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+// Copyright 2013 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+//
+// File: lang_script.cc
+// ================
+//
+// Author: dsites@google.com (Dick Sites)
+//
+// This file declares language and script numbers and names for CLD2
+//
+
+#include "lang_script.h"
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "generated_language.h"
+#include "generated_ulscript.h"
+
+namespace CLD2 {
+
+// Language tables
+// Subscripted by enum Language
+extern const int kLanguageToNameSize;
+extern const char* const kLanguageToName[];
+extern const int kLanguageToCodeSize;
+extern const char* const kLanguageToCode[];
+extern const int kLanguageToCNameSize;
+extern const char* const kLanguageToCName[];
+extern const int kLanguageToScriptsSize;
+extern const FourScripts kLanguageToScripts[];
+
+// Subscripted by Language
+extern const int kLanguageToPLangSize;
+extern const uint8 kLanguageToPLang[];
+// Subscripted by per-script language
+extern const uint16 kPLangToLanguageLatn[];
+extern const uint16 kPLangToLanguageOthr[];
+
+// Alphabetical order for binary search
+extern const int kNameToLanguageSize;
+extern const CharIntPair kNameToLanguage[];
+extern const int kCodeToLanguageSize;
+extern const CharIntPair kCodeToLanguage[];
+
+// ULScript tables
+// Subscripted by enum ULScript
+extern const int kULScriptToNameSize;
+extern const char* const kULScriptToName[];
+extern const int kULScriptToCodeSize;
+extern const char* const kULScriptToCode[];
+extern const int kULScriptToCNameSize;
+extern const char* const kULScriptToCName[];
+extern const int kULScriptToRtypeSize;
+extern const ULScriptRType kULScriptToRtype[];
+extern const int kULScriptToDefaultLangSize;
+extern const Language kULScriptToDefaultLang[];
+
+// Alphabetical order for binary search
+extern const int kNameToULScriptSize;
+extern const CharIntPair kNameToULScript[];
+extern const int kCodeToULScriptSize;
+extern const CharIntPair kCodeToULScript[];
+
+
+//
+// File: lang_script.h
+// ================
+//
+// Author: dsites@google.com (Dick Sites)
+//
+// This file declares language and script numbers and names for CLD2
+//
+
+
+// NOTE: The script numbers and language numbers here are not guaranteed to be
+// stable. If you want to record a result for posterity, save the ISO codes
+// as character strings.
+//
+//
+// The Unicode scripts recognized by CLD2 are numbered almost arbitrarily,
+// specified in an enum. Each script has human-readable script name and a
+// 4-letter ISO 15924 script code. Each has a C name (largely for use by
+// programs that generate declarations in cld2_generated_scripts.h). Each
+// also has a recognition type
+// r_type: 0 script-only, 1 nilgrams, 2 quadgrams, 3 CJK
+//
+// The declarations for a particular version of Unicode are machine-generated in
+// cld2_generated_scripts.h
+//
+// This file includes that one and declares the access routines. The type
+// involved is called "ULScript" to signify Unicode Letters-Marks Scripts,
+// which are not quite Unicode Scripts. In particular, the CJK scripts are
+// merged into a single number because CLD2 recognizes the CJK languages from
+// four scripts intermixed: Hani (both Hans and Hant), Hangul, Hiragana, and
+// Katakana.
+
+// Each script has one of these four recognition types.
+// RTypeNone: There is no language associated with this script. In extended
+// language recognition calls, return a fake language number that maps to
+// xx-Cham, with literally "xx" for the language code,and with the script
+// code instead of "Cham". In non-extended calls, return UNKNOWN_LANGUAGE.
+// RTypeOne: The script maps 1:1 to a single language. No letters are examined
+// during recognition and no lookups done.
+// RTypeMany: The usual quadgram + delta-octagram + distinctive-words scoring
+// is done to determine the languages involved.
