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-rw-r--r--devtools/shared/touch/simulator-core.js366
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diff --git a/devtools/shared/touch/simulator-core.js b/devtools/shared/touch/simulator-core.js
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+"use strict";
+
+const { Ci, Cu } = require("chrome");
+const { Services } = Cu.import("resource://gre/modules/Services.jsm", {});
+
+var systemAppOrigin = (function () {
+ let systemOrigin = "_";
+ try {
+ systemOrigin = Services.io.newURI(
+ Services.prefs.getCharPref("b2g.system_manifest_url"), null, null)
+ .prePath;
+ } catch (e) {
+ // Fall back to default value
+ }
+ return systemOrigin;
+})();
+
+var threshold = 25;
+try {
+ threshold = Services.prefs.getIntPref("ui.dragThresholdX");
+} catch (e) {
+ // Fall back to default value
+}
+
+var delay = 500;
+try {
+ delay = Services.prefs.getIntPref("ui.click_hold_context_menus.delay");
+} catch (e) {
+ // Fall back to default value
+}
+
+function SimulatorCore(simulatorTarget) {
+ this.simulatorTarget = simulatorTarget;
+}
+
+/**
+ * Simulate touch events for platforms where they aren't generally available.
+ */
+SimulatorCore.prototype = {
+ events: [
+ "mousedown",
+ "mousemove",
+ "mouseup",
+ "touchstart",
+ "touchend",
+ "mouseenter",
+ "mouseover",
+ "mouseout",
+ "mouseleave"
+ ],
+
+ contextMenuTimeout: null,
+
+ simulatorTarget: null,
+
+ enabled: false,
+
+ start() {
+ if (this.enabled) {
+ // Simulator is already started
+ return;
+ }
+ this.events.forEach(evt => {
+ // Only listen trusted events to prevent messing with
+ // event dispatched manually within content documents
+ this.simulatorTarget.addEventListener(evt, this, true, false);
+ });
+ this.enabled = true;
+ },
+
+ stop() {
+ if (!this.enabled) {
+ // Simulator isn't running
+ return;
+ }
+ this.events.forEach(evt => {
+ this.simulatorTarget.removeEventListener(evt, this, true);
+ });
+ this.enabled = false;
+ },
+
+ handleEvent(evt) {
+ // The gaia system window use an hybrid system even on the device which is
+ // a mix of mouse/touch events. So let's not cancel *all* mouse events
+ // if it is the current target.
+ let content = this.getContent(evt.target);
+ if (!content) {
+ return;
+ }
+ let isSystemWindow = content.location.toString()
+ .startsWith(systemAppOrigin);
+
+ // App touchstart & touchend should also be dispatched on the system app
+ // to match on-device behavior.
+ if (evt.type.startsWith("touch") && !isSystemWindow) {
+ let sysFrame = content.realFrameElement;
+ if (!sysFrame) {
+ return;
+ }
+ let sysDocument = sysFrame.ownerDocument;
+ let sysWindow = sysDocument.defaultView;
+
+ let touchEvent = sysDocument.createEvent("touchevent");
+ let touch = evt.touches[0] || evt.changedTouches[0];
+ let point = sysDocument.createTouch(sysWindow, sysFrame, 0,
+ touch.pageX, touch.pageY,
+ touch.screenX, touch.screenY,
+ touch.clientX, touch.clientY,
+ 1, 1, 0, 0);
+
+ let touches = sysDocument.createTouchList(point);
+ let targetTouches = touches;
+ let changedTouches = touches;
+ touchEvent.initTouchEvent(evt.type, true, true, sysWindow, 0,
+ false, false, false, false,
+ touches, targetTouches, changedTouches);
+ sysFrame.dispatchEvent(touchEvent);
+ return;
+ }
+
+ // Ignore all but real mouse event coming from physical mouse
+ // (especially ignore mouse event being dispatched from a touch event)
+ if (evt.button ||
+ evt.mozInputSource != Ci.nsIDOMMouseEvent.MOZ_SOURCE_MOUSE ||
+ evt.isSynthesized) {
+ return;
+ }
+
+ let eventTarget = this.target;
+ let type = "";
+ switch (evt.type) {
+ case "mouseenter":
+ case "mouseover":
+ case "mouseout":
+ case "mouseleave":
+ // Don't propagate events which are not related to touch events
+ evt.stopPropagation();
+ break;
+
+ case "mousedown":
+ this.target = evt.target;
+
+ this.contextMenuTimeout = this.sendContextMenu(evt);
+
+ this.cancelClick = false;
+ this.startX = evt.pageX;
+ this.startY = evt.pageY;
+
+ // Capture events so if a different window show up the events
+ // won't be dispatched to something else.
