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-rw-r--r--b2g/components/GlobalSimulatorScreen.jsm90
1 files changed, 0 insertions, 90 deletions
diff --git a/b2g/components/GlobalSimulatorScreen.jsm b/b2g/components/GlobalSimulatorScreen.jsm
deleted file mode 100644
index 2895aef96..000000000
--- a/b2g/components/GlobalSimulatorScreen.jsm
+++ /dev/null
@@ -1,90 +0,0 @@
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-this.EXPORTED_SYMBOLS = [ 'GlobalSimulatorScreen' ];
-
-const Cu = Components.utils;
-
-Cu.import('resource://gre/modules/XPCOMUtils.jsm');
-Cu.import('resource://gre/modules/Services.jsm');
-
-this.GlobalSimulatorScreen = {
- mozOrientationLocked: false,
-
- // Actual orientation of apps
- mozOrientation: 'portrait',
-
- // The restricted list of actual orientation that can be used
- // if mozOrientationLocked is true
- lockedOrientation: [],
-
- // The faked screen orientation
- // if screenOrientation doesn't match mozOrientation due
- // to lockedOrientation restriction, the app will be displayed
- // on the side on desktop
- screenOrientation: 'portrait',
-
- // Updated by screen.js
- width: 0, height: 0,
-
- lock: function(orientation) {
- this.mozOrientationLocked = true;
-
- // Normalize to portrait or landscape,
- // i.e. the possible values of screenOrientation
- function normalize(str) {
- if (str.match(/^portrait/)) {
- return 'portrait';
- } else if (str.match(/^landscape/)) {
- return 'landscape';
- } else {
- return 'portrait';
- }
- }
- this.lockedOrientation = orientation.map(normalize);
-
- this.updateOrientation();
- },
-
- unlock: function() {
- this.mozOrientationLocked = false;
- this.updateOrientation();
- },
-
- updateOrientation: function () {
- let orientation = this.screenOrientation;
-
- // If the orientation is locked, we have to ensure ending up with a value
- // of lockedOrientation. If none of lockedOrientation values matches
- // the screen orientation we just choose the first locked orientation.
- // This will be the precise scenario where the app is displayed on the
- // side on desktop!
- if (this.mozOrientationLocked &&
- this.lockedOrientation.indexOf(this.screenOrientation) == -1) {
- orientation = this.lockedOrientation[0];
- }
-
- // If the actual orientation changed,
- // we have to fire mozorientation DOM events
- if (this.mozOrientation != orientation) {
- this.mozOrientation = orientation;
-
- // Notify each app screen object to fire the event
- Services.obs.notifyObservers(null, 'simulator-orientation-change', null);
- }
-
- // Finally, in any case, we update the window size and orientation
- // (Use wrappedJSObject trick to be able to pass a raw JS object)
- Services.obs.notifyObservers({wrappedJSObject:this}, 'simulator-adjust-window-size', null);
- },
-
- flipScreen: function() {
- if (this.screenOrientation == 'portrait') {
- this.screenOrientation = 'landscape';
- } else if (this.screenOrientation == 'landscape') {
- this.screenOrientation = 'portrait';
- }
- this.updateOrientation();
- }
-}