+// RTypeCJK: The CJK unigram + delta-bigram scoring is done to determine the
+// languages involved.
+//
+// Note that the choice of recognition type is a function of script, not
+// language. In particular, some languges are recognized in multiple scripts
+// and those have different recognition types (Mongolian mn-Latn vs. mn-Mong
+// for example).
+
+//----------------------------------------------------------------------------//
+// Functions of ULScript //
+//----------------------------------------------------------------------------//
+
+// If the input is out of range or otherwise unrecognized, it is treated
+// as UNKNOWN_ULSCRIPT (which never participates in language recognition)
+const char* ULScriptName(ULScript ulscript) {
+ int i_ulscript = ulscript;
+ if (i_ulscript < 0) {i_ulscript = UNKNOWN_ULSCRIPT;}
+ if (i_ulscript >= NUM_ULSCRIPTS) {i_ulscript = UNKNOWN_ULSCRIPT;}
+ return kULScriptToName[i_ulscript];
+}
+
+const char* ULScriptCode(ULScript ulscript) {
+ int i_ulscript = ulscript;
+ if (i_ulscript < 0) {i_ulscript = UNKNOWN_ULSCRIPT;}
+ if (i_ulscript >= NUM_ULSCRIPTS) {i_ulscript = UNKNOWN_ULSCRIPT;}
+ return kULScriptToCode[i_ulscript];
+}
+
+const char* ULScriptDeclaredName(ULScript ulscript) {
+ int i_ulscript = ulscript;
+ if (i_ulscript < 0) {i_ulscript = UNKNOWN_ULSCRIPT;}
+ if (i_ulscript >= NUM_ULSCRIPTS) {i_ulscript = UNKNOWN_ULSCRIPT;}
+ return kULScriptToCName[i_ulscript];
+}
+
+ULScriptRType ULScriptRecognitionType(ULScript ulscript) {
+ int i_ulscript = ulscript;
+ if (i_ulscript < 0) {i_ulscript = UNKNOWN_ULSCRIPT;}
+ if (i_ulscript >= NUM_ULSCRIPTS) {i_ulscript = UNKNOWN_ULSCRIPT;}
+ return kULScriptToRtype[i_ulscript];
+}
+
+
+
+// The languages recognized by CLD2 are numbered almost arbitrarily,
+// specified in an enum. Each language has human-readable language name and a
+// 2- or 3-letter ISO 639 language code. Each has a C name (largely for use by
+// programs that generate declarations in cld2_generated_languagess.h).
+// Each has a list of up to four scripts in which it is currently recognized.
+//
+// The declarations for a particular set of recognized languages are
+// machine-generated in
+// cld2_generated_languages.h
+//
+// The Language enum is intended to match the internal Google Language enum
+// in i18n/languages/proto/languages.proto up to NUM_LANGUAGES, with additional
+// languages assigned above that. Over time, some languages may be renumbered
+// if they are moved into the Language enum.
+//
+// The Language enum includes the fake language numbers for RTypeNone above.
+//
+// In an open-source environment, the Google-specific Language enum is not
+// available. Language decouples the two environments while maintaining
+// internal compatibility.
+
+
+// If the input is out of range or otherwise unrecognized, it is treated
+// as UNKNOWN_LANGUAGE
+//
+// LanguageCode
+// ------------
+// Given the Language, return the language code, e.g. "ko"
+// This is determined by
+// the following (in order of preference):
+// - ISO-639-1 two-letter language code
+// (all except those mentioned below)
+// - ISO-639-2 three-letter bibliographic language code
+// (Tibetan, Dhivehi, Cherokee, Syriac)
+// - Google-specific language code
+// (ChineseT ("zh-TW"), Teragram Unknown, Unknown,
+// Portuguese-Portugal, Portuguese-Brazil, Limbu)
+// - Fake RTypeNone names.