+ evt.target.setCapture(false);
+
+ type = "touchstart";
+ break;
+
+ case "mousemove":
+ if (!eventTarget) {
+ // Don't propagate mousemove event when touchstart event isn't fired
+ evt.stopPropagation();
+ return;
+ }
+
+ if (!this.cancelClick) {
+ if (Math.abs(this.startX - evt.pageX) > threshold ||
+ Math.abs(this.startY - evt.pageY) > threshold) {
+ this.cancelClick = true;
+ content.clearTimeout(this.contextMenuTimeout);
+ }
+ }
+
+ type = "touchmove";
+ break;
+
+ case "mouseup":
+ if (!eventTarget) {
+ return;
+ }
+ this.target = null;
+
+ content.clearTimeout(this.contextMenuTimeout);
+ type = "touchend";
+
+ // Only register click listener after mouseup to ensure
+ // catching only real user click. (Especially ignore click
+ // being dispatched on form submit)
+ if (evt.detail == 1) {
+ this.simulatorTarget.addEventListener("click", this, true, false);
+ }
+ break;
+
+ case "click":
+ // Mouse events has been cancelled so dispatch a sequence
+ // of events to where touchend has been fired
+ evt.preventDefault();
+ evt.stopImmediatePropagation();
+
+ this.simulatorTarget.removeEventListener("click", this, true, false);
+
+ if (this.cancelClick) {
+ return;
+ }
+
+ content.setTimeout(function dispatchMouseEvents(self) {
+ try {
+ self.fireMouseEvent("mousedown", evt);
+ self.fireMouseEvent("mousemove", evt);
+ self.fireMouseEvent("mouseup", evt);
+ } catch (e) {
+ console.error("Exception in touch event helper: " + e);
+ }
+ }, this.getDelayBeforeMouseEvent(evt), this);
+ return;
+ }
+
+ let target = eventTarget || this.target;
+ if (target && type) {
+ this.sendTouchEvent(evt, target, type);
+ }
+
+ if (!isSystemWindow) {
+ evt.preventDefault();
+ evt.stopImmediatePropagation();
+ }
+ },
+
+ fireMouseEvent(type, evt) {
+ let content = this.getContent(evt.target);
+ let utils = content.QueryInterface(Ci.nsIInterfaceRequestor)
+ .getInterface(Ci.nsIDOMWindowUtils);
+ utils.sendMouseEvent(type, evt.clientX, evt.clientY, 0, 1, 0, true, 0,
+ Ci.nsIDOMMouseEvent.MOZ_SOURCE_TOUCH);
+ },
+
+ sendContextMenu({ target, clientX, clientY, screenX, screenY }) {
+ let view = target.ownerDocument.defaultView;
+ let { MouseEvent } = view;
+ let evt = new MouseEvent("contextmenu", {
+ bubbles: true,
+ cancelable: true,
+ view,
+ screenX,
+ screenY,
+ clientX,
+ clientY,
+ });
+ let content = this.getContent(target);
+ let timeout = content.setTimeout((function contextMenu() {
+ target.dispatchEvent(evt);
+ this.cancelClick = true;
+ }).bind(this), delay);
+
+ return timeout;
+ },
+
+ sendTouchEvent(evt, target, name) {
+ function clone(obj) {
+ return Cu.cloneInto(obj, target);
+ }
+ // When running OOP b2g desktop, we need to send the touch events
+ // using the mozbrowser api on the unwrapped frame.
