diff options
Diffstat (limited to 'b2g/components/GlobalSimulatorScreen.jsm')
-rw-r--r-- | b2g/components/GlobalSimulatorScreen.jsm | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/b2g/components/GlobalSimulatorScreen.jsm b/b2g/components/GlobalSimulatorScreen.jsm deleted file mode 100644 index 2895aef96..000000000 --- a/b2g/components/GlobalSimulatorScreen.jsm +++ /dev/null @@ -1,90 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -this.EXPORTED_SYMBOLS = [ 'GlobalSimulatorScreen' ]; - -const Cu = Components.utils; - -Cu.import('resource://gre/modules/XPCOMUtils.jsm'); -Cu.import('resource://gre/modules/Services.jsm'); - -this.GlobalSimulatorScreen = { - mozOrientationLocked: false, - - // Actual orientation of apps - mozOrientation: 'portrait', - - // The restricted list of actual orientation that can be used - // if mozOrientationLocked is true - lockedOrientation: [], - - // The faked screen orientation - // if screenOrientation doesn't match mozOrientation due - // to lockedOrientation restriction, the app will be displayed - // on the side on desktop - screenOrientation: 'portrait', - - // Updated by screen.js - width: 0, height: 0, - - lock: function(orientation) { - this.mozOrientationLocked = true; - - // Normalize to portrait or landscape, - // i.e. the possible values of screenOrientation - function normalize(str) { - if (str.match(/^portrait/)) { - return 'portrait'; - } else if (str.match(/^landscape/)) { - return 'landscape'; - } else { - return 'portrait'; - } - } - this.lockedOrientation = orientation.map(normalize); - - this.updateOrientation(); - }, - - unlock: function() { - this.mozOrientationLocked = false; - this.updateOrientation(); - }, - - updateOrientation: function () { - let orientation = this.screenOrientation; - - // If the orientation is locked, we have to ensure ending up with a value - // of lockedOrientation. If none of lockedOrientation values matches - // the screen orientation we just choose the first locked orientation. - // This will be the precise scenario where the app is displayed on the - // side on desktop! - if (this.mozOrientationLocked && - this.lockedOrientation.indexOf(this.screenOrientation) == -1) { - orientation = this.lockedOrientation[0]; - } - - // If the actual orientation changed, - // we have to fire mozorientation DOM events - if (this.mozOrientation != orientation) { - this.mozOrientation = orientation; - - // Notify each app screen object to fire the event - Services.obs.notifyObservers(null, 'simulator-orientation-change', null); - } - - // Finally, in any case, we update the window size and orientation - // (Use wrappedJSObject trick to be able to pass a raw JS object) - Services.obs.notifyObservers({wrappedJSObject:this}, 'simulator-adjust-window-size', null); - }, - - flipScreen: function() { - if (this.screenOrientation == 'portrait') { - this.screenOrientation = 'landscape'; - } else if (this.screenOrientation == 'landscape') { - this.screenOrientation = 'portrait'; - } - this.updateOrientation(); - } -} |