diff options
Diffstat (limited to 'dom/animation/test/css-animations/file_animation-computed-timing.html')
-rw-r--r-- | dom/animation/test/css-animations/file_animation-computed-timing.html | 566 |
1 files changed, 566 insertions, 0 deletions
diff --git a/dom/animation/test/css-animations/file_animation-computed-timing.html b/dom/animation/test/css-animations/file_animation-computed-timing.html new file mode 100644 index 000000000..53597a473 --- /dev/null +++ b/dom/animation/test/css-animations/file_animation-computed-timing.html @@ -0,0 +1,566 @@ +<!doctype html> +<meta charset=utf-8> +<script src="../testcommon.js"></script> +<style> +@keyframes moveAnimation { + from { margin-left: 100px } + to { margin-left: 200px } +} +</style> +<body> +<script> + +'use strict'; + +// -------------------- +// delay +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().delay, 0, + 'Initial value of delay'); +}, 'delay of a new animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s -10s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().delay, -10 * MS_PER_SEC, + 'Initial value of delay'); +}, 'Negative delay of a new animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s 10s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().delay, 10 * MS_PER_SEC, + 'Initial value of delay'); +}, 'Positive delay of a new animation'); + + +// -------------------- +// endDelay +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().endDelay, 0, + 'Initial value of endDelay'); +}, 'endDelay of a new animation'); + + +// -------------------- +// fill +// -------------------- +test(function(t) { + var getEffectWithFill = function(fill) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s ' + fill}); + return div.getAnimations()[0].effect; + }; + + var effect = getEffectWithFill(''); + assert_equals(effect.getComputedTiming().fill, 'none', + 'Initial value of fill'); + effect = getEffectWithFill('forwards'); + assert_equals(effect.getComputedTiming().fill, 'forwards', + 'Fill forwards'); + effect = getEffectWithFill('backwards'); + assert_equals(effect.getComputedTiming().fill, 'backwards', + 'Fill backwards'); + effect = getEffectWithFill('both'); + assert_equals(effect.getComputedTiming().fill, 'both', + 'Fill forwards and backwards'); +}, 'fill of a new animation'); + + +// -------------------- +// iterationStart +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().iterationStart, 0, + 'Initial value of iterationStart'); +}, 'iterationStart of a new animation'); + + +// -------------------- +// iterations +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().iterations, 1, + 'Initial value of iterations'); +}, 'iterations of a new animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s 2016.5'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().iterations, 2016.5, + 'Initial value of iterations'); +}, 'iterations of a finitely repeating animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s infinite'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().iterations, Infinity, + 'Initial value of iterations'); +}, 'iterations of an infinitely repeating animation'); + + +// -------------------- +// duration +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s -10s infinite'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().duration, 100 * MS_PER_SEC, + 'Initial value of duration'); +}, 'duration of a new animation'); + + +// -------------------- +// direction +// -------------------- +test(function(t) { + var getEffectWithDir = function(dir) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s ' + dir}); + return div.getAnimations()[0].effect; + }; + + var effect = getEffectWithDir(''); + assert_equals(effect.getComputedTiming().direction, 'normal', + 'Initial value of normal direction'); + effect = getEffectWithDir('reverse'); + assert_equals(effect.getComputedTiming().direction, 'reverse', + 'Initial value of reverse direction'); + effect = getEffectWithDir('alternate'); + assert_equals(effect.getComputedTiming().direction, 'alternate', + 'Initial value of alternate direction'); + effect = getEffectWithDir('alternate-reverse'); + assert_equals(effect.getComputedTiming().direction, 'alternate-reverse', + 'Initial value of alternate-reverse direction'); +}, 'direction of a new animation'); + + +// -------------------- +// easing +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().easing, 'linear', + 'Initial value of easing'); +}, 'easing of a new animation'); + + +// ------------------------------ +// endTime +// = max(start delay + active duration + end delay, 0) +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().endTime, 100 * MS_PER_SEC, + 'Initial value of endTime'); +}, 'endTime of an new animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s -5s'}); + var effect = div.getAnimations()[0].effect; + var answer = (100 - 5) * MS_PER_SEC; + assert_equals(effect.getComputedTiming().endTime, answer, + 'Initial value of endTime'); +}, 'endTime of an animation with a negative delay'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 10s -100s infinite'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().endTime, Infinity, + 'Initial value of endTime'); +}, 'endTime of an infinitely repeating animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 0s 100s infinite'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().endTime, 100 * MS_PER_SEC, + 'Initial value of endTime'); +}, 'endTime of an infinitely repeating zero-duration animation'); + +test(function(t) { + // Fill forwards so div.getAnimations()[0] won't return an + // undefined value. + var div = addDiv(t, {style: 'animation: moveAnimation 10s -100s forwards'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().endTime, 0, + 'Initial value of endTime'); +}, 'endTime of an animation that finishes before its startTime'); + + +// -------------------- +// activeDuration +// = iteration duration * iteration count +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s 5'}); + var effect = div.getAnimations()[0].effect; + var answer = 100 * MS_PER_SEC * 