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Diffstat (limited to 'accessible/tests/mochitest/states.js')
-rw-r--r-- | accessible/tests/mochitest/states.js | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/accessible/tests/mochitest/states.js b/accessible/tests/mochitest/states.js new file mode 100644 index 000000000..73ec126e3 --- /dev/null +++ b/accessible/tests/mochitest/states.js @@ -0,0 +1,266 @@ +//////////////////////////////////////////////////////////////////////////////// +// Helper functions for accessible states testing. +// +// requires: +// common.js +// role.js +// +//////////////////////////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////////////// +// State constants + +// const STATE_BUSY is defined in common.js +const STATE_CHECKED = nsIAccessibleStates.STATE_CHECKED; +const STATE_CHECKABLE = nsIAccessibleStates.STATE_CHECKABLE; +const STATE_COLLAPSED = nsIAccessibleStates.STATE_COLLAPSED; +const STATE_DEFAULT = nsIAccessibleStates.STATE_DEFAULT; +const STATE_EXPANDED = nsIAccessibleStates.STATE_EXPANDED; +const STATE_EXTSELECTABLE = nsIAccessibleStates.STATE_EXTSELECTABLE; +const STATE_FLOATING = nsIAccessibleStates.STATE_FLOATING; +const STATE_FOCUSABLE = nsIAccessibleStates.STATE_FOCUSABLE; +const STATE_FOCUSED = nsIAccessibleStates.STATE_FOCUSED; +const STATE_HASPOPUP = nsIAccessibleStates.STATE_HASPOPUP; +const STATE_INVALID = nsIAccessibleStates.STATE_INVALID; +const STATE_INVISIBLE = nsIAccessibleStates.STATE_INVISIBLE; +const STATE_LINKED = nsIAccessibleStates.STATE_LINKED; +const STATE_MIXED = nsIAccessibleStates.STATE_MIXED; +const STATE_MULTISELECTABLE = nsIAccessibleStates.STATE_MULTISELECTABLE; +const STATE_OFFSCREEN = nsIAccessibleStates.STATE_OFFSCREEN; +const STATE_PRESSED = nsIAccessibleStates.STATE_PRESSED; +const STATE_PROTECTED = nsIAccessibleStates.STATE_PROTECTED; +const STATE_READONLY = nsIAccessibleStates.STATE_READONLY; +const STATE_REQUIRED = nsIAccessibleStates.STATE_REQUIRED; +const STATE_SELECTABLE = nsIAccessibleStates.STATE_SELECTABLE; +const STATE_SELECTED = nsIAccessibleStates.STATE_SELECTED; +const STATE_TRAVERSED = nsIAccessibleStates.STATE_TRAVERSED; +const STATE_UNAVAILABLE = nsIAccessibleStates.STATE_UNAVAILABLE; + +const EXT_STATE_ACTIVE = nsIAccessibleStates.EXT_STATE_ACTIVE; +const EXT_STATE_DEFUNCT = nsIAccessibleStates.EXT_STATE_DEFUNCT; +const EXT_STATE_EDITABLE = nsIAccessibleStates.EXT_STATE_EDITABLE; +const EXT_STATE_ENABLED = nsIAccessibleStates.EXT_STATE_ENABLED; +const EXT_STATE_EXPANDABLE = nsIAccessibleStates.EXT_STATE_EXPANDABLE; +const EXT_STATE_HORIZONTAL = nsIAccessibleStates.EXT_STATE_HORIZONTAL; +const EXT_STATE_MODAL = nsIAccessibleStates.EXT_STATE_MODAL; +const EXT_STATE_MULTI_LINE = nsIAccessibleStates.EXT_STATE_MULTI_LINE; +const EXT_STATE_PINNED = nsIAccessibleStates.EXT_STATE_PINNED; +const EXT_STATE_SENSITIVE = nsIAccessibleStates.EXT_STATE_SENSITIVE; +const EXT_STATE_SINGLE_LINE = nsIAccessibleStates.EXT_STATE_SINGLE_LINE; +const EXT_STATE_STALE = nsIAccessibleStates.EXT_STATE_STALE; +const EXT_STATE_SUPPORTS_AUTOCOMPLETION = + nsIAccessibleStates.EXT_STATE_SUPPORTS_AUTOCOMPLETION; +const EXT_STATE_VERTICAL = nsIAccessibleStates.EXT_STATE_VERTICAL; + +const kOrdinalState = false; +const kExtraState = 