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+<!doctype html>
+<meta charset=utf-8>
+<script src="../testcommon.js"></script>
+<style>
+@keyframes abc {
+ to { transform: translate(10px) }
+}
+</style>
+<body>
+<script>
+'use strict';
+
+promise_test(function(t) {
+ var div = addDiv(t);
+ div.style.animation = 'abc 100s paused';
+ var animation = div.getAnimations()[0];
+ var originalReadyPromise = animation.ready;
+
+ return animation.ready.then(function() {
+ div.style.animationPlayState = 'running';
+ assert_not_equals(animation.ready, originalReadyPromise,
+ 'After updating animation-play-state a new ready promise'
+ + ' object is created');
+ });
+}, 'A new ready promise is created when setting animation-play-state: running');
+
+promise_test(function(t) {
+ var div = addDiv(t);
+
+ // Set up pending animation
+ div.style.animation = 'abc 100s';
+ var animation = div.getAnimations()[0];
+ assert_equals(animation.playState, 'pending',
+ 'Animation is initially pending');
+
+ // Set up listeners on ready promise
+ var retPromise = animation.ready.then(function() {
+ assert_unreached('ready promise is fulfilled');
+ }).catch(function(err) {
+ assert_equals(err.name, 'AbortError',
+ 'ready promise is rejected with AbortError');
+ });
+
+ // Now cancel the animation and flush styles
+ div.style.animation = '';
+ window.getComputedStyle(div).animation;
+
+ return retPromise;
+}, 'ready promise is rejected when an animation is cancelled by resetting'
+ + ' the animation property');
+
+promise_test(function(t) {
+ var div = addDiv(t);
+
+ // As before, but this time instead of removing all animations, simply update
+ // the list of animations. At least for Firefox, updating is a different
+ // code path.
+
+ // Set up pending animation
+ div.style.animation = 'abc 100s';
+ var animation = div.getAnimations()[0];
+ assert_equals(animation.playState, 'pending',
+ 'Animation is initially pending');
+
+ // Set up listeners on ready promise
+ var retPromise = animation.ready.then(function() {
+ assert_unreached('ready promise was fulfilled');
+ }).catch(function(err) {
+ assert_equals(err.name, 'AbortError',
+ 'ready promise is rejected with AbortError');
+ });
+
+ // Now update the animation and flush styles
+ div.style.animation = 'def 100s';
+ window.getComputedStyle(div).animation;
+
+ return retPromise;
+}, 'ready promise is rejected when an animation is cancelled by updating'
+ + ' the animation property');
+
+promise_test(function(t) {
+ var div = addDiv(t, { style: 'animation: abc 100s' });
+ var animation = div.getAnimations()[0];
+ var originalReadyPromise = animation.ready;
+
+ return animation.ready.then(function() {
+ div.style.animationPlayState = 'paused';
+ assert_not_equals(animation.ready, originalReadyPromise,
+ 'A new Promise object is generated when setting'
+ + ' animation-play-state: paused');
+ });
+}, 'A new ready promise is created when setting animation-play-state: paused');
+
+promise_test(function(t) {
+ var div = addDiv(t, { style: 'animation: abc 100s' });
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ div.style.animationPlayState = 'paused';
+ var firstReadyPromise = animation.ready;
+ animation.pause();
+ assert_equals(animation.ready, firstReadyPromise,
+ 'Ready promise objects are identical after redundant pause');
+ });
+}, 'Pausing twice re-uses the same Promise');
+
+promise_test(function(t) {
+ var div = addDiv(t, { style: 'animation: abc 100s' });
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ div.style.animationPlayState = 'paused';
+
+ // Flush style and verify we're pending at the same time
+ assert_equals(animation.playState, 'pending', 'Animation is pending');
+ var pauseReadyPromise = animation.ready;
+
+ // Now play again immediately
+ div.style.animationPlayState = 'running';
+ assert_equals(animation.playState, 'pending', 'Animation is still pending');
+ assert_equals(animation.ready, pauseReadyPromise,
+ 'The pause Promise is re-used when playing while waiting'
+ + ' to pause');
+
+ return animation.ready;
+ }).then(function() {
+ assert_equals(animation.playState, 'running',
+ 'Animation is running after aborting a pause');
+ });
+}, 'If a pause operation is interrupted, the ready promise is reused');
+
+promise_test(function(t) {
+ var div = addDiv(t, { style: 'animation: abc 100s' });
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ div.style.animationPlayState = 'paused';
+ return animation.ready;
+ }).then(function(resolvedAnimation) {
+ assert_equals(resolvedAnimation, animation,
+ 'Promise received when ready Promise for a pause operation'
+ + ' is completed is the animation on which the pause was'
+ + ' performed');
+ });
+}, 'When a pause is complete the Promise callback gets the correct animation');
+
+done();
+</script>
+</body>