5; + assert_equals(effect.getComputedTiming().activeDuration, answer, + 'Initial value of activeDuration'); +}, 'activeDuration of a new animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s infinite'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().activeDuration, Infinity, + 'Initial value of activeDuration'); +}, 'activeDuration of an infinitely repeating animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 0s 1s infinite'}); + var effect = div.getAnimations()[0].effect; + // If either the iteration duration or iteration count are zero, + // the active duration is zero. + assert_equals(effect.getComputedTiming().activeDuration, 0, + 'Initial value of activeDuration'); +}, 'activeDuration of an infinitely repeating zero-duration animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s 1s 0'}); + var effect = div.getAnimations()[0].effect; + // If either the iteration duration or iteration count are zero, + // the active duration is zero. + assert_equals(effect.getComputedTiming().activeDuration, 0, + 'Initial value of activeDuration'); +}, 'activeDuration of an animation with zero iterations'); + + +// -------------------- +// localTime +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().localTime, 0, + 'Initial value of localTime'); +}, 'localTime of a new animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var anim = div.getAnimations()[0]; + anim.currentTime = 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime, + 'current localTime after setting currentTime'); +}, 'localTime of an animation is always equal to currentTime'); + +promise_test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + + var anim = div.getAnimations()[0]; + anim.playbackRate = 2; // 2 times faster + + return anim.ready.then(function() { + assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime, + 'localTime is equal to currentTime'); + return waitForFrame(); + }).then(function() { + assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime, + 'localTime is equal to currentTime'); + }); +}, 'localTime reflects playbackRate immediately'); + +test(function(t) { + var div = addDiv(t); + var effect = new KeyframeEffectReadOnly(div, {left: ["0px", "100px"]}); + + assert_equals(effect.getComputedTiming().localTime, null, + 'localTime for orphaned effect'); +}, 'localTime of an AnimationEffect without an Animation'); + + +// -------------------- +// progress +// Note: Default timing function is linear. +// -------------------- +test(function(t) { + [{fill: '', progress: [ null, null ]}, + {fill: 'none', progress: [ null, null ]}, + {fill: 'forwards', progress: [ null, 1.0 ]}, + {fill: 'backwards', progress: [ 0.0, null ]}, + {fill: 'both', progress: [ 0.0, 1.0 ]}] + .forEach(function(test) { + var div = + addDiv(t, {style: 'animation: moveAnimation 100s 10s ' + test.fill}); + var anim = div.getAnimations()[0]; + assert_true(anim.effect.getComputedTiming().progress === test.progress[0], + 'initial progress with "' + test.fill + '" fill'); + anim.finish(); + assert_true(anim.effect.getComputedTiming().progress === test.progress[1], + 'finished progress with "' + test.fill + '" fill'); + }); +}, 'progress of an animation with different fill modes'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 10s 10 both'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 0.0, + 'Initial value of progress'); + anim.currentTime += 2.5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress'); + anim.currentTime += 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Value of progress'); + anim.currentTime += 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress'); + anim.finish() + assert_equals(anim.effect.getComputedTiming().progress, 1.0, + 'Value of progress'); +}, 'progress of an integral repeating animation with normal direction'); + +test(function(t) { + var div = addDiv(t); + // Note: FillMode here is "both" because + // 1. Since this a zero-duration animation, it will already have finished + // so it won't be returned by getAnimations() unless it fills forwards. + // 2. Fill backwards, so the progress before phase wouldn't be + // unresolved (null value). + var div = addDiv(t, {style: 'animation: moveAnimation 0s infinite both'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 1.0, + 'Initial value of progress in after phase'); + + // Seek backwards + anim.currentTime -= 1 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.0, + 'Value of progress before phase'); +}, 'progress of an infinitely repeating zero-duration animation'); + +test(function(t) { + // Default iterations = 1 + var div = addDiv(t, {style: 'animation: moveAnimation 0s both'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 1.0, + 'Initial value of progress in after phase'); + + // Seek backwards + anim.currentTime -= 1 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.0, + 'Value of progress before phase'); +}, 'progress of a finitely repeating zero-duration animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 0s 5s 10.25 both'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 0.0, + 'Initial value of progress (before phase)'); + + // Using iteration duration of 1 now. + // currentIteration now is floor(10.25) = 10, so progress should be 25%. + anim.finish(); + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress in after phase'); +}, 'progress of a non-integral repeating zero-duration animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 0s 5s 10.25 both reverse'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 1.0, + 'Initial value of progress (before phase)'); + + // Seek forwards + anim.finish(); + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Value of progress in after phase'); +}, 'Progress of a non-integral repeating zero-duration animation ' + + 'with reversing direction'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 10s 10.25 both alternate'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 0.0, + 'Initial value of progress'); + anim.currentTime += 2.5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress'); + anim.currentTime += 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Value