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diff --git a/application/basilisk/components/translation/cld2/internal/cldutil.cc b/application/basilisk/components/translation/cld2/internal/cldutil.cc
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@@ -1,620 +0,0 @@
-// Copyright 2013 Google Inc. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-//
-// Author: dsites@google.com (Dick Sites)
-// Updated 2014.01 for dual table lookup
-//
-
-#include "cldutil.h"
-#include <string>
-
-#include "cld2tablesummary.h"
-#include "integral_types.h"
-#include "port.h"
-#include "utf8statetable.h"
-
-namespace CLD2 {
-
-// Caller supplies the right tables in scoringcontext
-
-// Runtime routines for hashing, looking up, and scoring
-// unigrams (CJK), bigrams (CJK), quadgrams, and octagrams.
-// Unigrams and bigrams are for CJK languages only, including simplified/
-// traditional Chinese, Japanese, Korean, Vietnamese Han characters, and
-// Zhuang Han characters. Surrounding spaces are not considered.
-// Quadgrams and octagrams for for non-CJK and include two bits indicating
-// preceding and trailing spaces (word boundaries).
-
-
-static const int kMinCJKUTF8CharBytes = 3;
-
-static const int kMinGramCount = 3;
-static const int kMaxGramCount = 16;
-
-static const int UTFmax = 4; // Max number of bytes in a UTF-8 character
-
- // 1 to skip ASCII space, vowels AEIOU aeiou and UTF-8 continuation bytes 80-BF
- static const uint8 kSkipSpaceVowelContinue[256] = {
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 0,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,1, 0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,
- 0,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,1, 0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,
-
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- };
-
- // 1 to skip ASCII space, and UTF-8 continuation bytes 80-BF
- static const uint8 kSkipSpaceContinue[256] = {
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
-
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- };
-
-
- // Always advances one UTF-8 character
- static const uint8 kAdvanceOneChar[256] = {
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
-
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,
- 3,3,3,3,3,3,3,3, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 4,4,4,4,4,4,4,4,
- };
-
- // Advances *only* on space (or illegal byte)
- static const uint8 kAdvanceOneCharSpace[256] = {
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
-
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
- };
-
-
-// Routines to access a hash table of <key:wordhash, value:probs> pairs
-// Buckets have 4-byte wordhash for sizes < 32K buckets, but only
-// 2-byte wordhash for sizes >= 32K buckets, with other wordhash bits used as
-// bucket subscript.
-// Probs is a packed: three languages plus a subscript for probability table
-// Buckets have all the keys together, then all the values.Key array never
-// crosses a cache-line boundary, so no-match case takes exactly one cache miss.
-// Match case may sometimes take an additional cache miss on value access.
-//
-// Other possibilites include 5 or 10 6-byte entries plus pad to make 32 or 64
-// byte buckets with single cache miss.
-// Or 2-byte key and 6-byte value, allowing 5 languages instead of three.