1; + +//////////////////////////////////////////////////////////////////////////////// +// Test functions + +/** + * Tests the states and extra states of the given accessible. + * Also tests for unwanted states and extra states. + * In addition, the function performs a few plausibility checks derived from the + * sstates and extra states passed in. + * + * @param aAccOrElmOrID The accessible, DOM element or ID to be tested. + * @param aState The state bits that are wanted. + * @param aExtraState The extra state bits that are wanted. + * @param aAbsentState State bits that are not wanted. + * @param aAbsentExtraState Extra state bits that are not wanted. + * @param aTestName The test name. + */ +function testStates(aAccOrElmOrID, aState, aExtraState, aAbsentState, + aAbsentExtraState, aTestName) +{ + var [state, extraState] = getStates(aAccOrElmOrID); + var role = getRole(aAccOrElmOrID); + var id = prettyName(aAccOrElmOrID) + (aTestName ? " [" + aTestName + "]": ""); + + // Primary test. + if (aState) { + isState(state & aState, aState, false, + "wrong state bits for " + id + "!"); + } + + if (aExtraState) + isState(extraState & aExtraState, aExtraState, true, + "wrong extra state bits for " + id + "!"); + + if (aAbsentState) + isState(state & aAbsentState, 0, false, + "state bits should not be present in ID " + id + "!"); + + if (aAbsentExtraState) + isState(extraState & aAbsentExtraState, 0, true, + "extraState bits should not be present in ID " + id + "!"); + + // Additional test. + + // focused/focusable + if (state & STATE_FOCUSED) + isState(state & STATE_FOCUSABLE, STATE_FOCUSABLE, false, + "Focussed " + id + " must be focusable!"); + + if (aAbsentState && (aAbsentState & STATE_FOCUSABLE)) { + isState(state & STATE_FOCUSED, 0, false, + "Not focusable " + id + " must be not focused!"); + } + + // multiline/singleline + if (extraState & EXT_STATE_MULTI_LINE) + isState(extraState & EXT_STATE_SINGLE_LINE, 0, true, + "Multiline " + id + " cannot be singleline!"); + + if (extraState & EXT_STATE_SINGLE_LINE) + isState(extraState & EXT_STATE_MULTI_LINE, 0, true, + "Singleline " + id + " cannot be multiline!"); + + // expanded/collapsed/expandable + if (state & STATE_COLLAPSED || state & STATE_EXPANDED) + isState(extraState & EXT_STATE_EXPANDABLE, EXT_STATE_EXPANDABLE, true, + "Collapsed or expanded " + id + " must be expandable!"); + + if (state & STATE_COLLAPSED) + isState(state & STATE_EXPANDED, 0, false, + "Collapsed " + id + " cannot be expanded!"); + + if (state & STATE_EXPANDED) + isState(state & STATE_COLLAPSED, 0, false, + "Expanded " + id + " cannot be collapsed!"); + + if (aAbsentState && (extraState & EXT_STATE_EXPANDABLE)) { + if (aAbsentState & STATE_EXPANDED) { + isState(state & STATE_COLLAPSED, STATE_COLLAPSED, false, + "Not expanded " + id + " must be collapsed!"); + } else if (aAbsentState & STATE_COLLAPSED) { + isState(state & STATE_EXPANDED, STATE_EXPANDED, false, + "Not collapsed " + id + " must be expanded!"); + } + } + + // checked/mixed/checkable + if (state & STATE_CHECKED || state & STATE_MIXED && + role != ROLE_TOGGLE_BUTTON && role != ROLE_PROGRESSBAR) + isState(state & STATE_CHECKABLE, STATE_CHECKABLE, false, + "Checked or mixed element must be checkable!"); + + if (state & STATE_CHECKED) + isState(state & STATE_MIXED, 0, false, + "Checked element cannot be state mixed!"); + + if (state & STATE_MIXED) + isState(state & STATE_CHECKED, 0, false, + "Mixed element cannot be state checked!"); + + // selected/selectable + if (state & STATE_SELECTED) { + isState(state & STATE_SELECTABLE, STATE_SELECTABLE, false, + "Selected element must be selectable!"); + } +} + +/** + * Tests an acessible and its sub tree for the passed in state bits. + * Used to make sure that states are propagated to descendants, for example the + * STATE_UNAVAILABLE from a container to its children. + * + * @param aAccOrElmOrID The accessible, DOM element or ID to be tested. + * @param aState The state bits that are wanted. + * @param aExtraState The extra state bits that are wanted. + * @param aAbsentState State bits that are not wanted. + */ +function testStatesInSubtree(aAccOrElmOrID, aState, aExtraState, aAbsentState) +{ + // test accessible and its subtree for propagated states. + var acc = getAccessible(aAccOrElmOrID); + if (!acc) + return; + + if (getRole(acc) != ROLE_TEXT_LEAF) + // Right now, text leafs don't get tested because the states are not being + // propagated. + testStates(acc, aState, aExtraState, aAbsentState); + + // Iterate over its children to see if the state got propagated. + var children = null; + try { + children = acc.children; + } catch(e) {} + ok(children, "Could not get children for " + aAccOrElmOrID +"!"); + + if (children) { + for (var i = 0; i < children.length; i++) { + var childAcc = children.queryElementAt(i, nsIAccessible); + testStatesInSubtree(childAcc, aState, aExtraState, aAbsentState); + } + } +} + +/** + * Fails if no defunct state on the accessible. + */ +function testIsDefunct(aAccessible, aTestName) +{ + var id = prettyName(aAccessible) + (aTestName ? " [" + aTestName + "]" : ""); + var [state, extraState] = getStates(aAccessible); + isState(extraState & EXT_STATE_DEFUNCT, EXT_STATE_DEFUNCT, true, + "no defuct state for " + id + "!"); +} + +function getStringStates(aAccOrElmOrID) +{ + var [state, extraState] = getStates(aAccOrElmOrID); + return statesToString(state, extraState); +} + +function getStates(aAccOrElmOrID) +{ + var acc = getAccessible(aAccOrElmOrID); + if (!acc) + return [0, 0]; + + var state = {}, extraState = {}; + acc.getState(state, extraState); + + return [state.value, extraState.value]; +} + +/** + * Return true if the accessible has given states. + */ +function hasState(aAccOrElmOrID, aState, aExtraState) +{ + var [state, exstate] = getStates(aAccOrElmOrID); + return (aState ? state & aState : true) && + (aExtraState ? exstate & aExtraState : true); +} + +//////////////////////////////////////////////////////////////////////////////// +// Private implementation details + +/** + * Analogy of SimpleTest.is function used to compare states. + */ +function isState(aState1, aState2, aIsExtraStates, aMsg) +{ + if (aState1 == aState2) { + ok(true, aMsg); + return; + } + + var got = "0"; + if (aState1) { + got = statesToString(aIsExtraStates ? 0 : aState1, + aIsExtraStates ? aState1 : 0); + } + + var expected = "0"; + if (aState2) { + expected = statesToString(aIsExtraStates ? 0 : aState2, + aIsExtraStates ? aState2 : 0); + } + + ok(false, aMsg + "got '" + got + "', expected '" + expected + "'"); +} |