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-rw-r--r--devtools/client/shadereditor/test/browser_se_shaders-edit-03.js85
1 files changed, 85 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_se_shaders-edit-03.js b/devtools/client/shadereditor/test/browser_se_shaders-edit-03.js
new file mode 100644
index 000000000..2c413dd72
--- /dev/null
+++ b/devtools/client/shadereditor/test/browser_se_shaders-edit-03.js
@@ -0,0 +1,85 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests if editing a vertex and a fragment shader would permanently store
+ * their new source on the backend and reshow it in the frontend when required.
+ */
+
+function* ifWebGLSupported() {
+ let { target, panel } = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
+ let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
+
+ reload(target);
+
+ yield promise.all([
+ once(gFront, "program-linked"),
+ once(gFront, "program-linked")
+ ]);
+
+ yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
+
+ let vsEditor = yield ShadersEditorsView._getEditor("vs");
+ let fsEditor = yield ShadersEditorsView._getEditor("fs");
+
+ is(ShadersListView.selectedIndex, 0,
+ "The first program is currently selected.");
+ is(vsEditor.getText().indexOf("1);"), 136,
+ "The vertex shader editor contains the correct initial text (1).");
+ is(fsEditor.getText().indexOf("1);"), 117,
+ "The fragment shader editor contains the correct initial text (1).");
+ is(vsEditor.getText().indexOf("2.);"), -1,
+ "The vertex shader editor contains the correct initial text (2).");
+ is(fsEditor.getText().indexOf(".0);"), -1,
+ "The fragment shader editor contains the correct initial text (2).");
+
+ vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 });
+ yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
+
+ fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 });
+ yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
+
+ ok(true, "Vertex and fragment shaders were changed.");
+
+ yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
+ yield ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
+ yield ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
+ yield ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
+ yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
+ yield ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
+ yield ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
+ yield ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
+
+ ok(true, "The vertex and fragment shaders were recompiled successfully.");
+
+ EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
+ yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
+
+ is(ShadersListView.selectedIndex, 1,
+ "The second program is currently selected.");
+ is(vsEditor.getText().indexOf("1);"), 136,
+ "The vertex shader editor contains the correct text (1).");
+ is(fsEditor.getText().indexOf("1);"), 117,
+ "The fragment shader editor contains the correct text (1).");
+ is(vsEditor.getText().indexOf("2.);"), -1,
+ "The vertex shader editor contains the correct text (2).");
+ is(fsEditor.getText().indexOf(".0);"), -1,
+ "The fragment shader editor contains the correct text (2).");
+
+ EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target);
+ yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
+
+ is(ShadersListView.selectedIndex, 0,
+ "The first program is currently selected again.");
+ is(vsEditor.getText().indexOf("1);"), -1,
+ "The vertex shader editor contains the correct text (3).");
+ is(fsEditor.getText().indexOf("1);"), -1,
+ "The fragment shader editor contains the correct text (3).");
+ is(vsEditor.getText().indexOf("2.);"), 136,
+ "The vertex shader editor contains the correct text (4).");
+ is(fsEditor.getText().indexOf(".0);"), 116,
+ "The fragment shader editor contains the correct text (4).");
+
+ yield teardown(panel);
+ finish();
+}