+
+//----------------------------------------------------------------------------//
+// Functions of Language //
+//----------------------------------------------------------------------------//
+
+const char* LanguageName(Language lang) {
+ int i_lang = lang;
+ if (i_lang < 0) {i_lang = UNKNOWN_LANGUAGE;}
+ if (i_lang >= NUM_LANGUAGES) {i_lang = UNKNOWN_LANGUAGE;}
+ return kLanguageToName[i_lang];
+}
+const char* LanguageCode(Language lang) {
+ int i_lang = lang;
+ if (i_lang < 0) {i_lang = UNKNOWN_LANGUAGE;}
+ if (i_lang >= NUM_LANGUAGES) {i_lang = UNKNOWN_LANGUAGE;}
+ return kLanguageToCode[i_lang];
+}
+
+const char* LanguageDeclaredName(Language lang) {
+ int i_lang = lang;
+ if (i_lang < 0) {i_lang = UNKNOWN_LANGUAGE;}
+ if (i_lang >= NUM_LANGUAGES) {i_lang = UNKNOWN_LANGUAGE;}
+ return kLanguageToCName[i_lang];
+}
+
+// n is in 0..3. Trailing entries are filled with
+// UNKNOWN_LANGUAGE (which never participates in language recognition)
+ULScript LanguageRecognizedScript(Language lang, int n) {
+ int i_lang = lang;
+ if (i_lang < 0) {i_lang = UNKNOWN_LANGUAGE;}
+ if (i_lang >= NUM_LANGUAGES) {i_lang = UNKNOWN_LANGUAGE;}
+ return static_cast<ULScript>(kLanguageToScripts[i_lang][n]);
+}
+
+// Given the Language, returns its string name used as the output by
+// the lang/enc identifier, e.g. "Korean"
+// "invalid_language" if the input is invalid.
+// TG_UNKNOWN_LANGUAGE is used as a placeholder for the "ignore me" language,
+// used to subtract out HTML, link farms, DNA strings, and alittle English porn
+const char* ExtLanguageName(const Language lang) {
+ return LanguageName(lang);
+}
+
+// Given the Language, return the language code, e.g. "ko"
+const char* ExtLanguageCode(const Language lang) {
+ return LanguageCode(lang);
+}
+
+
+// Given the Language, returns its Language enum spelling, for use by
+// programs that create C declarations, e.g. "KOREAN"
+// "UNKNOWN_LANGUAGE" if the input is invalid.
+const char* ExtLanguageDeclaredName(const Language lang) {
+ return LanguageDeclaredName(lang);
+}
+
+
+extern const int kCloseSetSize = 10;
+
+// Returns which set of statistically-close languages lang is in. 0 means none.
+int LanguageCloseSet(Language lang) {
+ // Scaffolding
+ // id ms # INDONESIAN MALAY coef=0.4698 Problematic w/o extra words
+ // bo dz # TIBETAN DZONGKHA coef=0.4571
+ // cs sk # CZECH SLOVAK coef=0.4273
+ // zu xh # ZULU XHOSA coef=0.3716
+ //
+ // bs hr sr srm # BOSNIAN CROATIAN SERBIAN MONTENEGRIN
+ // hi mr bh ne # HINDI MARATHI BIHARI NEPALI
+ // no nn da # NORWEGIAN NORWEGIAN_N DANISH
+ // gl es pt # GALICIAN SPANISH PORTUGUESE
+ // rw rn # KINYARWANDA RUNDI
+
+ if (lang == INDONESIAN) {return 1;}
+ if (lang == MALAY) {return 1;}
+
+ if (lang == TIBETAN) {return 2;}
+ if (lang == DZONGKHA) {return 2;}
+
+ if (lang == CZECH) {return 3;}
+ if (lang == SLOVAK) {return 3;}
+
+ if (lang == ZULU) {return 4;}