of progress'); + anim.currentTime += 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Value of progress'); + anim.finish() + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress'); +}, 'progress of a non-integral repeating animation ' + + 'with alternate direction'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 10s 10.25 both alternate-reverse'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 1.0, + 'Initial value of progress'); + anim.currentTime += 2.5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Value of progress'); + anim.currentTime += 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress'); + anim.currentTime += 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress'); + anim.finish() + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Value of progress'); +}, 'progress of a non-integral repeating animation ' + + 'with alternate-reversing direction'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.25 both alternate'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Initial value of progress'); + anim.currentTime += 2.5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress'); + anim.currentTime -= 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.0, + 'Value of progress'); + anim.finish() + assert_equals(anim.effect.getComputedTiming().progress, 0.25, + 'Value of progress'); +}, 'progress of a non-integral repeating zero-duration animation ' + + 'with alternate direction'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.25 both alternate-reverse'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Initial value of progress'); + anim.currentTime += 2.5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Value of progress'); + anim.currentTime -= 5 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().progress, 1.0, + 'Value of progress'); + anim.finish() + assert_equals(anim.effect.getComputedTiming().progress, 0.75, + 'Value of progress'); +}, 'progress of a non-integral repeating zero-duration animation ' + + 'with alternate-reverse direction'); + + +// -------------------- +// currentIteration +// -------------------- +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s 2s'}); + var effect = div.getAnimations()[0].effect; + assert_equals(effect.getComputedTiming().currentIteration, null, + 'Initial value of currentIteration before phase'); +}, 'currentIteration of a new animation with no backwards fill is unresolved ' + + 'in before phase'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s'}); + var anim = div.getAnimations()[0]; + assert_equals(anim.effect.getComputedTiming().currentIteration, 0, + 'Initial value of currentIteration'); +}, 'currentIteration of a new animation is zero'); + +test(function(t) { + // Note: FillMode here is "both" because + // 1. Since this a zero-duration animation, it will already have finished + // so it won't be returned by getAnimations() unless it fills forwards. + // 2. Fill backwards, so the currentIteration (before phase) wouldn't be + // unresolved (null value). + var div = addDiv(t, {style: 'animation: moveAnimation 0s infinite both'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().currentIteration, Infinity, + 'Initial value of currentIteration in after phase'); + + // Seek backwards + anim.currentTime -= 2 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().currentIteration, 0, + 'Value of currentIteration count during before phase'); +}, 'currentIteration of an infinitely repeating zero-duration animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.5 both'}); + var anim = div.getAnimations()[0]; + + // Note: currentIteration = ceil(iteration start + iteration count) - 1 + assert_equals(anim.effect.getComputedTiming().currentIteration, 10, + 'Initial value of currentIteration'); + + // Seek backwards + anim.currentTime -= 2 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().currentIteration, 0, + 'Value of currentIteration count during before phase'); +}, 'currentIteration of a finitely repeating zero-duration animation'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s 5.5 forwards'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().currentIteration, 0, + 'Initial value of currentIteration'); + // The 3rd iteration + // Note: currentIteration = floor(scaled active time / iteration duration) + anim.currentTime = 250 * MS_PER_SEC; + assert_equals(anim.effect.getComputedTiming().currentIteration, 2, + 'Value of currentIteration during the 3rd iteration'); + // Finish + anim.finish(); + assert_equals(anim.effect.getComputedTiming().currentIteration, 5, + 'Value of currentIteration in after phase'); +}, 'currentIteration of an animation with a non-integral iteration count'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s 2 forwards'}); + var anim = div.getAnimations()[0]; + + assert_equals(anim.effect.getComputedTiming().currentIteration, 0, + 'Initial value of currentIteration'); + // Finish + anim.finish(); + assert_equals(anim.effect.getComputedTiming().currentIteration, 1, + 'Value of currentIteration in after phase'); +}, 'currentIteration of an animation with an integral iteration count'); + +test(function(t) { + var div = addDiv(t, {style: 'animation: moveAnimation 100s forwards'}); + var anim = div.getAnimations()[0]; + assert_equals(anim.effect.getComputedTiming().currentIteration, 0, + 'Initial value of currentIteration'); + // Finish + anim.finish(); + assert_equals(anim.effect.getComputedTiming().currentIteration, 0, + 'Value of currentIteration in after phase'); +}, 'currentIteration of an animation with a default iteration count'); + +test(function(t) { + var div = addDiv(t); + var effect = new KeyframeEffectReadOnly(div, {left: ["0px", "100px"]}); + + assert_equals(effect.getComputedTiming().currentIteration, null, + 'currentIteration for orphaned effect'); +}, 'currentIteration of an AnimationEffect without an Animation'); + +// TODO: If iteration duration is Infinity, currentIteration is 0. +// However, we cannot set iteration duration to Infinity in CSS Animation now. + +done(); +</script> +</body> |