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+<!doctype html>
+<meta charset=utf-8>
+<script src="../testcommon.js"></script>
+<style>
+@keyframes anim {
+ from { margin-left: 100px; }
+ to { margin-left: 200px; }
+}
+</style>
+<body>
+<script>
+
+'use strict';
+
+const ANIM_PROP_VAL = 'anim 100s';
+const ANIM_DURATION = 100000; // ms
+
+test(function(t) {
+ var div = addDiv(t);
+ div.style.animation = ANIM_PROP_VAL;
+ div.style.animationIterationCount = 'infinite';
+ var animation = div.getAnimations()[0];
+
+ var threw = false;
+ try {
+ animation.finish();
+ } catch (e) {
+ threw = true;
+ assert_equals(e.name, 'InvalidStateError',
+ 'Exception should be an InvalidStateError exception when ' +
+ 'trying to finish an infinite animation');
+ }
+ assert_true(threw,
+ 'Expect InvalidStateError exception trying to finish an ' +
+ 'infinite animation');
+}, 'Test exceptions when finishing infinite animation');
+
+async_test(function(t) {
+ var div = addDiv(t);
+ div.style.animation = ANIM_PROP_VAL + ' paused';
+ var animation = div.getAnimations()[0];
+
+ animation.ready.then(t.step_func(function() {
+ animation.finish();
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a paused animation should become ' +
+ '"finished" after finish() is called');
+ assert_approx_equals(animation.startTime,
+ animation.timeline.currentTime - ANIM_DURATION,
+ 0.0001,
+ 'The start time of a paused animation should be set ' +
+ 'after calling finish()');
+ t.done();
+ }));
+}, 'Test finish() while paused');
+
+test(function(t) {
+ var div = addDiv(t);
+ div.style.animation = ANIM_PROP_VAL + ' paused';
+ var animation = div.getAnimations()[0];
+
+ // Update playbackRate so we can test that the calculated startTime
+ // respects it
+ animation.playbackRate = 2;
+
+ // While animation is still pause-pending call finish()
+ animation.finish();
+
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a pause-pending animation should become ' +
+ '"finished" after finish() is called');
+ assert_approx_equals(animation.startTime,
+ animation.timeline.currentTime - ANIM_DURATION / 2,
+ 0.0001,
+ 'The start time of a pause-pending animation should ' +
+ 'be set after calling finish()');
+}, 'Test finish() while pause-pending with positive playbackRate');
+
+test(function(t) {
+ var div = addDiv(t);
+ div.style.animation = ANIM_PROP_VAL + ' paused';
+ var animation = div.getAnimations()[0];
+
+ animation.playbackRate = -2;
+ animation.finish();
+
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a pause-pending animation should become ' +
+ '"finished" after finish() is called');
+ assert_equals(animation.startTime, animation.timeline.currentTime,
+ 'The start time of a pause-pending animation should be ' +
+ 'set after calling finish()');
+}, 'Test finish() while pause-pending with negative playbackRate');
+
+done();
+</script>
+</body>