+ if (lang == XHOSA) {return 4;}
+
+ if (lang == BOSNIAN) {return 5;}
+ if (lang == CROATIAN) {return 5;}
+ if (lang == SERBIAN) {return 5;}
+ if (lang == MONTENEGRIN) {return 5;}
+
+ if (lang == HINDI) {return 6;}
+ if (lang == MARATHI) {return 6;}
+ if (lang == BIHARI) {return 6;}
+ if (lang == NEPALI) {return 6;}
+
+ if (lang == NORWEGIAN) {return 7;}
+ if (lang == NORWEGIAN_N) {return 7;}
+ if (lang == DANISH) {return 7;}
+
+ if (lang == GALICIAN) {return 8;}
+ if (lang == SPANISH) {return 8;}
+ if (lang == PORTUGUESE) {return 8;}
+
+ if (lang == KINYARWANDA) {return 9;}
+ if (lang == RUNDI) {return 9;}
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------//
+// Functions of ULScript and Language //
+//----------------------------------------------------------------------------//
+
+Language DefaultLanguage(ULScript ulscript) {
+ if (ulscript < 0) {return UNKNOWN_LANGUAGE;}
+ if (ulscript >= NUM_ULSCRIPTS) {return UNKNOWN_LANGUAGE;}
+ return kULScriptToDefaultLang[ulscript];
+}
+
+uint8 PerScriptNumber(ULScript ulscript, Language lang) {
+ if (ulscript < 0) {return 0;}
+ if (ulscript >= NUM_ULSCRIPTS) {return 0;}
+ if (kULScriptToRtype[ulscript] == RTypeNone) {return 1;}
+ if (lang >= kLanguageToPLangSize) {return 0;}
+ return kLanguageToPLang[lang];
+}
+
+Language FromPerScriptNumber(ULScript ulscript, uint8 perscript_number) {
+ if (ulscript < 0) {return UNKNOWN_LANGUAGE;}
+ if (ulscript >= NUM_ULSCRIPTS) {return UNKNOWN_LANGUAGE;}
+ if ((kULScriptToRtype[ulscript] == RTypeNone) ||
+ (kULScriptToRtype[ulscript] == RTypeOne)) {
+ return kULScriptToDefaultLang[ulscript];
+ }
+
+ if (ulscript == ULScript_Latin) {
+ return static_cast<Language>(kPLangToLanguageLatn[perscript_number]);
+ } else {
+ return static_cast<Language>(kPLangToLanguageOthr[perscript_number]);
+ }
+}
+
+// Return true if language can be in the Latin script
+bool IsLatnLanguage(Language lang) {
+ if (lang >= kLanguageToPLangSize) {return false;}
+ return (lang == kPLangToLanguageLatn[kLanguageToPLang[lang]]);
+}
+
+// Return true if language can be in a non-Latin script
+bool IsOthrLanguage(Language lang) {
+ if (lang >= kLanguageToPLangSize) {return false;}
+ return (lang == kPLangToLanguageOthr[kLanguageToPLang[lang]]);
+}
+
+
+//----------------------------------------------------------------------------//
+// Other //
+//----------------------------------------------------------------------------//
+
+// Returns mid if key found in lo <= mid < hi, else -1
+int BinarySearch(const char* key, int lo, int hi, const CharIntPair* cipair) {
+ // binary search
+ while (lo < hi) {
+ int mid = (lo + hi) >> 1;
+ if (strcmp(key, cipair[mid].s) < 0) {
+ hi = mid;
+ } else if (strcmp(key, cipair[mid].s) > 0) {
+ lo = mid + 1;
+ } else {
+ return mid;
+ }
+ }
+ return -1;
+}
+
+Language MakeLang(int i) {return static_cast<Language>(i);}
