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-rw-r--r--devtools/server/tests/browser/browser_animation_getStateAfterFinished.js55
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diff --git a/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js b/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js
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+++ b/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js
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+/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that the right duration/iterationCount/delay are retrieved even when
+// the node has multiple animations and one of them already ended before getting
+// the player objects.
+// See devtools/server/actors/animation.js |getPlayerIndex| for more
+// information.
+
+add_task(function* () {
+ let {client, walker, animations} =
+ yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
+
+ info("Retrieve a non animated node");
+ let node = yield walker.querySelector(walker.rootNode, ".not-animated");
+
+ info("Apply the multiple-animations-2 class to start the animations");
+ yield node.modifyAttributes([
+ {attributeName: "class", newValue: "multiple-animations-2"}
+ ]);
+
+ info("Get the list of players, by the time this executes, the first, " +
+ "short, animation should have ended.");
+ let players = yield animations.getAnimationPlayersForNode(node);
+ if (players.length === 3) {
+ info("The short animation hasn't ended yet, wait for a bit.");
+ // The animation lasts for 500ms, so 1000ms should do it.
+ yield new Promise(resolve => setTimeout(resolve, 1000));
+
+ info("And get the list again");
+ players = yield animations.getAnimationPlayersForNode(node);
+ }
+
+ is(players.length, 2, "2 animations remain on the node");
+
+ is(players[0].state.duration, 100000,
+ "The duration of the first animation is correct");
+ is(players[0].state.delay, 2000,
+ "The delay of the first animation is correct");
+ is(players[0].state.iterationCount, null,
+ "The iterationCount of the first animation is correct");
+
+ is(players[1].state.duration, 300000,
+ "The duration of the second animation is correct");
+ is(players[1].state.delay, 1000,
+ "The delay of the second animation is correct");
+ is(players[1].state.iterationCount, 100,
+ "The iterationCount of the second animation is correct");
+
+ yield client.close();
+ gBrowser.removeCurrentTab();
+});