-//------------------------------------------------------------------------------
-
-//----------------------------------------------------------------------------//
-// Hashing groups of 1/2/4/8 letters, perhaps with spaces or underscores //
-//----------------------------------------------------------------------------//
-
-//----------------------------------------------------------------------------//
-// Scoring single groups of letters //
-//----------------------------------------------------------------------------//
-
-// BIGRAM, QUADGRAM, OCTAGRAM score one => tote
-// Input: 4-byte entry of 3 language numbers and one probability subscript, plus
-// an accumulator tote. (language 0 means unused entry)
-// Output: running sums in tote updated
-void ProcessProbV2Tote(uint32 probs, Tote* tote) {
- uint8 prob123 = (probs >> 0) & 0xff;
- const uint8* prob123_entry = LgProb2TblEntry(prob123);
-
- uint8 top1 = (probs >> 8) & 0xff;
- if (top1 > 0) {tote->Add(top1, LgProb3(prob123_entry, 0));}
- uint8 top2 = (probs >> 16) & 0xff;
- if (top2 > 0) {tote->Add(top2, LgProb3(prob123_entry, 1));}
- uint8 top3 = (probs >> 24) & 0xff;
- if (top3 > 0) {tote->Add(top3, LgProb3(prob123_entry, 2));}
-}
-
-// Return score for a particular per-script language, or zero
-int GetLangScore(uint32 probs, uint8 pslang) {
- uint8 prob123 = (probs >> 0) & 0xff;
- const uint8* prob123_entry = LgProb2TblEntry(prob123);
- int retval = 0;
- uint8 top1 = (probs >> 8) & 0xff;
- if (top1 == pslang) {retval += LgProb3(prob123_entry, 0);}
- uint8 top2 = (probs >> 16) & 0xff;
- if (top2 == pslang) {retval += LgProb3(prob123_entry, 1);}
- uint8 top3 = (probs >> 24) & 0xff;
- if (top3 == pslang) {retval += LgProb3(prob123_entry, 2);}
- return retval;
-}
-
-//----------------------------------------------------------------------------//
-// Routines to accumulate probabilities //
-//----------------------------------------------------------------------------//
-
-
-// BIGRAM, using hash table, always advancing by 1 char
-// Caller supplies table, such as &kCjkBiTable_obj or &kGibberishTable_obj
-// Score all bigrams in isrc, using languages that have bigrams (CJK)
-// Return number of bigrams that hit in the hash table
-int DoBigramScoreV3(const CLD2TableSummary* bigram_obj,
- const char* isrc, int srclen, Tote* chunk_tote) {
- int hit_count = 0;
- const char* src = isrc;
-
- // Hashtable-based CJK bigram lookup
- const uint8* usrc = reinterpret_cast<const uint8*>(src);
- const uint8* usrclimit1 = usrc + srclen - UTFmax;
-
- while (usrc < usrclimit1) {
- int len = kAdvanceOneChar[usrc[0]];
- int len2 = kAdvanceOneChar[usrc[len]] + len;
-
- if ((kMinCJKUTF8CharBytes * 2) <= len2) { // Two CJK chars possible
- // Lookup and score this bigram
- // Always ignore pre/post spaces
- uint32 bihash = BiHashV2(reinterpret_cast<const char*>(usrc), len2);
- uint32 probs = QuadHashV3Lookup4(bigram_obj, bihash);
- // Now go indirect on the subscript
- probs = bigram_obj->kCLDTableInd[probs &
- ~bigram_obj->kCLDTableKeyMask];
-
- // Process the bigram
- if (probs != 0) {
- ProcessProbV2Tote(probs, chunk_tote);
- ++hit_count;
- }
- }
- usrc += len; // Advance by one char
- }
-
- return hit_count;
-}
-
-
-// Score up to 64KB of a single script span in one pass
-// Make a dummy entry off the end to calc length of last span
-// Return offset of first unused input byte
-int GetUniHits(const char* text,
- int letter_offset, int letter_limit,
- ScoringContext* scoringcontext,
- ScoringHitBuffer* hitbuffer) {
- const char* isrc = &text[letter_offset];
- const char* src = isrc;
- // Limit is end, which has extra 20 20 20 00 past len
- const char* srclimit = &text[letter_limit];
-
- // Local copies
- const UTF8PropObj* unigram_obj =
- scoringcontext->scoringtables->unigram_obj;
- int next_base = hitbuffer->next_base;
- int next_base_limit = hitbuffer->maxscoringhits;
-
- // Visit all unigrams
- if (src[0] == ' ') {++src;} // skip any initial space
- while (src < srclimit) {
- const uint8* usrc = reinterpret_cast<const uint8*>(src);
- int len = kAdvanceOneChar[usrc[0]];
- src += len;
- // Look up property of one UTF-8 character and advance over it.