+ if (target.localName == "iframe" && target.mozbrowser === true) {
+ if (name == "touchstart") {
+ this.touchstartTime = Date.now();
+ } else if (name == "touchend") {
+ // If we have a "fast" tap, don't send a click as both will be turned
+ // into a click and that breaks eg. checkboxes.
+ if (Date.now() - this.touchstartTime < delay) {
+ this.cancelClick = true;
+ }
+ }
+ let unwrapped = XPCNativeWrapper.unwrap(target);
+ unwrapped.sendTouchEvent(name, clone([0]), // event type, id
+ clone([evt.clientX]), // x
+ clone([evt.clientY]), // y
+ clone([1]), clone([1]), // rx, ry
+ clone([0]), clone([0]), // rotation, force
+ 1); // count
+ return;
+ }
+ let document = target.ownerDocument;
+ let content = this.getContent(target);
+ if (!content) {
+ return;
+ }
+
+ let touchEvent = document.createEvent("touchevent");
+ let point = document.createTouch(content, target, 0,
+ evt.pageX, evt.pageY,
+ evt.screenX, evt.screenY,
+ evt.clientX, evt.clientY,
+ 1, 1, 0, 0);
+
+ let touches = document.createTouchList(point);
+ let targetTouches = touches;
+ let changedTouches = touches;
+ if (name === "touchend" || name === "touchcancel") {
+ // "touchend" and "touchcancel" events should not have the removed touch
+ // neither in touches nor in targetTouches
+ touches = targetTouches = document.createTouchList();
+ }
+
+ touchEvent.initTouchEvent(name, true, true, content, 0,
+ false, false, false, false,
+ touches, targetTouches, changedTouches);
+ target.dispatchEvent(touchEvent);
+ },
+
+ getContent(target) {
+ let win = (target && target.ownerDocument)
+ ? target.ownerDocument.defaultView
+ : null;
+ return win;
+ },
+
+ getDelayBeforeMouseEvent(evt) {
+ // On mobile platforms, Firefox inserts a 300ms delay between
+ // touch events and accompanying mouse events, except if the
+ // content window is not zoomable and the content window is
+ // auto-zoomed to device-width.
+
+ // If the preference dom.meta-viewport.enabled is set to false,
+ // we couldn't read viewport's information from getViewportInfo().
+ // So we always simulate 300ms delay when the
+ // dom.meta-viewport.enabled is false.
+ let savedMetaViewportEnabled =
+ Services.prefs.getBoolPref("dom.meta-viewport.enabled");
+ if (!savedMetaViewportEnabled) {
+ return 300;
+ }
+
+ let content = this.getContent(evt.target);
+ if (!content) {
+ return 0;
+ }
+
+ let utils = content.QueryInterface(Ci.nsIInterfaceRequestor)
+ .getInterface(Ci.nsIDOMWindowUtils);
+
+ let allowZoom = {},
+ minZoom = {},
+ maxZoom = {},
+ autoSize = {};
+
+ utils.getViewportInfo(content.innerWidth, content.innerHeight, {},
+ allowZoom, minZoom, maxZoom, {}, {}, autoSize);
+
+ // FIXME: On Safari and Chrome mobile platform, if the css property
+ // touch-action set to none or manipulation would also suppress 300ms
+ // delay. But Firefox didn't support this property now, we can't get
+ // this value from utils.getVisitedDependentComputedStyle() to check
+ // if we should suppress 300ms delay.
+ if (!allowZoom.value || // user-scalable = no
+ minZoom.value === maxZoom.value || // minimum-scale = maximum-scale
+ autoSize.value // width = device-width
+ ) {
+ return 0;
+ } else {
+ return 300;
+ }
+ }
+};
+
+exports.SimulatorCore = SimulatorCore;