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Diffstat (limited to 'devtools/shared/task.js')
-rw-r--r-- | devtools/shared/task.js | 515 |
1 files changed, 515 insertions, 0 deletions
diff --git a/devtools/shared/task.js b/devtools/shared/task.js new file mode 100644 index 000000000..501e05e5b --- /dev/null +++ b/devtools/shared/task.js @@ -0,0 +1,515 @@ +/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */ +/* vim: set ts=2 et sw=2 tw=80 filetype=javascript: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +/* eslint-disable spaced-comment */ +/* globals StopIteration */ + +/** + * This module implements a subset of "Task.js" <http://taskjs.org/>. + * It is a copy of toolkit/modules/Task.jsm. Please try not to + * diverge the API here. + * + * Paraphrasing from the Task.js site, tasks make sequential, asynchronous + * operations simple, using the power of JavaScript's "yield" operator. + * + * Tasks are built upon generator functions and promises, documented here: + * + * <https://developer.mozilla.org/en/JavaScript/Guide/Iterators_and_Generators> + * <http://wiki.commonjs.org/wiki/Promises/A> + * + * The "Task.spawn" function takes a generator function and starts running it as + * a task. Every time the task yields a promise, it waits until the promise is + * fulfilled. "Task.spawn" returns a promise that is resolved when the task + * completes successfully, or is rejected if an exception occurs. + * + * ----------------------------------------------------------------------------- + * + * const {Task} = require("devtools/shared/task"); + * + * Task.spawn(function* () { + * + * // This is our task. Let's create a promise object, wait on it and capture + * // its resolution value. + * let myPromise = getPromiseResolvedOnTimeoutWithValue(1000, "Value"); + * let result = yield myPromise; + * + * // This part is executed only after the promise above is fulfilled (after + * // one second, in this imaginary example). We can easily loop while + * // calling asynchronous functions, and wait multiple times. + * for (let i = 0; i < 3; i++) { + * result += yield getPromiseResolvedOnTimeoutWithValue(50, "!"); + * } + * + * return "Resolution result for the task: " + result; + * }).then(function (result) { + * + * // result == "Resolution result for the task: Value!!!" + * + * // The result is undefined if no value was returned. + * + * }, function (exception) { + * + * // Failure! We can inspect or report the exception. + * + * }); + * + * ----------------------------------------------------------------------------- + * + * This module implements only the "Task.js" interfaces described above, with no + * additional features to control the task externally, or do custom scheduling. + * It also provides the following extensions that simplify task usage in the + * most common cases: + * + * - The "Task.spawn" function also accepts an iterator returned by a generator + * function, in addition to a generator function. This way, you can call into + * the generator function with the parameters you want, and with "this" bound + * to the correct value. Also, "this" is never bound to the task object when + * "Task.spawn" calls the generator function. + * + * - In addition to a promise object, a task can yield the iterator returned by + * a generator function. The iterator is turned into a task automatically. + * This reduces the syntax overhead of calling "Task.spawn" explicitly when + * you want to recurse into other task functions. + * + * - The "Task.spawn" function also accepts a primitive value, or a function + * returning a primitive value, and treats the value as the result of the + * task. This makes it possible to call an externally provided function and + * spawn a task from it, regardless of whether it is an asynchronous generator + * or a synchronous function. This comes in handy when iterating over + * function lists where some items have been converted to tasks and some not. + */ + +//////////////////////////////////////////////////////////////////////////////// +//// Globals + +const Promise = require("promise"); +const defer = require("devtools/shared/defer"); + +// The following error types are considered programmer errors, which should be +// reported (possibly redundantly) so as to let programmers fix their code. +const ERRORS_TO_REPORT = ["EvalError", "RangeError", "ReferenceError", + "TypeError"]; + +/** + * The Task currently being executed + */ +var gCurrentTask = null; + +/** + * If `true`, capture stacks whenever entering a Task and rewrite the + * stack any exception thrown through a Task. + */ +var gMaintainStack = false; + +/** + * Iterate through the lines of a string. + * + * @return Iterator<string> + */ +function* linesOf(string) { + let reLine = /([^\r\n])+/g; + let match; + while ((match = reLine.exec(string))) { + yield [match[0], match.index]; + } +} + +/** + * Detect whether a value is a generator. + * + * @param aValue + * The value to identify. + * @return A boolean indicating whether the value is a generator. + */ +function isGenerator(value) { + return Object.prototype.toString.call(value) == "[object Generator]"; +} + +//////////////////////////////////////////////////////////////////////////////// +//// Task + +/** + * This object provides the public module functions. + */ +var Task = { + /** + * Creates and starts a new task. + * + * @param task + * - If you specify a generator