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+<!doctype html>
+<meta charset=utf-8>
+<script src="../testcommon.js"></script>
+<style>
+@keyframes abc {
+ to { transform: translate(10px) }
+}
+@keyframes def {}
+</style>
+<body>
+<script>
+'use strict';
+
+const ANIM_PROP_VAL = 'abc 100s';
+const ANIM_DURATION = 100 * MS_PER_SEC;
+
+promise_test(function(t) {
+ var div = addDiv(t);
+ // Set up pending animation
+ div.style.animation = ANIM_PROP_VAL;
+ var animation = div.getAnimations()[0];
+ var previousFinishedPromise = animation.finished;
+ // Set up listeners on finished promise
+ var retPromise = animation.finished.then(function() {
+ assert_unreached('finished promise is fulfilled');
+ }).catch(function(err) {
+ assert_equals(err.name, 'AbortError',
+ 'finished promise is rejected with AbortError');
+ assert_not_equals(animation.finished, previousFinishedPromise,
+ 'Finished promise should change after the original is ' +
+ 'rejected');
+ });
+
+ // Now cancel the animation and flush styles
+ div.style.animation = '';
+ window.getComputedStyle(div).animation;
+
+ return retPromise;
+}, 'finished promise is rejected when an animation is cancelled by resetting ' +
+ 'the animation property');
+
+promise_test(function(t) {
+ var div = addDiv(t);
+ // As before, but this time instead of removing all animations, simply update
+ // the list of animations. At least for Firefox, updating is a different
+ // code path.
+
+ // Set up pending animation
+ div.style.animation = ANIM_PROP_VAL;
+ var animation = div.getAnimations()[0];
+ var previousFinishedPromise = animation.finished;
+
+ // Set up listeners on finished promise
+ var retPromise = animation.finished.then(function() {
+ assert_unreached('finished promise was fulfilled');
+ }).catch(function(err) {
+ assert_equals(err.name, 'AbortError',
+ 'finished promise is rejected with AbortError');
+ assert_not_equals(animation.finished, previousFinishedPromise,
+ 'Finished promise should change after the original is ' +
+ 'rejected');
+ });
+
+ // Now update the animation and flush styles
+ div.style.animation = 'def 100s';
+ window.getComputedStyle(div).animation;
+
+ return retPromise;
+}, 'finished promise is rejected when an animation is cancelled by changing ' +
+ 'the animation property');
+
+promise_test(function(t) {
+ var div = addDiv(t);
+ div.style.animation = ANIM_PROP_VAL;
+ var animation = div.getAnimations()[0];
+ var previousFinishedPromise = animation.finished;
+ animation.currentTime = ANIM_DURATION;
+ return animation.finished.then(function() {
+ div.style.animationPlayState = 'running';
+ return waitForAnimationFrames(2);
+ }).then(function() {
+ assert_equals(animation.finished, previousFinishedPromise,
+ 'Should not replay when animation-play-state changes to ' +
+ '"running" on finished animation');
+ assert_equals(animation.currentTime, ANIM_DURATION,
+ 'currentTime should not change when animation-play-state ' +
+ 'changes to "running" on finished animation');
+ });
+}, 'Test finished promise changes when animationPlayState set to running');
+
+done();
+</script>
+</body>