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-rw-r--r--devtools/client/shadereditor/test/browser_se_programs-list.js87
1 files changed, 87 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_se_programs-list.js b/devtools/client/shadereditor/test/browser_se_programs-list.js
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index 000000000..621880886
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+++ b/devtools/client/shadereditor/test/browser_se_programs-list.js
@@ -0,0 +1,87 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests if the programs list contains an entry after vertex and fragment
+ * shaders are linked.
+ */
+
+function* ifWebGLSupported() {
+ let { target, panel } = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
+ let { gFront, EVENTS, L10N, ShadersListView, ShadersEditorsView } = panel.panelWin;
+
+ is(ShadersListView.itemCount, 0,
+ "The shaders list should initially be empty.");
+ is(ShadersListView.selectedItem, null,
+ "The shaders list has no selected item.");
+ is(ShadersListView.selectedIndex, -1,
+ "The shaders list has a negative index.");
+
+ reload(target);
+
+ let [firstProgramActor, secondProgramActor] = yield promise.all([
+ getPrograms(gFront, 2, (actors) => {
+ // Fired upon each actor addition, we want to check only
+ // after the first actor has been added so we can test state
+ if (actors.length === 1)
+ checkFirstProgram();
+ if (actors.length === 2)
+ checkSecondProgram();
+ }),
+ once(panel.panelWin, EVENTS.SOURCES_SHOWN)
+ ]).then(([programs, ]) => programs);
+
+ is(ShadersListView.attachments[0].label, L10N.getFormatStr("shadersList.programLabel", 0),
+ "The correct first label is shown in the shaders list.");
+ is(ShadersListView.attachments[1].label, L10N.getFormatStr("shadersList.programLabel", 1),
+ "The correct second label is shown in the shaders list.");
+
+ let vertexShader = yield firstProgramActor.getVertexShader();
+ let fragmentShader = yield firstProgramActor.getFragmentShader();
+ let vertSource = yield vertexShader.getText();
+ let fragSource = yield fragmentShader.getText();
+
+ let vsEditor = yield ShadersEditorsView._getEditor("vs");
+ let fsEditor = yield ShadersEditorsView._getEditor("fs");
+
+ is(vertSource, vsEditor.getText(),
+ "The vertex shader editor contains the correct text.");
+ is(fragSource, fsEditor.getText(),
+ "The vertex shader editor contains the correct text.");
+
+ let compiled = once(panel.panelWin, EVENTS.SHADER_COMPILED).then(() => {
+ ok(false, "Selecting a different program shouldn't recompile its shaders.");
+ });
+
+ let shown = once(panel.panelWin, EVENTS.SOURCES_SHOWN).then(() => {
+ ok(true, "The vertex and fragment sources have changed in the editors.");
+ });
+
+ EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
+ yield shown;
+
+ is(ShadersListView.selectedItem, ShadersListView.items[1],
+ "The shaders list has a correct item selected.");
+ is(ShadersListView.selectedIndex, 1,
+ "The shaders list has a correct index selected.");
+
+ yield teardown(panel);
+ finish();
+
+ function checkFirstProgram() {
+ is(ShadersListView.itemCount, 1,
+ "The shaders list contains one entry.");
+ is(ShadersListView.selectedItem, ShadersListView.items[0],
+ "The shaders list has a correct item selected.");
+ is(ShadersListView.selectedIndex, 0,
+ "The shaders list has a correct index selected.");
+ }
+ function checkSecondProgram() {
+ is(ShadersListView.itemCount, 2,
+ "The shaders list contains two entries.");
+ is(ShadersListView.selectedItem, ShadersListView.items[0],
+ "The shaders list has a correct item selected.");
+ is(ShadersListView.selectedIndex, 0,
+ "The shaders list has a correct index selected.");
+ }
+}