diff options
Diffstat (limited to 'application/basilisk/components/translation/cld2/internal/debug_empty.cc')
-rw-r--r-- | application/basilisk/components/translation/cld2/internal/debug_empty.cc | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/application/basilisk/components/translation/cld2/internal/debug_empty.cc b/application/basilisk/components/translation/cld2/internal/debug_empty.cc new file mode 100644 index 000000000..19f17e312 --- /dev/null +++ b/application/basilisk/components/translation/cld2/internal/debug_empty.cc @@ -0,0 +1,64 @@ +// Copyright 2013 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// +// Author: dsites@google.com (Dick Sites) +// Compile this in instead of debug.cc to remove code for debug output +// + +#include "debug.h" +#include <string> + +using namespace std; + +namespace CLD2 { + +string GetPlainEscapedText(const string& txt) {return string("");} + +string GetHtmlEscapedText(const string& txt) {return string("");} + +string GetColorHtmlEscapedText(Language lang, const string& txt) { + return string(""); +} + +string GetLangColorHtmlEscapedText(Language lang, const string& txt) { + return string(""); +} + + +// For showing one chunk +// Print debug output for one scored chunk +// Optionally print out per-chunk scoring information +// In degenerate cases, hitbuffer and cspan can be NULL +void CLD2_Debug(const char* text, + int lo_offset, + int hi_offset, + bool more_to_come, bool score_cjk, + const ScoringHitBuffer* hitbuffer, + const ScoringContext* scoringcontext, + const ChunkSpan* cspan, + const ChunkSummary* chunksummary) {} + +// For showing all chunks +void CLD2_Debug2(const char* text, + bool more_to_come, bool score_cjk, + const ScoringHitBuffer* hitbuffer, + const ScoringContext* scoringcontext, + const SummaryBuffer* summarybuffer) {} + +void DumpResultChunkVector(FILE* f, const char* src, + ResultChunkVector* resultchunkvector) {} + +} // End namespace CLD2 + |