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Diffstat (limited to 'devtools/client/webaudioeditor/views/context.js')
-rw-r--r-- | devtools/client/webaudioeditor/views/context.js | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/devtools/client/webaudioeditor/views/context.js b/devtools/client/webaudioeditor/views/context.js new file mode 100644 index 000000000..69ecc141e --- /dev/null +++ b/devtools/client/webaudioeditor/views/context.js @@ -0,0 +1,314 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ +"use strict"; + +/* import-globals-from ../includes.js */ + +const { debounce } = require("sdk/lang/functional"); +const flags = require("devtools/shared/flags"); + +// Globals for d3 stuff +// Default properties of the graph on rerender +const GRAPH_DEFAULTS = { + translate: [20, 20], + scale: 1 +}; + +// Sizes of SVG arrows in graph +const ARROW_HEIGHT = 5; +const ARROW_WIDTH = 8; + +// Styles for markers as they cannot be done with CSS. +const MARKER_STYLING = { + light: "#AAA", + dark: "#CED3D9" +}; +Object.defineProperty(this, "MARKER_STYLING", { + value: MARKER_STYLING, + enumerable: true, + writable: false +}); + +const GRAPH_DEBOUNCE_TIMER = 100; + +// `gAudioNodes` events that should require the graph +// to redraw +const GRAPH_REDRAW_EVENTS = ["add", "connect", "disconnect", "remove"]; + +/** + * Functions handling the graph UI. + */ +var ContextView = { + /** + * Initialization function, called when the tool is started. + */ + initialize: function () { + this._onGraphClick = this._onGraphClick.bind(this); + this._onThemeChange = this._onThemeChange.bind(this); + this._onStartContext = this._onStartContext.bind(this); + this._onEvent = this._onEvent.bind(this); + + this.draw = debounce(this.draw.bind(this), GRAPH_DEBOUNCE_TIMER); + $("#graph-target").addEventListener("click", this._onGraphClick, false); + + window.on(EVENTS.THEME_CHANGE, this._onThemeChange); + window.on(EVENTS.START_CONTEXT, this._onStartContext); + gAudioNodes.on("*", this._onEvent); + }, + + /** + * Destruction function, called when the tool is closed. + */ + destroy: function () { + // If the graph was rendered at all, then the handler + // for zooming in will be set. We must remove it to prevent leaks. + if (this._zoomBinding) { + this._zoomBinding.on("zoom", null); + } + $("#graph-target").removeEventListener("click", this._onGraphClick, false); + + window.off(EVENTS.THEME_CHANGE, this._onThemeChange); + window.off(EVENTS.START_CONTEXT, this._onStartContext); + gAudioNodes.off("*", this._onEvent); + }, + + /** + * Called when a page is reloaded and waiting for a "start-context" event + * and clears out old content + */ + resetUI: function () { + this.clearGraph(); + this.resetGraphTransform(); + }, + + /** + * Clears out the rendered graph, called when resetting the SVG elements to draw again, + * or when resetting the entire UI tool + */ + clearGraph: function () { + $("#graph-target").innerHTML = ""; + }, + + /** + * Moves the graph back to its original scale and translation. + */ + resetGraphTransform: function () { + // Only reset if the graph was ever drawn. + if (this._zoomBinding) { + let { translate, scale } = GRAPH_DEFAULTS; + // Must set the `zoomBinding` so the next `zoom` event is in sync with + // where the graph is visually (set by the `transform` attribute). + this._zoomBinding.scale(scale); + this._zoomBinding.translate(translate); + d3.select("#graph-target") + .attr("transform", "translate(" + translate + ") scale(" + scale + ")"); + } + }, + + getCurrentScale: function () { + return this._zoomBinding ? this._zoomBinding.scale() : null; + }, + + getCurrentTranslation: function () { + return this._zoomBinding ? this._zoomBinding.translate() : null; + }, + + /** + * Makes the corresponding graph node appear "focused", removing + * focused styles from all other nodes. If no `actorID` specified, + * make all nodes appear unselected. + */ + focusNode: function (actorID) { + // Remove class "selected" from all nodes + Array.forEach($$(".nodes > g"), $node => $node.classList.remove("selected")); + // Add to "selected" + if (actorID) { + this._getNodeByID(actorID).classList.add("selected"); + } + }, + + /** + * Takes an actorID and returns the corresponding DOM SVG element in the graph + */ + _getNodeByID: function (actorID) { + return $(".nodes > g[data-id='" + actorID + "']"); + }, + + /** + * Sets the appropriate class on an SVG node when its bypass + * status is toggled. + */ + _bypassNode: function (node, enabled) { + let el = this._getNodeByID(node.id); + el.classList[enabled ? "add" : "remove"]("bypassed"); + }, + + /** + * This method renders the nodes currently available in `gAudioNodes` and is + * throttled to be called at most every `GRAPH_DEBOUNCE_TIMER` milliseconds. + * It's called whenever the audio context routing changes, after being debounced. + */ + draw: function () { + // Clear out previous