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-rw-r--r--devtools/server/tests/browser/browser_animation_setCurrentTime.js74
1 files changed, 74 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_setCurrentTime.js b/devtools/server/tests/browser/browser_animation_setCurrentTime.js
new file mode 100644
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+++ b/devtools/server/tests/browser/browser_animation_setCurrentTime.js
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+/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that a player's currentTime can be changed and that the AnimationsActor
+// allows changing many players' currentTimes at once.
+
+add_task(function* () {
+ let {client, walker, animations} =
+ yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
+
+ yield testSetCurrentTime(walker, animations);
+ yield testSetCurrentTimes(walker, animations);
+
+ yield client.close();
+ gBrowser.removeCurrentTab();
+});
+
+function* testSetCurrentTime(walker, animations) {
+ info("Retrieve an animated node");
+ let node = yield walker.querySelector(walker.rootNode, ".simple-animation");
+
+ info("Retrieve the animation player for the node");
+ let [player] = yield animations.getAnimationPlayersForNode(node);
+
+ ok(player.setCurrentTime, "Player has the setCurrentTime method");
+
+ info("Check that the setCurrentTime method can be called");
+ // Note that we don't check that it sets the animation to the right time here,
+ // this is too prone to intermittent failures, we'll do this later after
+ // pausing the animation. Here we merely test that the method doesn't fail.
+ yield player.setCurrentTime(player.initialState.currentTime + 1000);
+
+ info("Pause the animation so we can really test if setCurrentTime works");
+ yield player.pause();
+ let pausedState = yield player.getCurrentState();
+
+ info("Set the current time to currentTime + 5s");
+ yield player.setCurrentTime(pausedState.currentTime + 5000);
+
+ let updatedState1 = yield player.getCurrentState();
+ is(Math.round(updatedState1.currentTime - pausedState.currentTime), 5000,
+ "The currentTime was updated to +5s");
+
+ info("Set the current time to currentTime - 2s");
+ yield player.setCurrentTime(updatedState1.currentTime - 2000);
+ let updatedState2 = yield player.getCurrentState();
+ is(Math.round(updatedState2.currentTime - updatedState1.currentTime), -2000,
+ "The currentTime was updated to -2s");
+}
+
+function* testSetCurrentTimes(walker, animations) {
+ ok(animations.setCurrentTimes, "The AnimationsActor has the right method");
+
+ info("Retrieve multiple animated node and its animation players");
+
+ let nodeMulti = yield walker.querySelector(walker.rootNode,
+ ".multiple-animations");
+ let players = (yield animations.getAnimationPlayersForNode(nodeMulti));
+
+ ok(players.length > 1, "Node has more than 1 animation player");
+
+ info("Try to set multiple current times at once");
+ yield animations.setCurrentTimes(players, 500, true);
+
+ info("Get the states of players and verify their correctness");
+ for (let i = 0; i < players.length; i++) {
+ let state = yield players[i].getCurrentState();
+ is(state.playState, "paused", `Player ${i + 1} is paused`);
+ is(state.currentTime, 500, `Player ${i + 1} has the right currentTime`);
+ }
+}