- // Updates usrc and len (bad interface design), hence increment above
- int propval = UTF8GenericPropertyBigOneByte(unigram_obj, &usrc, &len);
- if (propval > 0) {
- // Save indirect subscript for later scoring; 1 or 2 langprobs
- int indirect_subscr = propval;
- hitbuffer->base[next_base].offset = src - text; // Offset in text
- hitbuffer->base[next_base].indirect = indirect_subscr;
- ++next_base;
- }
-
- if (next_base >= next_base_limit) {break;}
- }
-
- hitbuffer->next_base = next_base;
-
- // Make a dummy entry off the end to calc length of last span
- int dummy_offset = src - text;
- hitbuffer->base[hitbuffer->next_base].offset = dummy_offset;
- hitbuffer->base[hitbuffer->next_base].indirect = 0;
-
- return src - text;
-}
-
-// Score up to 64KB of a single script span, doing both delta-bi and
-// distinct bis in one pass
-void GetBiHits(const char* text,
- int letter_offset, int letter_limit,
- ScoringContext* scoringcontext,
- ScoringHitBuffer* hitbuffer) {
- const char* isrc = &text[letter_offset];
- const char* src = isrc;
- // Limit is end
- const char* srclimit1 = &text[letter_limit];
-
- // Local copies
- const CLD2TableSummary* deltabi_obj =
- scoringcontext->scoringtables->deltabi_obj;
- const CLD2TableSummary* distinctbi_obj =
- scoringcontext->scoringtables->distinctbi_obj;
- int next_delta = hitbuffer->next_delta;
- int next_delta_limit = hitbuffer->maxscoringhits;
- int next_distinct = hitbuffer->next_distinct;
- // We can do 2 inserts per loop, so -1
- int next_distinct_limit = hitbuffer->maxscoringhits - 1;
-
- while (src < srclimit1) {
- const uint8* usrc = reinterpret_cast<const uint8*>(src);
- int len = kAdvanceOneChar[usrc[0]];
- int len2 = kAdvanceOneChar[usrc[len]] + len;
-
- if ((kMinCJKUTF8CharBytes * 2) <= len2) { // Two CJK chars possible
- // Lookup and this bigram and save <offset, indirect>
- uint32 bihash = BiHashV2(src, len2);
- uint32 probs = QuadHashV3Lookup4(deltabi_obj, bihash);
- // Now go indirect on the subscript
- if (probs != 0) {
- // Save indirect subscript for later scoring; 1 langprob
- int indirect_subscr = probs & ~deltabi_obj->kCLDTableKeyMask;
- hitbuffer->delta[next_delta].offset = src - text;
- hitbuffer->delta[next_delta].indirect = indirect_subscr;
- ++next_delta;
- }
- // Lookup this distinct bigram and save <offset, indirect>
- probs = QuadHashV3Lookup4(distinctbi_obj, bihash);
- if (probs != 0) {
- int indirect_subscr = probs & ~distinctbi_obj->kCLDTableKeyMask;
- hitbuffer->distinct[next_distinct].offset = src - text;
- hitbuffer->distinct[next_distinct].indirect = indirect_subscr;
- ++next_distinct;
- }
- }
- src += len; // Advance by one char (not two)
-
- // Almost always srclimit hit first
- if (next_delta >= next_delta_limit) {break;}
- if (next_distinct >= next_distinct_limit) {break;}
- }
-
- hitbuffer->next_delta = next_delta;
- hitbuffer->next_distinct = next_distinct;
-
- // Make a dummy entry off the end to calc length of last span
- int dummy_offset = src - text;
- hitbuffer->delta[hitbuffer->next_delta].offset = dummy_offset;
- hitbuffer->delta[hitbuffer->next_delta].indirect = 0;
- hitbuffer->distinct[hitbuffer->next_distinct].offset = dummy_offset;
- hitbuffer->distinct[hitbuffer->next_distinct].indirect = 0;
-}
-
-// Score up to 64KB of a single script span in one pass
-// Make a dummy entry off the end to calc length of last span
-// Return offset of first unused input byte
-int GetQuadHits(const char* text,
- int letter_offset, int letter_limit,
- ScoringContext* scoringcontext,
- ScoringHitBuffer* hitbuffer) {
- const char* isrc = &text[letter_offset];
- const char* src = isrc;
- // Limit is end, which has extra 20 20 20 00 past len
- const char* srclimit = &text[letter_limit];
-
- // Local copies
- const CLD2TableSummary* quadgram_obj =
- scoringcontext->scoringtables->quadgram_obj;
- const CLD2TableSummary* quadgram_obj2 =
- scoringcontext->scoringtables->quadgram_obj2;
- int next_base = hitbuffer->next_base;
