diff options
Diffstat (limited to 'devtools/server/tests/browser/browser_animation_playPauseIframe.js')
-rw-r--r-- | devtools/server/tests/browser/browser_animation_playPauseIframe.js | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_playPauseIframe.js b/devtools/server/tests/browser/browser_animation_playPauseIframe.js new file mode 100644 index 000000000..52320b84e --- /dev/null +++ b/devtools/server/tests/browser/browser_animation_playPauseIframe.js @@ -0,0 +1,51 @@ +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Check that the AnimationsActor can pause/play all animations even those +// within iframes. + +const URL = MAIN_DOMAIN + "animation.html"; + +add_task(function* () { + info("Creating a test document with 2 iframes containing animated nodes"); + + let {client, walker, animations} = yield initAnimationsFrontForUrl( + "data:text/html;charset=utf-8," + + "<iframe id='i1' src='" + URL + "'></iframe>" + + "<iframe id='i2' src='" + URL + "'></iframe>"); + + info("Getting the 2 iframe container nodes and animated nodes in them"); + let nodeInFrame1 = yield getNodeInFrame(walker, "#i1", ".simple-animation"); + let nodeInFrame2 = yield getNodeInFrame(walker, "#i2", ".simple-animation"); + + info("Pause all animations in the test document"); + yield animations.pauseAll(); + yield checkState(animations, nodeInFrame1, "paused"); + yield checkState(animations, nodeInFrame2, "paused"); + + info("Play all animations in the test document"); + yield animations.playAll(); + yield checkState(animations, nodeInFrame1, "running"); + yield checkState(animations, nodeInFrame2, "running"); + + yield client.close(); + gBrowser.removeCurrentTab(); +}); + +function* checkState(animations, nodeFront, playState) { + info("Getting the AnimationPlayerFront for the test node"); + let [player] = yield animations.getAnimationPlayersForNode(nodeFront); + yield player.ready; + let state = yield player.getCurrentState(); + is(state.playState, playState, + "The playState of the test node is " + playState); +} + +function* getNodeInFrame(walker, frameSelector, nodeSelector) { + let iframe = yield walker.querySelector(walker.rootNode, frameSelector); + let {nodes} = yield walker.children(iframe); + return walker.querySelector(nodes[0], nodeSelector); +} |