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diff --git a/devtools/client/shadereditor/test/browser_webgl-actor-test-06.js b/devtools/client/shadereditor/test/browser_webgl-actor-test-06.js
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+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests that the highlight/unhighlight and blackbox/unblackbox operations on
+ * program actors work as expected.
+ */
+
+function* ifWebGLSupported() {
+ let { target, front } = yield initBackend(SIMPLE_CANVAS_URL);
+ front.setup({ reload: true });
+
+ let programActor = yield once(front, "program-linked");
+ let vertexShader = yield programActor.getVertexShader();
+ let fragmentShader = yield programActor.getFragmentShader();
+
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
+ yield checkShaderSource("The shader sources are correct before highlighting.");
+ ok(true, "The corner pixel colors are correct before highlighting.");
+
+ yield programActor.highlight([0, 1, 0, 1]);
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
+ yield checkShaderSource("The shader sources are preserved after highlighting.");
+ ok(true, "The corner pixel colors are correct after highlighting.");
+
+ yield programActor.unhighlight();
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
+ yield checkShaderSource("The shader sources are correct after unhighlighting.");
+ ok(true, "The corner pixel colors are correct after unhighlighting.");
+
+ yield programActor.blackbox();
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
+ yield checkShaderSource("The shader sources are preserved after blackboxing.");
+ ok(true, "The corner pixel colors are correct after blackboxing.");
+
+ yield programActor.unblackbox();
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
+ yield checkShaderSource("The shader sources are correct after unblackboxing.");
+ ok(true, "The corner pixel colors are correct after unblackboxing.");
+
+ function checkShaderSource(aMessage) {
+ return Task.spawn(function* () {
+ let newVertexShader = yield programActor.getVertexShader();
+ let newFragmentShader = yield programActor.getFragmentShader();
+ is(vertexShader, newVertexShader,
+ "The same vertex shader actor was retrieved.");
+ is(fragmentShader, newFragmentShader,
+ "The same fragment shader actor was retrieved.");
+
+ let vertSource = yield newVertexShader.getText();
+ let fragSource = yield newFragmentShader.getText();
+ ok(vertSource.includes("I'm special!") &&
+ fragSource.includes("I'm also special!"), aMessage);
+ });
+ }
+
+ yield removeTab(target.tab);
+ finish();
+}