- int next_base_limit = hitbuffer->maxscoringhits;
-
- // Run a little cache of last quad hits to catch overly-repetitive "text"
- // We don't care if we miss a couple repetitions at scriptspan boundaries
- int next_prior_quadhash = 0;
- uint32 prior_quadhash[2] = {0, 0};
-
- // Visit all quadgrams
- if (src[0] == ' ') {++src;} // skip any initial space
- while (src < srclimit) {
- // Find one quadgram
- const char* src_end = src;
- src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
- src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
- const char* src_mid = src_end;
- src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
- src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]];
- int len = src_end - src;
- // Hash the quadgram
- uint32 quadhash = QuadHashV2(src, len);
-
- // Filter out recent repeats
- if ((quadhash != prior_quadhash[0]) && (quadhash != prior_quadhash[1])) {
- // Look up this quadgram and save <offset, indirect>
- uint32 indirect_flag = 0; // For dual tables
- const CLD2TableSummary* hit_obj = quadgram_obj;
- uint32 probs = QuadHashV3Lookup4(quadgram_obj, quadhash);
- if ((probs == 0) && (quadgram_obj2->kCLDTableSize != 0)) {
- // Try lookup in dual table if not found in first one
- // Note: we need to know later which of two indirect tables to use.
- indirect_flag = 0x80000000u;
- hit_obj = quadgram_obj2;
- probs = QuadHashV3Lookup4(quadgram_obj2, quadhash);
- }
- if (probs != 0) {
- // Round-robin two entries of actual hits
- prior_quadhash[next_prior_quadhash] = quadhash;
- next_prior_quadhash = (next_prior_quadhash + 1) & 1;
-
- // Save indirect subscript for later scoring; 1 or 2 langprobs
- int indirect_subscr = probs & ~hit_obj->kCLDTableKeyMask;
- hitbuffer->base[next_base].offset = src - text; // Offset in text
- // Flip the high bit for table2
- hitbuffer->base[next_base].indirect = indirect_subscr | indirect_flag;
- ++next_base;
- }
- }
-
- // Advance: all the way past word if at end-of-word, else 2 chars
- if (src_end[0] == ' ') {
- src = src_end;
- } else {
- src = src_mid;
- }
-
- // Skip over space at end of word, or ASCII vowel in middle of word
- // Use kAdvanceOneCharSpace instead to get rid of vowel hack
- if (src < srclimit) {
- src += kAdvanceOneCharSpaceVowel[(uint8)src[0]];
- } else {
- // Advancing by 4/8/16 can overshoot, but we are about to exit anyway
- src = srclimit;
- }
-
- if (next_base >= next_base_limit) {break;}
- }
-
- hitbuffer->next_base = next_base;
-
- // Make a dummy entry off the end to calc length of last span
- int dummy_offset = src - text;
- hitbuffer->base[hitbuffer->next_base].offset = dummy_offset;
- hitbuffer->base[hitbuffer->next_base].indirect = 0;
-
- return src - text;
-}
-
-// inputs:
-// const tables
-// const char* isrc, int srclen (in sscriptbuffer)
-// intermediates:
-// vector of octa <offset, probs> (which need indirect table to decode)
-// vector of distinct <offset, probs> (which need indirect table to decode)
-
-// Score up to 64KB of a single script span, doing both delta-octa and
-// distinct words in one pass
-void GetOctaHits(const char* text,
- int letter_offset, int letter_limit,
- ScoringContext* scoringcontext,
- ScoringHitBuffer* hitbuffer) {
- const char* isrc = &text[letter_offset];
- const char* src = isrc;
- // Limit is end+1, to include extra space char (0x20) off the end
- const char* srclimit = &text[letter_limit + 1];
-
- // Local copies
- const CLD2TableSummary* deltaocta_obj =
- scoringcontext->scoringtables->deltaocta_obj;
- int next_delta = hitbuffer->next_delta;
- int next_delta_limit = hitbuffer->maxscoringhits;
-
- const CLD2TableSummary* distinctocta_obj =
- scoringcontext->scoringtables->distinctocta_obj;
- int next_distinct = hitbuffer->next_distinct;
- // We can do 2 inserts per loop, so -1
- int next_distinct_limit = hitbuffer->maxscoringhits - 1;
-
- // Run a little cache of last octa hits to catch overly-repetitive "text"
- // We don't care if we miss a couple repetitions at scriptspan boundaries
