diff options
Diffstat (limited to 'devtools/client/locales/en-US/shadereditor.dtd')
-rw-r--r-- | devtools/client/locales/en-US/shadereditor.dtd | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/devtools/client/locales/en-US/shadereditor.dtd b/devtools/client/locales/en-US/shadereditor.dtd new file mode 100644 index 000000000..9773e6ccc --- /dev/null +++ b/devtools/client/locales/en-US/shadereditor.dtd @@ -0,0 +1,32 @@ +<!-- This Source Code Form is subject to the terms of the Mozilla Public + - License, v. 2.0. If a copy of the MPL was not distributed with this + - file, You can obtain one at http://mozilla.org/MPL/2.0/. --> + +<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings --> +<!-- LOCALIZATION NOTE : FILE Do not translate commandkey --> + +<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to + - keep it in English, or another language commonly spoken among web developers. + - You want to make that choice consistent across the developer tools. + - A good criteria is the language in which you'd find the best + - documentation on web development on the web. --> + +<!-- LOCALIZATION NOTE (shaderEditorUI.vertexShader): This is the label for + - the pane that displays a vertex shader's source. --> +<!ENTITY shaderEditorUI.vertexShader "Vertex Shader"> + +<!-- LOCALIZATION NOTE (shaderEditorUI.fragmentShader): This is the label for + - the pane that displays a fragment shader's source. --> +<!ENTITY shaderEditorUI.fragmentShader "Fragment Shader"> + +<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice1): This is the label shown + - on the button that triggers a page refresh. --> +<!ENTITY shaderEditorUI.reloadNotice1 "Reload"> + +<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice2): This is the label shown + - along with the button that triggers a page refresh. --> +<!ENTITY shaderEditorUI.reloadNotice2 "the page to be able to edit GLSL code."> + +<!-- LOCALIZATION NOTE (shaderEditorUI.emptyNotice): This is the label shown + - while the page is refreshing and the tool waits for a WebGL context. --> +<!ENTITY shaderEditorUI.emptyNotice "Waiting for a WebGL context to be created…"> |