diff options
Diffstat (limited to 'devtools/server/tests/browser/browser_animation_setCurrentTime.js')
-rw-r--r-- | devtools/server/tests/browser/browser_animation_setCurrentTime.js | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_setCurrentTime.js b/devtools/server/tests/browser/browser_animation_setCurrentTime.js new file mode 100644 index 000000000..16dbaa544 --- /dev/null +++ b/devtools/server/tests/browser/browser_animation_setCurrentTime.js @@ -0,0 +1,74 @@ +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Check that a player's currentTime can be changed and that the AnimationsActor +// allows changing many players' currentTimes at once. + +add_task(function* () { + let {client, walker, animations} = + yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); + + yield testSetCurrentTime(walker, animations); + yield testSetCurrentTimes(walker, animations); + + yield client.close(); + gBrowser.removeCurrentTab(); +}); + +function* testSetCurrentTime(walker, animations) { + info("Retrieve an animated node"); + let node = yield walker.querySelector(walker.rootNode, ".simple-animation"); + + info("Retrieve the animation player for the node"); + let [player] = yield animations.getAnimationPlayersForNode(node); + + ok(player.setCurrentTime, "Player has the setCurrentTime method"); + + info("Check that the setCurrentTime method can be called"); + // Note that we don't check that it sets the animation to the right time here, + // this is too prone to intermittent failures, we'll do this later after + // pausing the animation. Here we merely test that the method doesn't fail. + yield player.setCurrentTime(player.initialState.currentTime + 1000); + + info("Pause the animation so we can really test if setCurrentTime works"); + yield player.pause(); + let pausedState = yield player.getCurrentState(); + + info("Set the current time to currentTime + 5s"); + yield player.setCurrentTime(pausedState.currentTime + 5000); + + let updatedState1 = yield player.getCurrentState(); + is(Math.round(updatedState1.currentTime - pausedState.currentTime), 5000, + "The currentTime was updated to +5s"); + + info("Set the current time to currentTime - 2s"); + yield player.setCurrentTime(updatedState1.currentTime - 2000); + let updatedState2 = yield player.getCurrentState(); + is(Math.round(updatedState2.currentTime - updatedState1.currentTime), -2000, + "The currentTime was updated to -2s"); +} + +function* testSetCurrentTimes(walker, animations) { + ok(animations.setCurrentTimes, "The AnimationsActor has the right method"); + + info("Retrieve multiple animated node and its animation players"); + + let nodeMulti = yield walker.querySelector(walker.rootNode, + ".multiple-animations"); + let players = (yield animations.getAnimationPlayersForNode(nodeMulti)); + + ok(players.length > 1, "Node has more than 1 animation player"); + + info("Try to set multiple current times at once"); + yield animations.setCurrentTimes(players, 500, true); + + info("Get the states of players and verify their correctness"); + for (let i = 0; i < players.length; i++) { + let state = yield players[i].getCurrentState(); + is(state.playState, "paused", `Player ${i + 1} is paused`); + is(state.currentTime, 500, `Player ${i + 1} has the right currentTime`); + } +} |