+
+// Name can be either full name or ISO code, or can be ISO code embedded in
+// a language-script combination such as "ABKHAZIAN", "en", "en-Latn-GB"
+Language GetLanguageFromName(const char* src) {
+ const char* hyphen1 = strchr(src, '-');
+ const char* hyphen2 = NULL;
+ if (hyphen1 != NULL) {hyphen2 = strchr(hyphen1 + 1, '-');}
+
+ int match = -1;
+ if (hyphen1 == NULL) {
+ // Bare name. Look at full name, then code
+ match = BinarySearch(src, 0, kNameToLanguageSize, kNameToLanguage);
+ if (match >= 0) {return MakeLang(kNameToLanguage[match].i);} // aa
+ match = BinarySearch(src, 0, kCodeToLanguageSize, kCodeToLanguage);
+ if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa
+ return UNKNOWN_LANGUAGE;
+ }
+
+ if (hyphen2 == NULL) {
+ // aa-bb. Not a full name; must be code-something. Try zh-TW then bare zh
+ match = BinarySearch(src, 0, kCodeToLanguageSize, kCodeToLanguage);
+ if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa-bb
+
+ int len = strlen(src);
+ if (len >= 16) {return UNKNOWN_LANGUAGE;} // Real codes are shorter
+
+ char temp[16];
+ int hyphen1_offset = hyphen1 - src;
+ // Take off part after hyphen1
+ memcpy(temp, src, len);
+ temp[hyphen1_offset] = '\0';
+ match = BinarySearch(temp, 0, kCodeToLanguageSize, kCodeToLanguage);
+ if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa
+
+ return UNKNOWN_LANGUAGE;
+ }
+
+ // aa-bb-cc. Must be code-something. Try en-Latn-US, en-Latn, en-US, en
+ match = BinarySearch(src, 0, kCodeToLanguageSize, kCodeToLanguage);
+ if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa-bb-cc
+
+
+ int len = strlen(src);
+ if (len >= 16) {return UNKNOWN_LANGUAGE;} // Real codes are shorter
+
+ char temp[16];
+ int hyphen1_offset = hyphen1 - src;
+ int hyphen2_offset = hyphen2 - src;
+ // Take off part after hyphen2
+ memcpy(temp, src, len);
+ temp[hyphen2_offset] = '\0';
+ match = BinarySearch(temp, 0, kCodeToLanguageSize, kCodeToLanguage);
+ if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa-bb
+
+
+ // Take off part between hyphen1 and hyphen2
+ int len2 = len - hyphen2_offset;
+ memcpy(temp, src, len);
+ memcpy(&temp[hyphen1_offset], hyphen2, len2);
+ temp[hyphen1_offset + len2] = '\0';
+ match = BinarySearch(temp, 0, kCodeToLanguageSize, kCodeToLanguage);
+ if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa-cc
+
+
+ // Take off everything after hyphen1
+ memcpy(temp, src, len);
+ temp[hyphen1_offset] = '\0';
+ match = BinarySearch(temp, 0, kCodeToLanguageSize, kCodeToLanguage);
+ if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa
+
+
+ return UNKNOWN_LANGUAGE;
+}
+
+
+// Name can be either full name or ISO code, or can be ISO code embedded in
+// a language-script combination such as "en-Latn-GB"
+// MORE WORK to do here. also kLanguageToScripts [4] is bogus
+// if bare language name, no script, want zh, ja, ko to Hani, pt to Latn, etc.