function, it is called with no + * arguments to retrieve the associated iterator. The generator + * function is a task, that is can yield promise objects to wait + * upon. + * - If you specify the iterator returned by a generator function you + * called, the generator function is also executed as a task. This + * allows you to call the function with arguments. + * - If you specify a function that is not a generator, it is called + * with no arguments, and its return value is used to resolve the + * returned promise. + * - If you specify anything else, you get a promise that is already + * resolved with the specified value. + * + * @return A promise object where you can register completion callbacks to be + * called when the task terminates. + */ + spawn: function (task) { + return createAsyncFunction(task).call(undefined); + }, + + /** + * Create and return an 'async function' that starts a new task. + * + * This is similar to 'spawn' except that it doesn't immediately start + * the task, it binds the task to the async function's 'this' object and + * arguments, and it requires the task to be a function. + * + * It simplifies the common pattern of implementing a method via a task, + * like this simple object with a 'greet' method that has a 'name' parameter + * and spawns a task to send a greeting and return its reply: + * + * let greeter = { + * message: "Hello, NAME!", + * greet: function(name) { + * return Task.spawn((function* () { + * return yield sendGreeting(this.message.replace(/NAME/, name)); + * }).bind(this); + * }) + * }; + * + * With Task.async, the method can be declared succinctly: + * + * let greeter = { + * message: "Hello, NAME!", + * greet: Task.async(function* (name) { + * return yield sendGreeting(this.message.replace(/NAME/, name)); + * }) + * }; + * + * While maintaining identical semantics: + * + * greeter.greet("Mitchell").then((reply) => { ... }); // behaves the same + * + * @param task + * The task function to start. + * + * @return A function that starts the task function and returns its promise. + */ + async: function (task) { + if (typeof (task) != "function") { + throw new TypeError("task argument must be a function"); + } + + return createAsyncFunction(task); + }, + + /** + * Constructs a special exception that, when thrown inside a legacy generator + * function (non-star generator), allows the associated task to be resolved + * with a specific value. + * + * Example: throw new Task.Result("Value"); + */ + Result: function (value) { + this.value = value; + } +}; + +function createAsyncFunction(task) { + let asyncFunction = function () { + let result = task; + if (task && typeof (task) == "function") { + if (task.isAsyncFunction) { + throw new TypeError( + "Cannot use an async function in place of a promise. " + + "You should either invoke the async function first " + + "or use 'Task.spawn' instead of 'Task.async' to start " + + "the Task and return its promise."); + } + + try { + // Let's call into the function ourselves. + result = task.apply(this, arguments); + } catch (ex) { + if (ex instanceof Task.Result) { + return Promise.resolve(ex.value); + } + return Promise.reject(ex); + } + } + + if (isGenerator(result)) { + // This is an iterator resulting from calling a generator function. + return new TaskImpl(result).deferred.promise; + } + + // Just propagate the given value to the caller as a resolved promise. + return Promise.resolve(result); + }; + + asyncFunction.isAsyncFunction = true; + + return asyncFunction; +} + +//////////////////////////////////////////////////////////////////////////////// +//// TaskImpl + +/** + * Executes the specified iterator as a task, and gives access to the promise + * that is fulfilled when the task terminates. + */ +function TaskImpl(iterator) { + if (gMaintainStack) { + this._stack = (new Error()).stack; + } + this.deferred = defer(); + this._iterator = iterator; + this._isStarGenerator = !("send" in iterator); + this._run(true); +} + +TaskImpl.prototype = { + /** + * Includes the promise object where task completion callbacks are registered, + * and methods to resolve or reject the promise at task completion. + */ + deferred: null, + + /** + * The iterator returned by the generator function associated with this task. + */ + _iterator: null, + + /** + * Whether this Task is using a star generator. + */ + _isStarGenerator: false, + + /** + * Main execution routine, that calls into the generator function. + * + * @param sendResolved + * If true, indicates that we should continue into the generator + * function regularly (if we were waiting on a promise, it was + * resolved). If true, indicates that we should cause an exception to + * be thrown into the generator function (if we were waiting on a + * promise, it was rejected). + * @param sendValue + * Resolution result or rejection exception, if any. + */ + _run: function (sendResolved, sendValue) { + try { + gCurrentTask = this; + + if (this._isStarGenerator) { + try { + let result = sendResolved ? this._iterator.next(sendValue) + : this._iterator.throw(sendValue); + + if (result.done) { + // The generator function returned. + this.deferred.resolve(result.value); + } else { + // The generator function yielded. + this._handleResultValue(result.value); + } + } catch (ex) { + // The generator function failed with an uncaught exception. + this._handleException(ex); + } + } else { + try { + let yielded = sendResolved ? this._iterator.send(sendValue) + : this._iterator.throw(sendValue); + this._handleResultValue(yielded); + } catch (ex) { + if (ex instanceof Task.Result) { + // The generator function threw the special exception that + // allows it to return a specific value on resolution. + this.deferred.resolve(ex.value); + } else if (ex instanceof StopIteration) { + // The generator function terminated with no specific result. + this.deferred.resolve(undefined); + } else { + // The generator function failed with an uncaught exception. + this._handleException(ex); + } + } + } + } finally { + // + // At this stage, the Task may have finished executing, or have + // walked through a `yield` or passed control to a sub-Task. + // Regardless, if we still own `gCurrentTask`, reset it. If we + // have not finished execution of this Task, re-entering `_run` + // will set `gCurrentTask` to `this` as needed. + // + // We just need to be careful here in case we hit the following + // pattern: + // + // Task.spawn(foo); + // Task.spawn(bar); + // + // Here, `foo` and `bar` may be interleaved, so when we finish + // executing `foo`, `gCurrentTask` may actually either `foo` or + // `bar`. If `gCurrentTask` has already been set to `bar`, leave + // it be and it will be reset to `null` once `bar` is complete. + // + if (gCurrentTask == this) { + gCurrentTask = null; + } + } + }, + + /** + * Handle a value yielded by a generator. + * + * @param value + * The yielded value to handle. + */ + _handleResultValue: function (value) { + // If our task yielded an iterator resulting from calling another + // generator function, automatically spawn a task from it, effectively + // turning it into a promise that is fulfilled on task completion. + if (isGenerator(value)) { + value = Task.spawn(value); + } + + if (value && typeof (value.then) == "function") { + // We have a promise object now. When fulfilled, call again into this + // function to continue the task, with either a resolution or rejection + // condition. + value.then(this._run.bind(this, true), + this._run.bind(this, false)); + } else { + // If our task yielded a value that is not a promise, just continue and + // pass it directly as the result of the yield statement. + this._run(true, value); + } + }, + + /** + * Handle an uncaught exception thrown from a generator. + * + * @param exception + * The uncaught exception to handle. + */ + _handleException: function (exception) { + gCurrentTask = this; + + if (exception && typeof exception == "object" && "stack" in exception) { + let stack = exception.stack; + + if (gMaintainStack && + exception._capturedTaskStack != this._stack && + typeof stack == "string") { + // Rewrite the stack for more readability. + + let bottomStack = this._stack; + + stack = Task.Debugging.generateReadableStack(stack); + + exception.stack = stack; + + // If exception is reinjected in the same task and rethrown, + // we don't want to perform the rewrite again. + exception._capturedTaskStack = bottomStack; + } else if (!stack) { + stack = "Not available"; + } + + if ("name" in exception && + ERRORS_TO_REPORT.indexOf(exception.name) != -1) { + // We suspect that the exception is a programmer error, so we now + // display it using dump(). Note that we do not use Cu.reportError as + // we assume that this is a programming error, so we do not want end + // users to see it. Also, if the programmer handles errors correctly, + // they will either treat the error or log them somewhere. + + dump("*************************\n"); + dump("A coding exception was thrown and uncaught in a Task.\n\n"); + dump("Full message: " + exception + "\n"); + dump("Full stack: " + exception.stack + "\n"); + dump("*************************\n"); + } + } + + this.deferred.reject(exception); + }, + + get callerStack() { + // Cut `this._stack` at the last line of the first block that + // contains task.js, keep the tail. + for (let [line, index] of linesOf(this._stack || "")) { + if (line.indexOf("/task.js:") == -1) { + return this._stack.substring(index); + } + } + return ""; + } +}; + +Task.Debugging = { + + /** + * Control stack rewriting. + * + * If `true`, any exception thrown from a Task will be rewritten to + * provide a human-readable stack trace. Otherwise, stack traces will + * be left unchanged. + * + * There is a (small but existing) runtime cost associated to stack + * rewriting, so you should probably not activate this in production + * code. + * + * @type {bool} + */ + get maintainStack() { + return gMaintainStack; + }, + set maintainStack(x) { + if (!x) { + gCurrentTask = null; + } + gMaintainStack = x; + return x; + }, + + /** + * Generate a human-readable stack for an error raised in + * a Task. + * + * @param {string} topStack The stack provided by the error. + * @param {string=} prefix Optionally, a prefix for each line. + */ + generateReadableStack: function (topStack, prefix = "") { + if (!gCurrentTask) { + return topStack; + } + + // Cut `topStack` at the first line that contains task.js, keep the head. + let lines = []; + for (let [line] of linesOf(topStack)) { + if (line.indexOf("/task.js:") != -1) { + break; + } + lines.push(prefix + line); + } + if (!prefix) { + lines.push(gCurrentTask.callerStack); + } else { + for (let [line] of linesOf(gCurrentTask.callerStack)) { + lines.push(prefix + line); + } + } + + return lines.join("\n"); + } +}; + +exports.Task = Task; |