginX = 0,
+ double aOriginY = 0,
+ double aOriginZ = 0) const;
+ already_AddRefed<DOMMatrix> Rotate(double aAngle,
+ double aOriginX = 0,
+ double aOriginY = 0) const;
+ already_AddRefed<DOMMatrix> RotateFromVector(double aX,
+ double aY) const;
+ already_AddRefed<DOMMatrix> RotateAxisAngle(double aX,
+ double aY,
+ double aZ,
+ double aAngle) const;
+ already_AddRefed<DOMMatrix> SkewX(double aSx) const;
+ already_AddRefed<DOMMatrix> SkewY(double aSy) const;
+ already_AddRefed<DOMMatrix> Multiply(const DOMMatrix& aOther) const;
+ already_AddRefed<DOMMatrix> FlipX() const;
+ already_AddRefed<DOMMatrix> FlipY() const;
+ already_AddRefed<DOMMatrix> Inverse() const;
+
+ bool Is2D() const;
+ bool Identity() const;
+ already_AddRefed<DOMPoint> TransformPoint(const DOMPointInit& aPoint) const;
+ void ToFloat32Array(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aResult,
+ ErrorResult& aRv) const;
+ void ToFloat64Array(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aResult,
+ ErrorResult& aRv) const;
+ void Stringify(nsAString& aResult);
+protected:
+ nsCOMPtr<nsISupports> mParent;
+ nsAutoPtr<gfx::Matrix> mMatrix2D;
+ nsAutoPtr<gfx::Matrix4x4> mMatrix3D;
+
+ virtual ~DOMMatrixReadOnly() {}
+
+private:
+ DOMMatrixReadOnly() = delete;
+ DOMMatrixReadOnly(const DOMMatrixReadOnly&) = delete;
+ DOMMatrixReadOnly& operator=(const DOMMatrixReadOnly&) = delete;
+};
+
+class DOMMatrix : public DOMMatrixReadOnly
+{
+public:
+ explicit DOMMatrix(nsISupports* aParent)
+ : DOMMatrixReadOnly(aParent)
+ {}
+
+ DOMMatrix(nsISupports* aParent, const DOMMatrixReadOnly& other)
+ : DOMMatrixReadOnly(aParent, other)
+ {}
+
+ static already_AddRefed<DOMMatrix>
+ Constructor(const GlobalObject& aGlobal, ErrorResult& aRv);
+ static already_AddRefed<DOMMatrix>
+ Constructor(const GlobalObject& aGlobal, const nsAString& aTransformList, ErrorResult& aRv);
+ static already_AddRefed<DOMMatrix>
+ Constructor(const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther, ErrorResult& aRv);
+ static already_AddRefed<DOMMatrix>
+ Constructor(const GlobalObject& aGlobal, const Float32Array& aArray32, ErrorResult& aRv);
+ static already_AddRefed<DOMMatrix>
+ Constructor(const GlobalObject& aGlobal, const Float64Array& aArray64, ErrorResult& aRv);
+ static already_AddRefed<DOMMatrix>
+ Constructor(const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence, ErrorResult& aRv);
+
+ nsISupports* GetParentObject() const { return mParent; }
+ virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
+
+#define Set2DMatrixMember(entry2D, entry3D) \
+{ \
+ if (mMatrix3D) { \
+ mMatrix3D->entry3D = v; \
+ } else { \
+ mMatrix2D->entry2D = v; \
+ } \
+}
+
+#define Set3DMatrixMember(entry3D, default) \
+{ \
+ if (mMatrix3D || (v != default)) { \
+ Ensure3DMatrix(); \
+ mMatrix3D->entry3D = v; \
+ } \
+}
+
+ void SetA(double v) Set2DMatrixMember(_11, _11)
+ void SetB(double v) Set2DMatrixMember(_12, _12)
+ void SetC(double v) Set2DMatrixMember(_21, _21)
+ void SetD(double v) Set2DMatrixMember(_22, _22)
+ void SetE(double v) Set2DMatrixMember(_31, _41)
+ void SetF(double v) Set2DMatrixMember(_32, _42)
+
+ void SetM11(double v) Set2DMatrixMember(_11, _11)
+ void SetM12(double v) Set2DMatrixMember(_12, _12)
+ void SetM13(double v) Set3DMatrixMember(_13, 0)
+ void SetM14(double v) Set3DMatrixMember(_14, 0)
+ void SetM21(double v) Set2DMatrixMember(_21, _21)
+ void SetM22(double v) Set2DMatrixMember(_22, _22)
+ void SetM23(double v) Set3DMatrixMember(_23, 0)
+ void SetM24(double v) Set3DMatrixMember(_24, 0)
+ void SetM31(double v) Set3DMatrixMember(_31, 0)
+ void SetM32(double v) Set3DMatrixMember(_32, 0)
+ void SetM33(double v) Set3DMatrixMember(_33, 1.0)
+ void SetM34(double v) Set3DMatrixMember(_34, 0)
+ void SetM41(double v) Set2DMatrixMember(_31, _41)
+ void SetM42(double v) Set2DMatrixMember(_32, _42)
+ void SetM43(double v) Set3DMatrixMember(_43, 0)
+ void SetM44(double v) Set3DMatrixMember(_44, 1.0)
+
+#undef Set2DMatrixMember
+#undef Set3DMatrixMember
+
+ DOMMatrix* MultiplySelf(const DOMMatrix& aOther);
+ DOMMatrix* PreMultiplySelf(const DOMMatrix& aOther);
+ DOMMatrix* TranslateSelf(double aTx,
+ double aTy,
+ double aTz = 0);
+ DOMMatrix* ScaleSelf(double aScale,
+ double aOriginX = 0,
+ double aOriginY = 0);
+ DOMMatrix* Scale3dSelf(double aScale,
+ double aOriginX = 0,
+ double aOriginY = 0,
+ double aOriginZ = 0);
+ DOMMatrix* ScaleNonUniformSelf(double aScaleX,
+ double aScaleY = 1,
+ double aScaleZ = 1,
+ double aOriginX = 0,
+ double aOriginY = 0,
+ double aOriginZ = 0);
+ DOMMatrix* RotateSelf(double aAngle,
+ double aOriginX = 0,
+ double aOriginY = 0);
+ DOMMatrix* RotateFromVectorSelf(double aX,
+ double aY);
+ DOMMatrix* RotateAxisAngleSelf(double aX,
+ double aY,
+ double aZ,
+ double aAngle);
+ DOMMatrix* SkewXSelf(double aSx);
+ DOMMatrix* SkewYSelf(double aSy);
+ DOMMatrix* InvertSelf();
+ DOMMatrix* SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv);
+protected:
+ void Ensure3DMatrix();
+
+ virtual ~DOMMatrix() {}
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif /*MOZILLA_DOM_DOMMATRIX_H_*/