- int next_prior_octahash = 0;
- uint64 prior_octahash[2] = {0, 0};
-
- // Score all words truncated to 8 characters
- int charcount = 0;
- // Skip any initial space
- if (src[0] == ' ') {++src;}
-
- // Begin the first word
- const char* prior_word_start = src;
- const char* word_start = src;
- const char* word_end = word_start;
- while (src < srclimit) {
- // Terminate previous word or continue current word
- if (src[0] == ' ') {
- int len = word_end - word_start;
- // Hash the word
- uint64 wordhash40 = OctaHash40(word_start, len);
- uint32 probs;
-
- // Filter out recent repeats. Unlike quads, we update even if no hit,
- // so we can get hits on same word if separated by non-hit words
- if ((wordhash40 != prior_octahash[0]) &&
- (wordhash40 != prior_octahash[1])) {
- // Round-robin two entries of words
- prior_octahash[next_prior_octahash] = wordhash40;
- next_prior_octahash = 1 - next_prior_octahash; // Alternates 0,1,0,1
-
- // (1) Lookup distinct word PAIR. For a pair, we want an asymmetrical
- // function of the two word hashs. For words A B C, B-A and C-B are good
- // enough and fast. We use the same table as distinct single words
- // Do not look up a pair of identical words -- all pairs hash to zero
- // Both 1- and 2-word distinct lookups are in distinctocta_obj now
- // Do this first, because it has the lowest offset
- uint64 tmp_prior_hash = prior_octahash[next_prior_octahash];
- if ((tmp_prior_hash != 0) && (tmp_prior_hash != wordhash40)) {
- uint64 pair_hash = PairHash(tmp_prior_hash, wordhash40);
- probs = OctaHashV3Lookup4(distinctocta_obj, pair_hash);
- if (probs != 0) {
- int indirect_subscr = probs & ~distinctocta_obj->kCLDTableKeyMask;
- hitbuffer->distinct[next_distinct].offset = prior_word_start - text;
- hitbuffer->distinct[next_distinct].indirect = indirect_subscr;
- ++next_distinct;
- }
- }
-
- // (2) Lookup this distinct word and save <offset, indirect>
- probs = OctaHashV3Lookup4(distinctocta_obj, wordhash40);
- if (probs != 0) {
- int indirect_subscr = probs & ~distinctocta_obj->kCLDTableKeyMask;
- hitbuffer->distinct[next_distinct].offset = word_start - text;
- hitbuffer->distinct[next_distinct].indirect = indirect_subscr;
- ++next_distinct;
- }
-
- // (3) Lookup this word and save <offset, indirect>
- probs = OctaHashV3Lookup4(deltaocta_obj, wordhash40);
- if (probs != 0) {
- // Save indirect subscript for later scoring; 1 langprob
- int indirect_subscr = probs & ~deltaocta_obj->kCLDTableKeyMask;
- hitbuffer->delta[next_delta].offset = word_start - text;
- hitbuffer->delta[next_delta].indirect = indirect_subscr;
- ++next_delta;
- }
- }
-
- // Begin the next word
- charcount = 0;
- prior_word_start = word_start;
- word_start = src + 1; // Over the space
- word_end = word_start;
- } else {
- ++charcount;
- }
-
- // Advance to next char
- src += UTF8OneCharLen(src);
- if (charcount <= 8) {
- word_end = src;
- }
- // Almost always srclimit hit first
- if (next_delta >= next_delta_limit) {break;}
- if (next_distinct >= next_distinct_limit) {break;}
- }
-
- hitbuffer->next_delta = next_delta;
- hitbuffer->next_distinct = next_distinct;
-
- // Make a dummy entry off the end to calc length of last span
- int dummy_offset = src - text;
- hitbuffer->delta[hitbuffer->next_delta].offset = dummy_offset;
- hitbuffer->delta[hitbuffer->next_delta].indirect = 0;
- hitbuffer->distinct[hitbuffer->next_distinct].offset = dummy_offset;
- hitbuffer->distinct[hitbuffer->next_distinct].indirect = 0;
-}
-
-
-//----------------------------------------------------------------------------//
-// Reliability calculations, for single language and between languages //
-//----------------------------------------------------------------------------//
-
-// Return reliablity of result 0..100 for top two scores
-// delta==0 is 0% reliable, delta==fully_reliable_thresh is 100% reliable
-// (on a scale where +1 is a factor of 2 ** 1.6 = 3.02)
-// Threshold is uni/quadgram increment count, bounded above and below.
