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Diffstat (limited to 'devtools/client/shadereditor/panel.js')
-rw-r--r-- | devtools/client/shadereditor/panel.js | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/panel.js b/devtools/client/shadereditor/panel.js new file mode 100644 index 000000000..92fac9646 --- /dev/null +++ b/devtools/client/shadereditor/panel.js @@ -0,0 +1,76 @@ +/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */ +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +"use strict"; + +const { Cc, Ci, Cu, Cr } = require("chrome"); +const promise = require("promise"); +const EventEmitter = require("devtools/shared/event-emitter"); +const { WebGLFront } = require("devtools/shared/fronts/webgl"); +const DevToolsUtils = require("devtools/shared/DevToolsUtils"); + +function ShaderEditorPanel(iframeWindow, toolbox) { + this.panelWin = iframeWindow; + this._toolbox = toolbox; + this._destroyer = null; + + EventEmitter.decorate(this); +} + +exports.ShaderEditorPanel = ShaderEditorPanel; + +ShaderEditorPanel.prototype = { + /** + * Open is effectively an asynchronous constructor. + * + * @return object + * A promise that is resolved when the Shader Editor completes opening. + */ + open: function () { + let targetPromise; + + // Local debugging needs to make the target remote. + if (!this.target.isRemote) { + targetPromise = this.target.makeRemote(); + } else { + targetPromise = promise.resolve(this.target); + } + + return targetPromise + .then(() => { + this.panelWin.gToolbox = this._toolbox; + this.panelWin.gTarget = this.target; + this.panelWin.gFront = new WebGLFront(this.target.client, this.target.form); + return this.panelWin.startupShaderEditor(); + }) + .then(() => { + this.isReady = true; + this.emit("ready"); + return this; + }) + .then(null, function onError(aReason) { + DevToolsUtils.reportException("ShaderEditorPanel.prototype.open", aReason); + }); + }, + + // DevToolPanel API + + get target() { + return this._toolbox.target; + }, + + destroy: function () { + // Make sure this panel is not already destroyed. + if (this._destroyer) { + return this._destroyer; + } + + return this._destroyer = this.panelWin.shutdownShaderEditor().then(() => { + // Destroy front to ensure packet handler is removed from client + this.panelWin.gFront.destroy(); + this.emit("destroyed"); + }); + } +}; |