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-rw-r--r--devtools/server/tests/unit/test_threadlifetime-02.js59
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diff --git a/devtools/server/tests/unit/test_threadlifetime-02.js b/devtools/server/tests/unit/test_threadlifetime-02.js
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+++ b/devtools/server/tests/unit/test_threadlifetime-02.js
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+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Check that thread-lifetime grips last past a resume.
+ */
+
+var gDebuggee;
+var gClient;
+var gThreadClient;
+
+function run_test()
+{
+ initTestDebuggerServer();
+ gDebuggee = addTestGlobal("test-grips");
+ gClient = new DebuggerClient(DebuggerServer.connectPipe());
+ gClient.connect().then(function () {
+ attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) {
+ gThreadClient = aThreadClient;
+ test_thread_lifetime();
+ });
+ });
+ do_test_pending();
+}
+
+function test_thread_lifetime()
+{
+ gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
+ let pauseGrip = aPacket.frame.arguments[0];
+
+ // Create a thread-lifetime actor for this object.
+ gClient.request({ to: pauseGrip.actor, type: "threadGrip" }, function (aResponse) {
+ // Successful promotion won't return an error.
+ do_check_eq(aResponse.error, undefined);
+ gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
+ // Verify that the promoted actor is returned again.
+ do_check_eq(pauseGrip.actor, aPacket.frame.arguments[0].actor);
+ // Now that we've resumed, release the thread-lifetime grip.
+ gClient.release(pauseGrip.actor, function (aResponse) {
+ gClient.request({ to: pauseGrip.actor, type: "bogusRequest" }, function (aResponse) {
+ do_check_eq(aResponse.error, "noSuchActor");
+ gThreadClient.resume(function (aResponse) {
+ finishClient(gClient);
+ });
+ });
+ });
+ });
+ gThreadClient.resume();
+ });
+ });
+
+ gDebuggee.eval("(" + function () {
+ function stopMe(arg1) {
+ debugger;
+ debugger;
+ }
+ stopMe({obj: true});
+ } + ")()");
+}