-//
-// Requiring a factor of 3 improvement (e.g. +1 log base 3)
-// for each scored quadgram is too stringent, so I've backed this off to a
-// factor of 2 (e.g. +5/8 log base 3).
-//
-// I also somewhat lowered the Min/MaxGramCount limits above
-//
-// Added: if fewer than 8 quads/unis, max reliability is 12*n percent
-//
-int ReliabilityDelta(int value1, int value2, int gramcount) {
- int max_reliability_percent = 100;
- if (gramcount < 8) {
- max_reliability_percent = 12 * gramcount;
- }
- int fully_reliable_thresh = (gramcount * 5) >> 3; // see note above
- if (fully_reliable_thresh < kMinGramCount) { // Fully = 3..16
- fully_reliable_thresh = kMinGramCount;
- } else if (fully_reliable_thresh > kMaxGramCount) {
- fully_reliable_thresh = kMaxGramCount;
- }
-
- int delta = value1 - value2;
- if (delta >= fully_reliable_thresh) {return max_reliability_percent;}
- if (delta <= 0) {return 0;}
- return minint(max_reliability_percent,
- (100 * delta) / fully_reliable_thresh);
-}
-
-// Return reliablity of result 0..100 for top score vs. expected mainsteam score
-// Values are score per 1024 bytes of input
-// ratio = max(top/mainstream, mainstream/top)
-// ratio > 4.0 is 0% reliable, <= 2.0 is 100% reliable
-// Change: short-text word scoring can give unusually good results.
-// Let top exceed mainstream by 4x at 50% reliable
-//
-// dsites April 2010: These could be tightened up. It would be
-// reasonable with newer data and round-robin table allocation to start ramping
-// down at mean * 1.5 and mean/1.5, while letting mean*2 and mean/2 pass,
-// but just barely.
-//
-// dsites March 2013: Tightened up a bit.
-static const double kRatio100 = 1.5;
-static const double kRatio0 = 4.0;
-int ReliabilityExpected(int actual_score_1kb, int expected_score_1kb) {
- if (expected_score_1kb == 0) {return 100;} // No reliability data available yet
- if (actual_score_1kb == 0) {return 0;} // zero score = unreliable
- double ratio;
- if (expected_score_1kb > actual_score_1kb) {
- ratio = (1.0 * expected_score_1kb) / actual_score_1kb;
- } else {
- ratio = (1.0 * actual_score_1kb) / expected_score_1kb;
- }
- // Ratio 1.0 .. 1.5 scores 100%
- // Ratio 2.0 scores 80%
- // Linear decline, to ratio 4.0 scores 0%
- if (ratio <= kRatio100) {return 100;}
- if (ratio > kRatio0) {return 0;}
-
- int percent_good = 100.0 * (kRatio0 - ratio) / (kRatio0 - kRatio100);
- return percent_good;
-}
-
-// Create a langprob packed value from its parts.
-// qprob is quantized [0..12]
-// We use Latn script to represent any RTypeMany language
-uint32 MakeLangProb(Language lang, int qprob) {
- uint32 pslang = PerScriptNumber(ULScript_Latin, lang);
- uint32 retval = (pslang << 8) | kLgProbV2TblBackmap[qprob];
- return retval;
-}
-
-} // End namespace CLD2
-
-
-
-
-