summaryrefslogtreecommitdiffstats
path: root/dom/animation
diff options
context:
space:
mode:
Diffstat (limited to 'dom/animation')
-rw-r--r--dom/animation/AnimationEffectReadOnly.cpp18
-rw-r--r--dom/animation/ComputedTiming.h2
2 files changed, 10 insertions, 10 deletions
diff --git a/dom/animation/AnimationEffectReadOnly.cpp b/dom/animation/AnimationEffectReadOnly.cpp
index aff28a37b..bf2e2197d 100644
--- a/dom/animation/AnimationEffectReadOnly.cpp
+++ b/dom/animation/AnimationEffectReadOnly.cpp
@@ -127,10 +127,6 @@ AnimationEffectReadOnly::GetComputedTimingAt(
}
const TimeDuration& localTime = aLocalTime.Value();
- // Calculate the time within the active interval.
- // https://w3c.github.io/web-animations/#active-time
- StickyTimeDuration activeTime;
-
StickyTimeDuration beforeActiveBoundary =
std::max(std::min(StickyTimeDuration(aTiming.mDelay), result.mEndTime),
zeroDuration);
@@ -148,7 +144,7 @@ AnimationEffectReadOnly::GetComputedTimingAt(
// The animation isn't active or filling at this time.
return result;
}
- activeTime =
+ result.mActiveTime =
std::max(std::min(StickyTimeDuration(localTime - aTiming.mDelay),
result.mActiveDuration),
zeroDuration);
@@ -159,13 +155,14 @@ AnimationEffectReadOnly::GetComputedTimingAt(
// The animation isn't active or filling at this time.
return result;
}
- activeTime = std::max(StickyTimeDuration(localTime - aTiming.mDelay),
- zeroDuration);
+ result.mActiveTime
+ = std::max(StickyTimeDuration(localTime - aTiming.mDelay),
+ zeroDuration);
} else {
MOZ_ASSERT(result.mActiveDuration != zeroDuration,
"How can we be in the middle of a zero-duration interval?");
result.mPhase = ComputedTiming::AnimationPhase::Active;
- activeTime = localTime - aTiming.mDelay;
+ result.mActiveTime = localTime - aTiming.mDelay;
}
// Convert active time to a multiple of iterations.
@@ -176,7 +173,7 @@ AnimationEffectReadOnly::GetComputedTimingAt(
? 0.0
: result.mIterations;
} else {
- overallProgress = activeTime / result.mDuration;
+ overallProgress = result.mActiveTime / result.mDuration;
}
// Factor in iteration start offset.
@@ -208,7 +205,8 @@ AnimationEffectReadOnly::GetComputedTimingAt(
if (result.mPhase == ComputedTiming::AnimationPhase::After &&
progress == 0.0 &&
result.mIterations != 0.0 &&
- (activeTime != zeroDuration || result.mDuration == zeroDuration)) {
+ (result.mActiveTime != zeroDuration ||
+ result.mDuration == zeroDuration)) {
// The only way we can be in the after phase with a progress of zero and
// a current iteration of zero, is if we have a zero iteration count or
// were clipped using a negative end delay--both of which we should have
diff --git a/dom/animation/ComputedTiming.h b/dom/animation/ComputedTiming.h
index 4a98e3933..addf15865 100644
--- a/dom/animation/ComputedTiming.h
+++ b/dom/animation/ComputedTiming.h
@@ -29,6 +29,8 @@ struct ComputedTiming
// Will equal StickyTimeDuration::Forever() if the animation repeats
// indefinitely.
StickyTimeDuration mActiveDuration;
+ // The time within the active interval.
+ StickyTimeDuration mActiveTime;
// The effect end time in local time (i.e. an offset from the effect's
// start time). Will equal StickyTimeDuration::Forever() if the animation
// plays indefinitely.