SVG information + this.clearGraph(); + + let graph = new dagreD3.Digraph(); + let renderer = new dagreD3.Renderer(); + gAudioNodes.populateGraph(graph); + + // Post-render manipulation of the nodes + let oldDrawNodes = renderer.drawNodes(); + renderer.drawNodes(function (graph, root) { + let svgNodes = oldDrawNodes(graph, root); + svgNodes.each(function (n) { + let node = graph.node(n); + let classString = "audionode type-" + node.type + (node.bypassed ? " bypassed" : ""); + this.setAttribute("class", classString); + this.setAttribute("data-id", node.id); + this.setAttribute("data-type", node.type); + }); + return svgNodes; + }); + + // Post-render manipulation of edges + let oldDrawEdgePaths = renderer.drawEdgePaths(); + let defaultClasses = "edgePath enter"; + + renderer.drawEdgePaths(function (graph, root) { + let svgEdges = oldDrawEdgePaths(graph, root); + svgEdges.each(function (e) { + let edge = graph.edge(e); + + // We have to manually specify the default classes on the edges + // as to not overwrite them + let edgeClass = defaultClasses + (edge.param ? (" param-connection " + edge.param) : ""); + + this.setAttribute("data-source", edge.source); + this.setAttribute("data-target", edge.target); + this.setAttribute("data-param", edge.param ? edge.param : null); + this.setAttribute("class", edgeClass); + }); + + return svgEdges; + }); + + // Override Dagre-d3's post render function by passing in our own. + // This way we can leave styles out of it. + renderer.postRender((graph, root) => { + // We have to manually set the marker styling since we cannot + // do this currently with CSS, although it is in spec for SVG2 + // https://svgwg.org/svg2-draft/painting.html#VertexMarkerProperties + // For now, manually set it on creation, and the `_onThemeChange` + // function will fire when the devtools theme changes to update the + // styling manually. + let theme = Services.prefs.getCharPref("devtools.theme"); + let markerColor = MARKER_STYLING[theme]; + if (graph.isDirected() && root.select("#arrowhead").empty()) { + root + .append("svg:defs") + .append("svg:marker") + .attr("id", "arrowhead") + .attr("viewBox", "0 0 10 10") + .attr("refX", ARROW_WIDTH) + .attr("refY", ARROW_HEIGHT) + .attr("markerUnits", "strokewidth") + .attr("markerWidth", ARROW_WIDTH) + .attr("markerHeight", ARROW_HEIGHT) + .attr("orient", "auto") + .attr("style", "fill: " + markerColor) + .append("svg:path") + .attr("d", "M 0 0 L 10 5 L 0 10 z"); + } + + // Reselect the previously selected audio node + let currentNode = InspectorView.getCurrentAudioNode(); + if (currentNode) { + this.focusNode(currentNode.id); + } + + // Fire an event upon completed rendering, with extra information + // if in testing mode only. + let info = {}; + if (flags.testing) { + info = gAudioNodes.getInfo(); + } + window.emit(EVENTS.UI_GRAPH_RENDERED, info.nodes, info.edges, info.paramEdges); + }); + + let layout = dagreD3.layout().rankDir("LR"); + renderer.layout(layout).run(graph, d3.select("#graph-target")); + + // Handle the sliding and zooming of the graph, + // store as `this._zoomBinding` so we can unbind during destruction + if (!this._zoomBinding) { + this._zoomBinding = d3.behavior.zoom().on("zoom", function () { + var ev = d3.event; + d3.select("#graph-target") + .attr("transform", "translate(" + ev.translate + ") scale(" + ev.scale + ")"); + }); + d3.select("svg").call(this._zoomBinding); + + // Set initial translation and scale -- this puts D3's awareness of + // the graph in sync with what the user sees originally. + this.resetGraphTransform(); + } + }, + + /** + * Event handlers + */ + + /** + * Called once "start-context" is fired, indicating that there is an audio + * context being created to view so render the graph. + */ + _onStartContext: function () { + this.draw(); + }, + + /** + * Called when `gAudioNodes` fires an event -- most events (listed + * in GRAPH_REDRAW_EVENTS) qualify as a redraw event. + */ + _onEvent: function (eventName, ...args) { + // If bypassing, just toggle the class on the SVG node + // rather than rerendering everything + if (eventName === "bypass") { + this._bypassNode.apply(this, args); + } + if (~GRAPH_REDRAW_EVENTS.indexOf(eventName)) { + this.draw(); + } + }, + + /** + * Fired when the devtools theme changes. + */ + _onThemeChange: function (eventName, theme) { + let markerColor = MARKER_STYLING[theme]; + let marker = $("#arrowhead"); + if (marker) { + marker.setAttribute("style", "fill: " + markerColor); + } + }, + + /** + * Fired when a click occurs in the graph. + * + * @param Event e + * Click event. + */ + _onGraphClick: function (e) { + let node = findGraphNodeParent(e.target); + // If node not found (clicking outside of an audio node in the graph), + // then ignore this event + if (!node) + return; + + let id = node.getAttribute("data-id"); + + this.focusNode(id); + window.emit(EVENTS.UI_SELECT_NODE, id); + } +}; |