+// Something like map code to Language, then Language to kLanguageToScripts[x][0]
+// ADD BIAS: kLanguageToScripts lists default script first
+// If total mismatch, reutrn Latn
+// if (strcmp(src, "nd") == 0) {return NDEBELE;} // [nd was wrong]
+// if (strcmp(src, "sit-NP-Limb") == 0) {return ULScript_Limbu;}
+
+ULScript MakeULScr(int i) {return static_cast<ULScript>(i);}
+
+ULScript GetULScriptFromName(const char* src) {
+ const char* hyphen1 = strchr(src, '-');
+ const char* hyphen2 = NULL;
+ if (hyphen1 != NULL) {hyphen2 = strchr(hyphen1 + 1, '-');}
+
+ int match = -1;
+ if (hyphen1 == NULL) {
+ // Bare name. Look at full name, then code, then try backmapping as Language
+ match = BinarySearch(src, 0, kNameToULScriptSize, kNameToULScript);
+ if (match >= 0) {return MakeULScr(kNameToULScript[match].i);} // aa
+ match = BinarySearch(src, 0, kCodeToULScriptSize, kCodeToULScript);
+ if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa
+
+ Language backmap_me = GetLanguageFromName(src);
+ if (backmap_me != UNKNOWN_LANGUAGE) {
+ return static_cast<ULScript>(kLanguageToScripts[backmap_me][0]);
+ }
+ return ULScript_Latin;
+ }
+
+ if (hyphen2 == NULL) {
+ // aa-bb. Not a full name; must be code-something. Try en-Latn, bare Latn
+ if (strcmp(src, "zh-TW") == 0) {return ULScript_Hani;}
+ if (strcmp(src, "zh-CN") == 0) {return ULScript_Hani;}
+ if (strcmp(src, "sit-NP") == 0) {return ULScript_Limbu;}
+ if (strcmp(src, "sit-Limb") == 0) {return ULScript_Limbu;}
+ if (strcmp(src, "sr-ME") == 0) {return ULScript_Latin;}
+ match = BinarySearch(src, 0, kCodeToULScriptSize, kCodeToULScript);
+ if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa-bb
+
+ int len = strlen(src);
+ if (len >= 16) {return ULScript_Latin;} // Real codes are shorter
+
+ char temp[16];
+ int hyphen1_offset = hyphen1 - src;
+ int len1 = len - hyphen1_offset - 1; // Exclude the hyphen
+ // Take off part before hyphen1
+ memcpy(temp, hyphen1 + 1, len1);
+ temp[len1] = '\0';
+ match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript);
+ if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // bb
+
+ // Take off part after hyphen1
+ memcpy(temp, src, len);
+ temp[hyphen1_offset] = '\0';
+ match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript);
+ if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa
+
+ return ULScript_Latin;
+ }
+
+ // aa-bb-cc. Must be code-something. Try en-Latn-US, en-Latn, en-US, en
+ if (strcmp(src, "sit-NP-Limb") == 0) {return ULScript_Limbu;}
+ if (strcmp(src, "sr-ME-Latn") == 0) {return ULScript_Latin;}
+ if (strcmp(src, "sr-ME-Cyrl") == 0) {return ULScript_Cyrillic;}
+ match = BinarySearch(src, 0, kCodeToULScriptSize, kCodeToULScript);
+ if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa-bb-cc
+
+ int len = strlen(src);
+ if (len >= 16) {return ULScript_Latin;} // Real codes are shorter
+
+ char temp[16];
+ int hyphen1_offset = hyphen1 - src;
+ int hyphen2_offset = hyphen2 - src;
+ int len2 = len - hyphen2_offset - 1; // Exclude the hyphen
+ int lenmid = hyphen2_offset - hyphen1_offset - 1; // Exclude the hyphen
+ // Keep part between hyphen1 and hyphen2
+ memcpy(temp, hyphen1 + 1, lenmid);
+ temp[lenmid] = '\0';
+ match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript);
+ if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // bb
+
+ // Keep part after hyphen2
+ memcpy(temp, hyphen2 + 1, len2);
+ temp[len2] = '\0';
+ match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript);
+ if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // cc
+
+ // Keep part before hyphen1
+ memcpy(temp, src, len);
+ temp[hyphen1_offset] = '\0';
+ match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript);
+ if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa
+
+ return ULScript_Latin;
+}
+
+// Map script into Latin, Cyrillic, Arabic, Other
+int LScript4(ULScript ulscript) {
+ if (ulscript == ULScript_Latin) {return 0;}
+ if (ulscript == ULScript_Cyrillic) {return 1;}
+ if (ulscript == ULScript_Arabic) {return 2;}
+ return 3;
+}
+
+} // namespace CLD2
+